Aiman2014 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (7, 10, D) a +0 hat a +0 robe a +0 flail a large rock 3 throwing nets (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) the lupine talisman "Liboat" {+Blink Slay+5} (still there?) [lupine talisman] +Blink: It lets you blink. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (19, 0, D) a staff of conjuration (unseen) (19, 1, D) a ring of magical power (19, 16, D) a sack of spiders (19, 17, D) a staff of air (unseen) (20, 0, D) a +1 rapier of draining (unseen) (20, 1, D) a ring of protection from fire (20, 16, D) a +0 war axe of electrocution (unseen) (20, 17, D) a scroll of brand weapon (21, 1, D) the amulet "Pioran" {Acrobat Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Stlth+: It makes you more stealthy. a staff of earth (21, 16, D) a +2 vampiric hand axe (unseen) (21, 17, D) a staff of alchemy (unseen) (22, 0, D) a staff of cold (22, 1, D) a parchment of Kinetic Grapnel (22, 16, D) a +5 long sword of draining (unseen) (22, 17, D) a talisman of death (23, 0, D) a staff of alchemy (23, 1, D) a phial of floods (23, 16, D) a parchment of Summon Forest (23, 17, D) a +1 mace of protection (unseen) (23, 18, D) the +1 broad axe of Compound Interest {sunder, rElec rPois rC- Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (23, 22, D) a +0 long sword (24, 0, D) the ring of Nefam {rF+ EV+5 Int+3} [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). (24, 1, D) a parchment of Gell's Gavotte (24, 16, D) a ring of resist corrosion (24, 17, D) a +5 great mace of holy wrath (unseen) (24, 18, D) a +2 shortbow of freezing (unseen) (25, 0, D) a ring of flight (25, 1, D) the +5 glaive "Jakudixt" {flame, *Noise +Blink rPois Str+4} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (25, 16, D) a +1 hand axe of venom (unseen) (25, 17, D) a parchment of Enfeeble (25, 18, D) a ring of protection from cold (26, 0, D) a ring of protection from cold (26, 1, D) a parchment of Irradiate (26, 16, D) the +7 broad axe of Jixu {venom, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (26, 17, D) a +2 kite shield of poison resistance (unseen) (27, 0, D) the amulet of Taoghuph {Fly rC+ RegenMP+ Stlth+} [amulet of magic regeneration] Fly: It grants you flight. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. (unseen) (27, 1, D) the +9 short sword of Oozing Pus {venom, ^Contam rPois rN+ Str+6} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. (27, 16, D) a +2 chain mail of cold resistance (27, 17, D) a +2 great mace of protection (unseen) (28, 0, D) the +6 great sword of Haliad {flame, rC+ Str+3 Dex-3 Stlth+} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (28, 1, D) the +3 shortbow of False Accusations {freeze, rPois Int-3 Dex-3 Stlth+} rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (28, 16, D) a +0 shortbow of freezing (unseen) (28, 17, D) a +4 long sword of freezing (unseen) (29, 1, D) a +2 morningstar of holy wrath (29, 16, D) a +0 antimagic dagger (unseen) (29, 17, D) a +0 great sword of freezing (unseen) (34, 28, D) a +0 long sword (35, 14, D) the +11 glaive of Wyrd {elec, rElec Str+4 Dex+2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (36, 0, D) a +0 pair of boots of stealth (36, 1, D) a +2 sling of draining (36, 5, D) a +0 arbalest a +0 war axe a +0 plate armour (36, 14, D) a +0 war axe (36, 15, D) the +8 plate armour of Failure {Harm rPois Will+ Dex-3} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (36, 28, D) a +4 giant club (36, 29, D) a ring of protection from cold (36, 32, D) a +3 partisan of protection (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (37, 1, D) a +3 chain mail of fire resistance (37, 4, D) a +0 short sword (37, 14, D) a +1 scale mail of poison resistance (37, 15, D) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (37, 18, D) the +2 falchion of Uwigihut {heavy, *Corrode Dex+5 Stlth+} (still there?) *Corrode: It may corrode you when you take damage. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (37, 20, D) a water moccasin corpse (skeletalised by now) (37, 21, D) a komodo dragon corpse (skeletalised by now) (37, 29, D) the ring of Xiyl {rElec rPois Str-5 Int+6} [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). (unseen) (37, 33, D) a +0 great sword a +0 plate armour (37, 34, D) a +1 broad axe (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) a human corpse (skeletalised by now) (still there?) (38, 6, D) a +0 short sword a +0 robe (38, 7, D) a cyclops skeleton (38, 14, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (38, 15, D) a +3 plate armour of command (38, 18, D) a black mamba corpse (skeletalised by now) (38, 32, D) a +0 war axe of freezing a +0 plate armour (38, 34, D) a +0 war axe a +0 chain mail a +0 tower shield a human corpse (skeletalised by now) (39, 0, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (39, 