Aiman2014 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 10, D) a +0 buckler a +0 scale mail a +0 war axe (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) the inkwell talisman "Umazxeom" {rElec Will+} (still there?) [inkwell talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 41, D) the +1 troll leather armour "Idill" {rF+++ Regen+ Dex-2 Stlth-} (still there?) rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). Stlth-: It makes you less stealthy. It can be maximally enchanted to +3. a +7 heavy flail (still there?) a +0 leather armour (still there?) the human corpse of Kirke (still there?) the human corpse of Edmund (still there?) (48, 41, D) a +4 glaive 4 silver javelins a +3 chain mail of poison resistance a +1 whip of flaming a +0 robe a +2 short sword of distortion 4 curare-tipped darts the orc corpse of Urug the kobold corpse of Pikel the kobold corpse of Sonja (48, 42, D) the +3 battleaxe "Vuceess" {drain, rPois rF++ Will+ Str-4} rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. Str-4: It affects your strength (-4). It can be maximally enchanted to +9. a +0 robe a +0 short sword a +1 longbow of flaming a +0 barding of flying a +0 great sword of valour a +0 chain mail a maw talisman (49, 24, D) a ring of resist corrosion (49, 36, D) a +0 scale mail of fire resistance (unseen) (49, 37, D) the +0 plate armour of the New World {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +10. (unseen) (50, 24, D) a parchment of Manifold Assault (50, 25, D) a staff of air (unseen) (50, 37, D) a staff of alchemy (51, 24, D) a parchment of Eringya's Noxious Bog (51, 25, D) a staff of cold (unseen) (51, 37, D) an amulet of faith (52, 24, D) a staff of fire (unseen) (52, 25, D) a staff of fire (unseen) (52, 26, D) a +0 mace (52, 36, D) a +3 scale mail of command (unseen) (52, 37, D) the +4 ring mail of Ennui {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +5. (53, 24, D) the +0 chain mail "Uboygu Suzua" {rPois rF++ rC- Regen+} rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. It can be maximally enchanted to +8. (unseen) (53, 25, D) an amulet of regeneration (53, 36, D) a +1 dagger of draining (unseen) (54, 24, D) a granite talisman (54, 25, D) a +4 ring of protection (54, 36, D) a +4 mace of pain (unseen) (55, 24, D) the ring "Azanish" {rPois rN+ Will++ Int-4} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int-4: It affects your intelligence (-4). (unseen) (58, 42, D) 3 large rocks a stone giant corpse (58, 43, D) a +0 flail (59, 36, D) a staff of conjuration (unseen) (59, 37, D) the ring "Xakaq" {^Contam +Blink rF+ rC- Dex+5} [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). (unseen) (59, 42, D) a catoblepas corpse (60, 37, D) a +2 heavy war axe (61, 26, D) an amulet of faith (61, 36, D) an amulet of faith (61, 37, D) a staff of earth (62, 0, D) a +4 heavy spear (62, 1, D) a +2 ring mail of cold resistance (unseen) (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 3, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (62, 8, D) a +1 heavy broad axe (unseen) (62, 23, D) a +2 short sword of draining (unseen) (62, 37, D) a storm talisman (63, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 8, D) a +1 trident of venom (unseen) (63, 16, D) the earth staff "Hoarph" {^Contam +Blink rC+++ Tloc Earth} [staff of earth] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (63, 17, D) the +3 rapier of Ehuoca Poif {pain, Fly Str-3 Dex+5 Stlth+} Fly: It grants you flight. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (63, 29, D) the ring "Rowouv" {^Drain rElec rC++ rN+ Str+4} [ring of positive energy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). a +6 ring of strength a +6 ring of strength a ring of positive energy (63, 36, D) a ring of poison resistance (63, 37, D) a +1 vampiric battleaxe (unseen) (64, 2, D) a +0 flail (64, 20, D) a +0 dagger a +0 robe (64, 22, D) a +0 rapier a +0 robe an elf skeleton (64, 26, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (65, 19, D) a +0 long sword a +0 robe (65, 26, D) a +1 short sword of venom (unseen) (67, 0, D) the fire staff "Zauruv" {rF+ Int+3 Fire} [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (68, 0, D) a staff of air (69, 2, D) a river rat corpse (skeletalised by now) (69, 36, D) the +9 hand axe of Qoecobb {flame, rElec rC- Int+4} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (70, 8, D) a scarab talisman (70, 9, D) a staff of cold (unseen) (70, 29, D) a +0 glaive (70, 37, D) a +4 spectral quarterstaff (71, 8, D) a +1 scimitar of holy wrath (71, 17, D) +0 ice dragon scales (71, 27, D) the air staff of the Bear {rElec Will+ Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. (unseen) (71, 29, D) a +0 trident (71, 36, D) a +2 chain mail of fire resistance (72, 8, D) a +1 leather armour of fire resistance (72, 9, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (unseen) (72, 16, D) a +2 robe of cold resistance (72, 17, D) a +5 rapier of venom (72, 26, D) a +2 quarterstaff of distortion (72, 30, D) a hell hound skeleton (72, 36, D) a +0 ring mail of fire resistance (unseen) (73, 1, D) the alchemy staff "Emaum" {rPois Int+4 Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (73, 2, D) a +0 mace (73, 16, D) the conjuration staff "Nevupn" {Int+2 Conj Summ} [staff of conjuration] Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (73, 26, D) a +0 trident of protection (unseen) (73, 36, D) a +1 troll leather armour (unseen) (73, 37, D) a +2 rapier of draining (unseen) (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +0 heavy hand axe (unseen)