Aiman2014 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Temperance {rElec rCorr Int-3 Slay+3} [serpent talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 2, D) a +0 mace an orb of light a +0 robe (60, 8, D) a ring of willpower a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an amulet of the acrobat a +6 ring of dexterity a ring of flight (61, 3, D) a +3 trident (still there?) a merfolk skeleton (still there?) (61, 4, D) a +0 trident a merfolk skeleton (62, 2, D) a +0 trident a merfolk skeleton (62, 12, D) a +4 short sword a +0 robe (63, 0, D) the +3 ring mail of the Butterfly {rElec Regen+ Dex+3} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). (unseen) (63, 3, D) a +0 trident (68, 0, D) a staff of conjuration (69, 0, D) a +2 heavy shortbow (70, 9, D) a staff of earth (70, 12, D) a +0 short sword of flaming a +0 robe a +0 buckler (70, 13, D) a wolf corpse (71, 8, D) a +2 pair of gloves of hurling (71, 12, D) a black bear corpse a wolf corpse (71, 13, D) a +0 dagger a +0 robe a spriggan corpse (71, 16, D) the +8 demon blade of the Moon {flame, rC+} rC+: It protects you from cold. (71, 17, D) a +0 flail of draining (unseen) (71, 21, D) a bullfrog corpse (71, 26, D) a +4 ring of slaying (71, 27, D) the Unrestrained Analects (72, 8, D) a +1 sling of freezing (unseen) (72, 9, D) the inkwell talisman of the Old World {Int+4} [inkwell talisman] Int+4: It affects your intelligence (+4). (72, 16, D) a +0 mace of holy wrath (72, 17, D) a +0 dagger of venom (72, 21, D) a yak corpse a komodo dragon corpse a bullfrog corpse (72, 26, D) the ring of Xonirups {^Drain rF+ Str+3 Int+2 Dex+6} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (unseen) (72, 27, D) the staff of Blood-Lust {rF+ Will+ Dex+6 Fire} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Fire: It increases the power of your Fire spells. (unseen) (73, 21, D) a polar bear corpse (73, 26, D) the Catalogue of Clockwork and Cold Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Launch Clockwork Bee Forgecraft 3 d - Forge Blazeheart Golem Fire/Forgecraft 4 (unseen) (73, 27, D) a +0 cloak of preservation (unseen) (74, 2, D) a +2 vampiric dagger a +0 robe (75, 1, D) a +2 heavy war axe (unseen)