1, D) a +1 spectral giant spiked club (unseen) (39, 7, D) a ghoul skeleton (39, 14, D) a staff of earth (39, 18, D) a black mamba corpse (skeletalised by now) (39, 19, D) a cane toad corpse (skeletalised by now) (39, 28, D) a +1 scale mail of death (39, 29, D) a staff of cold (unseen) (39, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 31, D) a +3 arbalest of draining a yaktaur corpse (skeletalised by now) (39, 32, D) a +1 glaive a +0 chain mail (39, 34, D) a +0 dire flail a +0 plate armour (40, 0, D) a +4 plate armour of poison resistance (40, 1, D) a ring of positive energy (40, 4, D) a +0 short sword (40, 7, D) +0 shadow dragon scales a shadow dragon skeleton (40, 14, D) a staff of earth (40, 21, D) a hydra corpse (skeletalised by now) (40, 32, D) a +0 long sword a +0 chain mail (40, 34, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (40, 35, D) a +0 long sword a +2 plate armour of fire resistance a +0 kite shield a human corpse (skeletalised by now) (41, 0, D) a staff of air (41, 1, D) the +7 flail "Worm's Wrath" {drain, *Noise rF+ Dex+2} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (41, 3, D) a +0 flail (41, 5, D) a +2 heavy dire flail (unseen) (41, 14, D) a +2 short sword of holy wrath (41, 20, D) a yak corpse (skeletalised by now) (41, 28, D) a +0 dagger of protection (41, 29, D) the +2 helmet of the Other Side {+Blink rElec} +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. (41, 32, D) a +0 arbalest a ring of protection from fire (41, 34, D) a +3 dagger of holy wrath (still there?) a +0 arbalest (still there?) (42, 0, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (42, 1, D) a +6 ring of intelligence (42, 14, D) a +3 great mace of protection (42, 28, D) a +0 halberd of freezing (42, 29, D) the orb of Optimism {Attunement, *Slow rElec rC+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. (42, 32, D) a +0 arbalest (43, 15, D) a staff of necromancy (43, 29, D) the +10 rapier of the Lurker {freeze, Bane rPois Will++} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. (48, 25, D) a +0 long sword a +0 robe (49, 0, D) a +0 heavy shortbow (unseen) (49, 1, D) the +5 quarterstaff "Ricaeq" {holy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (49, 4, D) a +0 orcbow (49, 12, D) a +3 morningstar of venom (unseen) (49, 26, D) a +0 longbow a +0 short sword a +0 robe a +6 ring of dexterity a +0 short sword a +0 robe (49, 29, D) a +0 long sword a +0 scale mail a +4 ring of slaying an elf skeleton (49, 36, D) a +2 flail of distortion (unseen) (50, 0, D) the fire staff of Reaj {Fly rF++ Fire} [staff of fire] Fly: It grants you flight. rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (50, 1, D) a +0 lajatang of electrocution (unseen) (50, 3, D) a +0 shortbow (50, 13, D) a staff of alchemy (50, 25, D) a +2 whip of freezing (50, 26, D) a +0 dagger a +0 robe (50, 36, D) a +1 dagger of flaming (unseen) (50, 37, D) a +1 antimagic quarterstaff (51, 1, D) the +2 great sword of Ashenzari's Hatred {freeze, rC+ rN+ Str+2 Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (51, 5, D) 5 large rocks a cyclops skeleton (51, 6, D) 3 large rocks (51, 14, D) a +0 battleaxe of freezing (51, 15, D) a +0 mace (51, 25, D) the fire staff of Recklessness {rF+ rN+ Str-2 Int+5 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. (unseen) (51, 27, D) a +0 shortbow a +0 short sword a +0 leather armour (51, 36, D) the +1 robe "Alisec" {Rampage rElec} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (51, 37, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (52, 0, D) an amulet of guardian spirit the ring of Due Proportion {*Slow rPois Str+2 Int+5 SInv} [ring of poison resistance] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (52, 1, D) a +2 short sword of freezing a +0 shortbow (52, 3, D) the +10 short sword "Death Rattle" {venom, rC+ Will+ Str+4} rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 arbalest a yaktaur skeleton (52, 5, D) a +0 longbow a +0 leather armour a +0 shortbow an elf skeleton a centaur skeleton (52, 12, D) the necromancy staff "Globulus" {rN+ Dex+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (52, 13, D) the +0 spear of Buguhus Ythra {drain, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 15, D) a +2 buckler (52, 24, D) a +0 dagger (52, 25, D) the cold staff of the Median {rC+ Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (52, 26, D) a +3 spectral quarterstaff (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) (52, 27, D) a +0 scimitar a +0 ring mail a +0 buckler a ring of flight an elf skeleton (52, 36, D) a +0 ring mail of positive energy (52, 37, D) the +1 battleaxe of the Evening {holy, rF- rC+ Str+3 Dex+6} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (53, 1, D) a +4 rapier of speed a +0 orcbow (53, 3, D) a +0 orcbow (53, 