Aiman2014 Level 1 of the Dungeon (4, 2, D:1) a quokka corpse (skeletalised by now) (9, -2, D:1) a hobgoblin corpse (skeletalised by now) (12, -12, D:1) a ball python corpse (skeletalised by now) (12, -5, D:1) a frilled lizard corpse (skeletalised by now) (13, -16, D:1) a ring of see invisible (16, -8, D:1) a +0 leather armour (19, -12, D:1) a +0 robe (19, 26, D:1) 16 gold pieces (20, 28, D:1) a +0 hand axe (21, -13, D:1) a bat corpse (skeletalised by now) (25, -13, D:1) a +0 club (32, 12, D:1) a +0 whip (37, 22, D:1) a bat skeleton (38, -5, D:1) a +0 mace of protection (47, 1, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (4, 4, D:2) a frilled lizard corpse (skeletalised by now) (5, 8, D:2) a +0 short sword a kobold corpse (skeletalised by now) (8, 41, D:2) a bat corpse (skeletalised by now) (19, 32, D:2) a +0 chain mail (23, 48, D:2) the spore talisman of Weirdness {rPois Int+3} [spore talisman] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (34, -4, D:2) a +0 ring mail (39, 14, D:2) a rat skeleton (58, 16, D:2) a +0 ring mail Level 3 of the Dungeon