Aiman2014 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 leather armour (8, 0, D) a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +0 flail (36, 0, D) the +4 chain mail of the Land of Plenty {rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (36, 1, D) a +0 chain mail (36, 2, D) a +2 dagger of electrocution (still there?) a +0 hand axe (still there?) a +0 leather armour (still there?) Sprozz's Anthology of Metalwork (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Nazja's Percussive Tempering Forgecraft 5 (37, 0, D) a +0 dagger of venom (still there?) a parchment of Foxfire (still there?) a +0 chain mail (still there?) a +1 shortbow of electrocution (still there?) the human corpse of Terence (still there?) (37, 1, D) a +0 partisan of protection (still there?) a staff of cold (still there?) (38, 3, D) a +3 scimitar of flaming (unseen) (38, 4, D) a +2 hat of ice (still there?) the elephant slug corpse of Gastronok (still there?) (38, 5, D) a +6 quarterstaff of rebuke (still there?) a +0 robe (still there?) the orc corpse of Nergalle (still there?) (38, 6, D) a +0 lajatang a +0 robe (39, -1, D) a +0 dagger (39, 4, D) a +0 club (still there?) the +3 scale mail "Ashext" {Str+2 Stlth+} (still there?) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a wand of roots (3) (still there?) the goblin corpse of Ijyb (still there?) (40, 0, D) a +2 vampiric rapier (still there?) a staff of air (still there?) (40, 5, D) the serpent talisman of Beogh's Delight {rF+} (still there?) [serpent talisman] rF+: It protects you from fire. a +1 vampiric great sword (still there?) a +2 chain mail of cold resistance (still there?) (40, 6, D) a +0 dagger (still there?) a +1 robe of positive energy (still there?) (41, 0, D) a parchment of Anguish (41, 1, D) the conjuration staff of Deetof {Str+3 Int-3 Conj Alch} [staff of conjuration] Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (unseen) (42, 0, D) a blade talisman (42, 1, D) a staff of alchemy (unseen) (49, 1, D) a +0 heavy great mace (49, 36, D) the orb "Netzia" {Energy, rC+ Regen+ Forge} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Forge: It increases the power of your Forgecraft spells. (unseen) (50, -1, D) a +0 mace of protection (unseen) (50, 1, D) the ring "Utwuen" {rF+ rN+ Int+3} [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (50, 12, D) a +0 battleaxe (50, 13, D) a +4 demon blade of flaming (50, 24, D) a +4 plate armour of fire resistance (unseen) (50, 25, D) the +9 long sword "Iba Dop" {vamp, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (50, 26, D) a +1 great mace of flaming (still there?) a +0 plate armour (still there?) the ring "Ihidiah" {Wiz Str+6 Int+2} (still there?) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (50, 36, D) a +0 shortbow of flaming (unseen) (50, 37, D) the alchemy staff of Dagab {rPois rF- rC+++ rN++ Necro Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (50, 38, D) a +0 battleaxe of flaming (still there?) a +0 plate armour (still there?) a +1 scimitar of flaming (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (51, 12, D) a +4 ring of protection a +2 battleaxe (51, 14, D) a +0 executioner's axe of flaming a +0 chain mail a human corpse (skeletalised by now) (51, 16, D) a +4 heavy demon trident (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 24, D) the amulet of the Tempest {RegenMP+ Dex+3} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). a +4 ring of protection (51, 25, D) a +1 arbalest of flaming (51, 28, D) a +4 broad axe a +0 plate armour a human corpse (skeletalised by now) (51, 36, D) a staff of cold (51, 37, D) a +5 spear of flaming (51, 38, D) a +1 heavy demon blade a +0 plate armour (51, 39, D) a +5 glaive of flaming a +0 chain mail (52, 0, D) a +1 battleaxe of freezing a +1 scale mail of cold resistance (52, 1, D) a +2 heavy glaive (52, 3, D) a +4 demon blade of venom (still there?) a frost giant skeleton (still there?) a polar bear skeleton (still there?) (52, 5, D) a +2 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (52, 14, D) the +0 glaive of Extinguishment {holy, Fly Int+4} (still there?) Fly: It grants you flight. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +2 glaive of holy wrath (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (52, 24, D) a staff of air (52, 25, D) a staff of alchemy (53, 4, D) a +0 battleaxe of freezing (53, 12, D) a +0 plate armour (still there?) a +0 plate armour of cold resistance (still there?) (53, 13, D) a staff of earth (unseen) (53, 24, D) a +6 ring of strength (53, 31, D) a +5 demon whip (still there?) a +0 plate armour (still there?) (53, 36, D) a +1 broad axe of draining (53, 37, D) a +0 chain mail (still there?) a +1 battleaxe of venom (still there?) (54, 11, D) a staff of air (unseen) (54, 18, D) a +1 long sword of flaming (still there?) a +0 plate armour (still there?) (54, 24, D) a +2 long sword of holy wrath (unseen) (54, 36, D) the air staff of World Downfall {rElec rN+ Tloc Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (55, 