Seeded DCSS version 0.30.0 (webtiles) character file. Game seed: 10963183091105874832 (custom seed) 30 Agrajec the Slasher (level 3, 27/27 HPs) Began as a Merfolk Gladiator on Dec 10, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:39 (837 turns). Agrajec the Slasher (Merfolk Gladiator) Turns: 837, Time: 00:01:39 Health: 27/27 AC: 4 Str: 16 XL: 3 Next: 18% Magic: 3/3 EV: 13 Int: 7 God: Gold: 91 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 2.1 Fighting + Level 5.1 Long Blades - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 0% 2d5 65% 2 Flame Wave Conj/Fire 0% 2d4 99% 4 Summon Cactus Giant Summ 0% N/A 100% 6 Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls h - 2 scrolls of teleportation {unknown} i - 2 scrolls of magic mapping {unknown} j - 2 scrolls of identify {unknown} Potions f - 3 potions of curing {unknown} g - 2 potions of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11154 Altars: Annotations: D:2 Robin ###>#####.####.#########.## #. #.....# #.................# #. #.#.#.###..........#####..# #. #...........#####..# #..# #. #.#.#.##..#.# #..# #..####. #.....##..).# #..# #....... #.#.####.##.# #..#####.###### #.#.# ##.##.#####.............. ##.#.###...#...@...#######.##### ##...............#..# #........ #.....###...######..# #.#.##### ##...## ##†## ####..#####.#.# #..## #...###.............##### #.## #.#.............#........ #.# #.....#.##..###.#>#.##### #.# ##..#...............# # #.# ##...#.##..###....#### # There were no monsters in sight! Message History No target in view! A ball python comes into view. The ball python hisses angrily. You barely miss the ball python. The ball python bites you. The ball python barely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. You slash the ball python! You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! i - 2 scrolls labelled TOTSIKL ACSUSU (gained 1) You now have 91 gold pieces (gained 9). A rat comes into view. A rat is nearby! A rat is nearby! The rat closely misses you. You slash the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! j - 2 scrolls labelled VEUK WI LIAS (gained 1) Found a dagger. You see here a +0 dagger. There is an escape hatch in the floor here. Found a rapier. h - 2 scrolls labelled TAKLIUWATU (gained 1) You see here a +0 rapier. Done exploring. No target in view! No target in view! No target in view! Done exploring. Done exploring. Search for what [? for help]? . You see here a +0 rapier. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. The goblin shouts! x2; The hobgoblin shouts! The goblin shouts! The hobgoblin shouts! Robin shouts! You hear a shout! Found a bubbling red potion. There is a stone staircase leading up here. The goblin shouts! x2 Robin roars a battlecry! The goblins go into a battle-frenzy! You climb upwards. There is a stone staircase leading down here. Saving game... please wait. Welcome back, Agrajec the Merfolk Gladiator. Game seed: 10963183091105874832 (custom seed) Press ? for a list of commands and other information. Welcome back, Agrajec the Merfolk Gladiator. Game seed: 10963183091105874832 (custom seed) Press ? for a list of commands and other information. Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'mortal' Options error: Missing colour in message_colour setting: 'so you fail to move' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'mortal' Options error: Missing colour in message_colour setting: 'saying\' Options error: Missing colour in message_colour setting: '\"No\' Options error: Missing colour in message_colour setting: 'no\' Options error: Missing colour in message_colour setting: 'no!\"' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'and clutches his wounds' Options error: Missing colour in message_colour setting: '\"What am I doing in here\?\"' Options error: Missing colour in message_colour setting: 'briefly' Options error: Missing colour in message_colour setting: 'now there\.\"' Options error: Missing colour in message_colour setting: 'my child' Options error: Missing colour in message_colour setting: 'mortal' Options error: Missing colour in message_colour setting: 'you see no one' Options error: Missing colour in message_colour setting: 'you\'re it!\"' Options error: Missing colour in message_colour setting: 'Boring in death\"' Options error: Missing colour in message_colour setting: 'baby\' Options error: Missing colour in message_colour setting: 'burn!\"' Options error: Missing colour in message_colour setting: 'mortal\.\"' Options error: Missing colour in message_colour setting: 'my child!\"' Options error: Missing colour in message_colour setting: 'this looks better\.\"' Options error: Missing colour in message_colour setting: 'my child!\"' Options error: Missing colour in message_colour setting: 'my (child|children)!\"' Options error: Missing colour in message_colour setting: 'stopping explore' Welcome back, Agrajec the Merfolk Gladiator. Game seed: 10963183091105874832 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 5 | 5.1 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Melee: Long sword || 44 Stab: Sleeping || 2 Armour: Leather armour || 4 Dodge: Dodged || 32 Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring, nicolae_grassy_gnolls D:2: layout_rooms, st_stairs_14, uniq_robin Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agrajec the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 72 | D:1 | Reached skill level 4 in Long Blades 112 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 349 | D:1 | Reached skill level 5 in Long Blades 349 | D:1 | Reached XP level 3. HP: 13/27 MP: 3/3 834 | D:2 | Noticed Robin 837 | D:1 | magus.rc [v1.11.7] 837 | D:1 | Quit the game Vanquished Creatures A gnoll (D:1) 4 ball pythons (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 28 | 15 | 34.9 | 17 | 1 | 5.6 +---------+---------+-------+---------+---------+------- D:1 | 28 | 15 | 34.9 | 17 | 1 | 5.6 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 5 | 5.1 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Melee: Long sword || 44 Stab: Sleeping || 2 Armour: Leather armour || 4 Dodge: Dodged || 32 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 845 | 777 | 68 | 0 | 656 | 2 | 422.5 | Dungeon | 845 | 777 | 68 | 0 | 656 | 2 | 422.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 843 daAuts D:2: 1 daAuts