Dungeon Crawl Stone Soup version 0.35-a0-236-gf12886d13b (webtiles) character file. Game seed: 15167206960376402945 296 Aiman2014 the Magician (level 6, -2/40 HPs) Began as a Djinni Conjurer on Mar 23, 2026. Slain by a gnoll bouda ... wielding a +0 club (7 damage) ... on level 4 of the Dungeon. The game lasted 00:05:30 (2584 turns). Aiman2014 the Magician (Djinni Conjurer) Turns: 2584, Time: 00:05:31 Health: -2/40 AC: 3 Str: 6 XL: 6 Next: 61% Gold: 218 EV: 13 Int: 22 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +1 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-3 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 218 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 4.0 Dodging + Level 3.1 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 12% 3d9 16% 4 r - Freeze Ice 100% 1d10 1% 1 s - Searing Ray Conj 50% 2d6 2% 2 x - Ensorcelled Hibernat Hex/Ice 50% N/A 2% 2 z - Magic Dart Conj 100% 1d8 1% 1 X - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 Your spell library was empty. Inventory: Armour a - a +1 robe (worn) c - the +6 plate armour of Exclusion {Ponderous, rPois Regen+ Str+8} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+8: It affects your strength (+8). It cannot be enchanted further. Jewellery b - a +6 ring of dexterity (worn) Wands p - a wand of polymorph (2) Scrolls t - a scroll of teleportation {!r} i - 2 scrolls of identify {@r1} c - a scroll of fear {unknown} Potions a - a potion of ambrosia {!q} j - a potion of heal wounds {unknown} f - a potion of resistance {unknown} k - a potion of brilliance {unknown} o - a potion of cancellation {unknown} l - a potion of berserk rage {unknown} n - 3 potions of moonshine {!q} p - a potion of mutation {unknown} q - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21426 Temple: D:4-7 Altars: PPPP. #.# ######### .j.P. #.# #.......# PP...j #.# #.#####.# ..PjP. #.# #.# #.# ..PPP.##.# #.# #.# ...PP..#.# #.# #.# P.PP..j#.############.# #.# ...........))j@.......# #.# ......################# #.# ##### #.# #.# #.# #.# #<# ### You could see a gnoll bouda. Message History You take 4 damage, and have 18/40 hp. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 4! You take 8 damage, and have 10/40 hp. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you but does no damage. You take 4 damage, and have 6/40 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (almost dead, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.1 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 95 | 59 || 154 Searing Ray | 1 | 6 || 7 Fulminant Prism | | 1 || 1 Drink: Ambrosia | | 1 || 1 Read: Torment | 1 | || 1 Teleportation | 1 | || 1 Enchant weapon | 1 | || 1 Blinking | 1 | || 1 Vulnerability | 1 | || 1 Identify | | 2 || 2 Enchant armour | | 1 || 1 Poison | | 1 || 1 Butterflies | | 1 || 1 Armour: Robe | 7 | 33 || 40 None | | 11 || 11 Dodge: Dodged | 8 | 59 || 67 Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, minmay_misc_feat_ornament, glass_columns_b D:2: layout_rooms, minmay_tetromino_l4 D:3: layout_rooms, ebering_ecumenical_altar_rust, dk_noncrumbling_4, minmay_circle_x, uniq_sigmund D:4: layout_basic, nicolae_grassy_gnolls Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aiman2014 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Aiman2014 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 148 | D:1 | Identified a scroll of torment 322 | D:1 | Identified a +6 ring of dexterity 472 | D:1 | Reached XP level 3. HP: 15/25 MP: 0/0 472 | D:1 | Learned a level 1 spell: Freeze 647 | D:1 | Reached skill level 2 in Stealth 1118 | D:2 | Identified 2 scrolls of teleportation 1141 | D:2 | Identified a scroll of vulnerability 1187 | D:2 | Identified a scroll of enchant weapon 1290 | D:2 | Identified a scroll of blinking 1473 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1831 | D:3 | Reached skill level 3 in Dodging 1846 | D:3 | Identified the +6 plate armour of Exclusion {Ponderous, | rPois Regen+ Str+8} 1909 | D:3 | Identified a scroll of butterflies 1910 | D:3 | Identified a scroll of enchant armour 1967 | D:3 | Reached skill level 4 in Spellcasting 1967 | D:3 | Reached skill level 4 in Conjurations 1967 | D:3 | Reached skill level 4 in Hexes 1967 | D:3 | Reached skill level 4 in Summonings 1967 | D:3 | Reached skill level 4 in Necromancy 1967 | D:3 | Reached skill level 4 in Translocations 1967 | D:3 | Reached skill level 4 in Forgecraft 1967 | D:3 | Reached skill level 4 in Fire Magic 1967 | D:3 | Reached skill level 4 in Ice Magic 1967 | D:3 | Reached skill level 4 in Air Magic 1967 | D:3 | Reached skill level 4 in Earth Magic 1967 | D:3 | Reached skill level 4 in Alchemy 1975 | D:3 | Identified a scroll of poison 2118 | D:3 | Identified 2 scrolls of identify 2118 | D:3 | Identified 3 potions of moonshine 2119 | D:3 | Identified 2 potions of ambrosia 2167 | D:3 | Found a faded altar of an unknown god. 2172 | D:3 | Encountered Sigmund 2321 | D:3 | Killed Sigmund 2322 | D:3 | Reached skill level 3 in Stealth 2322 | D:3 | Reached XP level 5. HP: 18/35 MP: 0/0 2322 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2322 | D:3 | Reached XP level 6. HP: 20/40 MP: 0/0 2582 | D:4 | HP: 10/40 [gnoll bouda/+0 club (7)] 2583 | D:4 | Reached skill level 4 in Dodging 2584 | D:4 | Slain by a gnoll bouda Vanquished Creatures Sigmund (D:3) A clockroach (D:4) An adder (D:3) 4 gnolls (D:4) 4 dart slugs 3 ribbon worms An orc (D:4) 7 endoplasms 5 hobgoblins 2 jackals (D:2) 4 quokkas 6 ball pythons 8 bats 3 frilled lizards 4 goblins 8 kobolds 8 rats 70 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2572 | 2537 | 35 | 650 | 1442 | 4 | 643.0 | Dungeon | 2572 | 2537 | 35 | 650 | 1442 | 4 | 643.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts D:3: 915 daAuts D:2: 630 daAuts D:4: 67 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 109.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 109.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 139 | 298 | 68.2 | 59 | 11 | 15.7 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 36 | 5 | 12.2 | 24 | 2 | 7.7 D:3 | 28 | 238 | 89.5 | 9 | 5 | 35.7 D:4 | 40 | 55 | 57.9 | 2 | 4 | 66.7 +---------+---------+-------+---------+---------+-------