0, D) an amulet of magic regeneration (still there?) the amulet "Jonkuuvoj" {Spirit ^Contam rCorr Str+4} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). a parchment of Borgnjor's Revivification (still there?) (55, 12, D) a +4 ring of protection (still there?) a +5 whip of distortion (still there?) (55, 13, D) a +1 ring mail of cold resistance (unseen) (55, 24, D) a +3 devious dagger (unseen) (55, 38, D) a +0 great sword of protection (still there?) a human corpse (skeletalised by now) (still there?) (56, -1, D) the +2 mace "Qair" {drain, rElec rF+ Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (56, 15, D) a +0 chain mail (56, 17, D) a +0 demon trident of distortion (unseen) (58, 40, D) a +4 broad axe (still there?) a +2 chain mail of cold resistance (still there?) a human corpse (skeletalised by now) (still there?) (59, 29, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (59, 36, D) a +2 quarterstaff of draining (still there?) a +2 great sword of flaming (still there?) a +3 great sword of flaming (still there?) (59, 38, D) a +2 ring mail of cold resistance (unseen) (59, 39, D) the +3 great sword of Premature Burial {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a fire giant corpse (skeletalised by now) (59, 40, D) a +2 great sword of flaming (unseen) (60, 39, D) a fire giant corpse (skeletalised by now) (60, 40, D) a hell hog corpse (skeletalised by now) (61, 0, D) a ring of willpower (61, 8, D) a +2 rapier of draining (unseen) (61, 16, D) a +0 battleaxe of electrocution (unseen) (61, 38, D) a +2 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (62, 0, D) a +3 heavy shortbow (62, 1, D) a +1 short sword of draining (62, 8, D) a +1 rapier of protection (62, 9, D) a +0 halberd of venom (62, 17, D) a staff of alchemy (62, 22, D) a black mamba corpse (skeletalised by now) (62, 28, D) a +0 robe an elf corpse (skeletalised by now) (62, 37, D) a +1 great sword of flaming (still there?) the ring "Ineniod" {rF- rN+++ MP+9 SInv Stlth+} (still there?) [ring of magical power] rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +2 chain mail of cold resistance (still there?) a scroll of brand weapon (still there?) a fire giant corpse (skeletalised by now) (still there?) (63, 0, D) a staff of necromancy (unseen) (63, 8, D) a +0 plate armour of willpower (unseen) (63, 16, D) a +6 spectral quarterstaff (63, 17, D) the ring "Poqup" {rN+ MP+9 Str+3 Stlth+} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (63, 20, D) a +0 glaive a naga corpse (skeletalised by now) (63, 21, D) a water moccasin corpse (skeletalised by now) (63, 26, D) the +0 spear of the Twisting Jester {elec, rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (63, 27, D) a staff of alchemy (unseen) (63, 29, D) a +0 short sword (63, 37, D) a +5 great sword of holy wrath (unseen) (64, 17, D) the +5 falchion of Okawaru's Hatred {freeze, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 22, D) a water moccasin corpse (skeletalised by now) (64, 27, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +5 great sword of holy wrath (still there?) an elf corpse (skeletalised by now) (still there?) (64, 28, D) a +0 long sword a +0 leather armour (64, 29, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (65, 26, D) a +4 partisan of venom (unseen) (67, 0, D) a +2 morningstar of protection (unseen) (68, 0, D) a ring of positive energy (69, 0, D) an orb of energy (69, 36, D) a ring of flight (69, 37, D) a +0 arbalest (70, 8, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (70, 9, D) a +5 ring of evasion (70, 10, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (70, 26, D) a +2 falchion of flaming (unseen) (70, 36, D) a parchment of Summon Hydra (70, 41, D) a +5 great sword of protection a +0 chain mail a human corpse (skeletalised by now) (71, 8, D) the ring of Ging {Will+ Int+6} [ring of intelligence] Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (71, 16, D) the +4 scale mail "Mucwuti" {Rampage rF+ rN+ MP+7} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. (71, 26, D) a +6 battleaxe of sundering (unseen) (71, 29, D) a hell hound corpse (skeletalised by now) (71, 37, D) a +0 long sword of holy wrath (unseen) (71, 38, D) a +0 arbalest (71, 39, D) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (71, 41, D) a +0 war axe a +0 chain mail (72, 8, D) a +2 heavy mace (72, 9, D) a +2 antimagic war axe (72, 10, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 11, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (72, 16, D) a +2 robe (72, 26, D) an amulet of wildshape (72, 37, D) a +0 arbalest an amulet of chemistry (73, 1, D) a +1 robe (unseen) (73, 17, D) a +3 chain mail of fire resistance (unseen) (73, 18, D) a +0 mace (73, 29, D) a staff of fire (still there?) a hell hound corpse (skeletalised by now) (still there?) (73, 37, D) a +0 arbalest (still there?) a +2 scale mail of fire resistance (still there?) (73, 38, D) a yaktaur corpse (skeletalised by now) (74, 37, D) a +0 flail a +0 ring mail (75, 1, D) a staff of necromancy (unseen)