Dungeon Crawl Stone Soup version 0.31-a0-1066-g35875b3 (webtiles) character file. Game seed: 3970500240004894055 1210 Agrajec the Magician (level 8, -6/61 HPs) Began as a Djinni Conjurer on Nov 21, 2023. Shot with an arrow by a centaur (11 damage) ... on level 6 of the Dungeon. The game lasted 00:12:14 (4698 turns). Agrajec the Magician (Djinni Conjurer) Turns: 4698, Time: 00:12:15 Health: -6/61 AC: 2 Str: 6 XL: 8 Next: 74% Gold: 271 EV: 11 Int: 26 God: SH: 4 Dex: 11 rFire + + . v - +7 whip of Xom's Whim {speed, Int+3} rCold x . . i - +0 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 301 gold pieces. You spent 30 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger j - a +3 vampiric short sword v - the +7 whip of Xom's Whim (weapon) {speed, Int+3} (You took it off a gnoll on level 5 of the Dungeon) Int+3: It affects your intelligence (+3). Armour a - a +0 robe (worn) i - a +0 buckler (worn) Jewellery f - a ring of flight x - a +5 ring of evasion Wands e - a wand of roots (10) Scrolls b - 6 scrolls of teleportation c - 3 scrolls of enchant weapon h - a scroll of summoning {unknown} k - a scroll of poison {unknown} m - a scroll of revelation {unknown} p - a scroll of noise {unknown} r - a scroll of amnesia {unknown} s - a scroll of fear {unknown} t - a scroll of enchant armour {unknown} w - a scroll of silence {unknown} y - a scroll of immolation {unknown} Potions g - 2 potions of degeneration l - 3 potions of brilliance n - a potion of heal wounds o - 2 potions of curing q - a potion of attraction u - a potion of resistance Skills: * Level 5.9 Fighting - Level 2.1 Dodging - Level 2.5 Stealth + Level 3.0 Shields * Level 5.9 Spellcasting * Level 5.9 Conjurations * Level 5.9 Hexes * Level 5.9 Summonings * Level 5.9 Necromancy * Level 5.9 Translocations * Level 5.9 Transmutations * Level 5.9 Fire Magic * Level 5.9 Ice Magic * Level 5.9 Air Magic * Level 5.9 Earth Magic * Level 5.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Hex 19% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 10% 4 e - Dazzling Flash Conj/Hex 76% N/A 3% 3 f - Sandblast Erth 76% 2d16 1% 1 g - Scorch Fire 76% 2d8 1% 2 h - Mephitic Cloud Conj/Pois/Air 38% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Dithmenos Makhleb Trog Wu Jian Shops: D:3 ! Annotations: D:2 1 runed translucent door, Crazy Yiuf D:5 3 runed translucent doors, waagh's ghost, novice MiHu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is moderately wounded. A centaur comes into view. The centaur shouts! You hear a shout! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The water moccasin is dazzled. The water moccasin barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #####..#..#.##.#.#.#..###.#.# .......#..#....# #.#......#.# ##.....#..#...#.#.#......# ~ .####<......#.#.#.#.#.###### ≈≈ ≈......###.##.#.###.#.#.# ~≈≈..#....#.#....#.......#.# ≈~≈≈ ###..#.######.......#.# ≈≈~≈.###..................># ~≈~≈....###c....@.<......#.# c≈~≈......S....#########.#.# ~≈~≈#...####.............#.# ~ #...# #......######## #...# ###....# ##### #....# ###### You could see a water moccasin (blind) and a centaur. Vanquished Creatures A wyvern (D:5) A water moccasin (D:5) Duvessa (D:5) An ice beast (D:5) A phantom (D:6) A kobold brigand (D:4) 2 scorpions (D:5) Dowan (D:5) 2 orc priests 3 hounds 2 jellies (D:4) An iguana (D:5) Ijyb (D:5) 2 orc wizards (D:5) A mummy (D:4) 4 gnolls (D:5) 3 adders A worm (D:2) A dart slug (D:1) 6 orcs 2 bats 9 endoplasms 3 giant cockroaches 7 goblins 4 hobgoblins 4 jackals (D:2) A kobold (D:2) 2 quokkas 3 ball pythons A frilled lizard (D:2) A hobgoblin zombie (D:4) 3 kobold zombies (D:4) 5 rats 81 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:4) 19 fulminant prisms 20 creatures vanquished. Grand Total: 101 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajec the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Agrajec set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 506 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 506 | D:1 | Learned a level 1 spell: Sandblast 1003 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1260 | D:2 | Found a runed translucent door. 1261 | D:2 | Noticed Crazy Yiuf 1361 | D:3 | Found Cymm's Distillery. 