4, D) a +1 spear of distortion (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (53, 6, D) 5 large rocks (53, 12, D) a +0 war axe of venom (53, 13, D) a staff of alchemy (53, 16, D) a +0 mace (53, 25, D) the fire staff "Muarinen" {rF+ rN+ Str+2 SInv Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (53, 27, D) a +0 longbow a +0 leather armour an elf skeleton (53, 29, D) a +0 short sword a +0 robe an elf skeleton (53, 31, D) a +0 dagger of distortion (still there?) a +0 ring mail (still there?) (53, 36, D) a staff of air (unseen) (53, 37, D) the +0 golden dragon scales "Izoodu" {rPois rF++ rC+ Stlth+} rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 12, D) a +6 ring of strength the ring "Boah" {rPois rC+ Dex+2} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (54, 13, D) a +6 ring of dexterity (54, 17, D) a basilisk skeleton (54, 25, D) a staff of earth (unseen) (54, 26, D) a +0 short sword a +0 robe an elf skeleton (54, 36, D) a +0 robe of willpower (unseen) (55, 0, D) a +2 falchion of electrocution (unseen) (55, 1, D) a +2 robe (unseen) (55, 12, D) a +0 falchion of holy wrath (56, 2, D) a +0 arbalest (59, 36, D) the ring "Umneg" {Will+ Str+3 Dex+3} [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (59, 37, D) a +2 great mace of protection (unseen) (59, 41, D) a +0 glaive a +0 plate armour a human skeleton (60, 37, D) a +0 orcbow of flaming (60, 42, D) a +3 broad axe a +0 chain mail a stone giant skeleton (60, 43, D) +0 shadow dragon scales a +0 broad axe a +0 plate armour a shadow dragon skeleton a human skeleton (61, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (61, 3, D) a +0 short sword (61, 8, D) a +5 sling (unseen) (61, 16, D) a +6 ring of strength (61, 26, D) a +4 falchion of draining (unseen) (61, 36, D) a +4 falchion of electrocution (unseen) (61, 37, D) a ring of protection from cold (61, 41, D) a +0 bardiche (still there?) a +0 plate armour (still there?) a +1 halberd (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (62, 0, D) a +3 leather armour of positive energy (62, 1, D) the +10 lajatang "Yqiph" {vamp, *Corrode rElec rF+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (62, 3, D) a +0 falchion a +2 robe of willpower (62, 8, D) a staff of conjuration (unseen) (62, 9, D) a +3 heavy mace (62, 16, D) a ring of willpower (62, 17, D) a +0 mace of holy wrath (unseen) (62, 26, D) the +10 hand axe "Liephav" {sunder, *Rage Str+8 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 27, D) a +6 ring of strength (62, 36, D) a staff of fire (unseen) (62, 37, D) a +6 ring of intelligence (62, 42, D) a +3 great sword (still there?) a +2 sling of freezing (still there?) a +0 chain mail (still there?) 5 large rocks (still there?) a human skeleton (still there?) a stone giant skeleton (still there?) (63, 0, D) a +2 leather armour of poison resistance (63, 16, D) a lupine talisman (63, 17, D) a staff of conjuration (63, 26, D) a staff of conjuration (63, 36, D) the ring of Understanding {rF+ rC+ Will+} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (63, 37, D) a parchment of Passage of Golubria (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a staff of cold (65, 26, D) a +4 halberd of protection (unseen) (67, 0, D) a +3 hand axe of electrocution (unseen) (68, 0, D) a ring of flight (69, 0, D) a +1 pair of gloves of hurling (69, 36, D) a staff of earth (unseen) (70, 8, D) the +7 quarterstaff of the Duck {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (70, 9, D) +5 golden dragon scales (70, 12, D) an ugly thing corpse (skeletalised by now) (70, 13, D) an ugly thing corpse (skeletalised by now) (70, 36, D) a staff of necromancy (unseen) (71, 8, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +3 quick blade of venom (unseen) (71, 17, D) a +1 heavy falchion (unseen) (71, 26, D) the conjuration staff "Iworheca" {rN++ Stlth- Conj Alch} [staff of conjuration] rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 27, D) a staff of cold (unseen) (71, 36, D) a staff of cold (unseen) (71, 37, D) a staff of alchemy (72, 9, D) a serpent talisman (72, 17, D) a +1 great sword of holy wrath (72, 27, D) a +3 leather armour of cold resistance (73, 1, D) the +7 short sword of Xozamala {elec, rPois rF+ SInv} rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 4, D) a +0 long sword a +0 robe (73, 16, D) the earth staff of the Yoke {rF- rC+ Int+2 Earth} [staff of earth] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (unseen) (73, 17, D) the ring "Gedwong Ewua" {+Blink rElec Will- Dex+6 Stlth+} [ring of dexterity] +Blink: It lets you blink. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (73, 26, D) a +2 chain mail of willpower (73, 36, D) a staff of cold (unseen) (73, 37, D) a +4 plate armour of fire resistance (74, 3, D) a +0 long sword a +0 robe (75, 1, D) a +2 halberd of protection (unseen)