Aiman2014 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 5, D) a +0 war axe (7, 8, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 15, D) a +6 ring of strength a ring of resist corrosion a ring of positive energy a ring of wizardry a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the ring "Jochaurosm" {rC++ rN+ Will+} [ring of protection from cold] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (59, 37, D) a +1 heavy quarterstaff (unseen) (60, 2, D) 2 large rocks (60, 3, D) a +0 giant spiked club (60, 36, D) 2 potions of might (60, 37, D) a +3 trident of freezing (unseen) (61, 36, D) a parchment of Cause Fear (61, 37, D) a staff of earth (unseen) (62, 1, D) a +2 halberd of protection (unseen) (62, 2, D) a +0 giant club a +0 giant club (62, 9, D) a +0 orcbow of flaming (62, 16, D) a +4 whip of electrocution (62, 36, D) a ring of willpower (62, 37, D) a hive talisman (63, 8, D) the +8 glaive "Imuajeda" {flame, Str+2 Int-5 Dex+6 Stlth-} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. It can be maximally enchanted to +9. (unseen) (63, 16, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (63, 17, D) a parchment of Passwall (63, 26, D) a ring of resist corrosion (63, 36, D) a parchment of Irradiate (63, 37, D) a parchment of Ignition (64, 16, D) the +2 war axe of Faroul {freeze, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It can be maximally enchanted to +9. (64, 17, D) a +3 heavy flail (unseen) (64, 26, D) a +6 trident of entangling (unseen) (64, 27, D) the +10 scimitar of Demuuvau {vamp, rC+ Str-3 Int+8} rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (65, 26, D) a +2 plate armour of command (unseen) (67, 0, D) a +4 ring of protection (68, 0, D) a +3 ring mail of fire resistance (unseen) (68, 39, D) a +0 dagger a +0 robe (69, 36, D) the +9 spear of the Big Bang {speed, *Corrode rElec Int+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 8, D) a +0 lajatang of pain (70, 9, D) the +7 shortbow of the Shouting Seeker {heavy, rC++ rN+ Will+ Int-2} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). It can be maximally enchanted to +9. (unseen) (70, 37, D) a parchment of Forge Blazeheart Golem (71, 8, D) a +4 scimitar of flaming (71, 9, D) a +0 long sword (71, 17, D) the +2 orcbow of Agony {heavy, Dex+6} Dex+6: It affects your dexterity (+6). It can be maximally enchanted to +9. (unseen) (71, 18, D) a +0 giant spiked club (71, 36, D) a +2 rapier of draining (71, 37, D) a +1 halberd of venom (72, 9, D) the +5 falchion "Orb Guardian's Bane" {flame, Will+} Will+: It increases your willpower. It can be maximally enchanted to +9. (unseen) (72, 17, D) the +5 halberd of Dusk {freeze, *Noise ^Fragile Int+3 Dex+5} *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It can be maximally enchanted to +9. (unseen) (72, 19, D) a +0 giant club a +0 giant club (72, 37, D) the +0 robe "Yshrotesu" {rC+ Int+2 Dex+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +2. (73, 16, D) a +1 heavy battleaxe (73, 19, D) a +0 giant club a +0 giant spiked club (73, 20, D) a +0 giant spiked club (73, 26, D) the +11 rapier "Jellybane" {drain, rC+ Str+6 Int-2} rC+: It protects you from cold. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (73, 27, D) the +1 mace "Giantslayer" {flame, rPois Str+7 Int-3} rPois: It protects you from poison. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). It can be maximally enchanted to +9. (73, 36, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (73, 40, D) a +0 short sword a +0 robe (75, 1, D) a +2 leather armour of fire resistance (unseen)