1369 | D:3 | Bought a potion of curing for 30 gold pieces 1387 | D:3 | Reached skill level 1 in Fighting 2292 | D:4 | Reached XP level 5. HP: 30/38 MP: 0/0 2292 | D:4 | Learned a level 2 spell: Scorch 2625 | D:4 | Reached XP level 6. HP: 38/45 MP: 0/0 2664 | D:4 | Found an ornate altar of the Wu Jian Council. 2664 | D:4 | Found a bloodstained altar of Trog. 2826 | D:4 | Found a shadowy altar of Dithmenos. 3278 | D:5 | Entered Level 5 of the Dungeon 3389 | D:5 | Reached XP level 7. HP: 45/50 MP: 0/0 3389 | D:5 | Learned a level 3 spell: Mephitic Cloud 3445 | D:5 | Noticed a water moccasin 3471 | D:5 | Reached skill level 1 in Shields 3471 | D:5 | Reached skill level 5 in Spellcasting 3471 | D:5 | Reached skill level 5 in Conjurations 3471 | D:5 | Reached skill level 5 in Hexes 3471 | D:5 | Reached skill level 5 in Summonings 3471 | D:5 | Reached skill level 5 in Necromancy 3471 | D:5 | Reached skill level 5 in Translocations 3471 | D:5 | Reached skill level 5 in Transmutations 3471 | D:5 | Reached skill level 5 in Fire Magic 3471 | D:5 | Reached skill level 5 in Ice Magic 3471 | D:5 | Reached skill level 5 in Air Magic 3471 | D:5 | Reached skill level 5 in Earth Magic 3471 | D:5 | Reached skill level 5 in Poison Magic 3562 | D:5 | Killed a water moccasin 3574 | D:5 | Noticed Ijyb 3614 | D:5 | Killed Ijyb 3726 | D:5 | Upgraded the game from 0.31-a0-1065-g7710a67 to | 0.31-a0-1066-g35875b3 3797 | D:5 | Identified the +7 whip of Xom's Whim {speed, Int+3} 3800 | D:5 | Noticed a wyvern 3801 | D:5 | Reached XP level 8. HP: 41/58 MP: 0/0 3809 | D:5 | Killed a wyvern 3810 | D:5 | Reached skill level 5 in Fighting 3956 | D:5 | Found a runed translucent gate. 3956 | D:5 | Found a runed translucent gate. 3957 | D:5 | Found a runed translucent gate. 3957 | D:5 | Noticed waagh's ghost (novice MiHu) 3958 | D:5 | Identified the +7 spear "Hofah" {heavy, Int+3 Dex+2} 4012 | D:5 | Found a burning altar of Makhleb. 4418 | D:5 | Noticed Duvessa 4418 | D:5 | Noticed Dowan 4424 | D:5 | Killed Dowan 4427 | D:5 | Killed Duvessa 4698 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_ring, moated_statue D:2: layout_rooms, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, serial_shops, shop, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_split, infiniplex_forest_pool, infiniplex_forest_lined_2, infiniplex_forest_clump_long, infiniplex_forest_clump_small D:4: layout_loops_ring, nicolae_dithmenos_through_a_glass_darkly, mainiacjoe_overflow_divided_tiny, minmay_mini_ossuary D:5: dreamdust_elfheim, layout_loops_ring, bloody_makhleb, biasface_ghost_orc_armoury, uniq_ijyb D:6: nicolae_whirlpool, layout_basic, skrybe_limestone_x, nicolae_take_the_stairs, amcnicky_mini_rare_corridor_liquid, minmay_diced_spiral Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 4 5 | 5.9 Hexes | 4 5 | 5.9 Summonings | 4 5 | 5.9 Necromancy | 4 5 | 5.9 Translocations | 4 5 | 5.9 Transmutations | 4 5 | 5.9 Fire Magic | 4 5 | 5.9 Ice Magic | 4 5 | 5.9 Air Magic | 4 5 | 5.9 Earth Magic | 4 5 | 5.9 Poison Magic | 4 5 | 5.9 Fighting | 1 2 3 4 5 | 5.9 Stealth | 2 | 2.5 Shields | 1 3 | 3.0 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 62 | 45 | 24 || 131 Searing Ray | 4 | 15 | 12 || 31 Fulminant Prism | | 1 | 18 || 19 Mephitic Cloud | | | 4 || 4 Iskenderun's Myst | | | 4 || 4 Dazzling Flash | | | 1 || 1 Use: Scroll | | 6 | 1 || 7 Armour: Robe | 1 | 8 | 7 || 16 Dodge: Dodged | 3 | 6 | 2 || 11 Block: Buckler | | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4697 | 4564 | 133 | 459 | 3530 | 6 | 782.8 | Dungeon | 4697 | 4564 | 133 | 459 | 3530 | 6 | 782.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1218 daAuts D:4: 1135 daAuts D:3: 906 daAuts D:1: 688 daAuts D:2: 595 daAuts D:6: 153 daAuts