Dungeon Sprint DCSS version 0.34.1 (webtiles) character file. Game seed: 10593143452578705389 8 Aiman2014 the Conjurer (level 2, 0/19 (20) HPs) Began as a Draconian Conjurer on Mar 31, 2026. Was an Initiate of Vehumet. Slain by a weeping skull (7 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:24 (209 turns). Aiman2014 the Conjurer (Draconian Conjurer) Turns: 209, Time: 00:01:24 HP: 0/19 (20) AC: 4 Str: 9 XL: 2 Next: 0% MP: 7/14 EV: 11 Int: 36 God: Vehumet [......] Gold: 0 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . (100%) a - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (100%) c - orb {Mayhem} rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... d - +6 ring of intelligence Stlth ++ e - +6 ring of intelligence HPRegen 0.23/turn MPRegen 0.14/turn %: no teleportation, mayhem @: lightly drained A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons a - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Armour b - an orb of guile c - an orb of mayhem (worn) Jewellery d - a +6 ring of intelligence (worn) e - a +6 ring of intelligence (worn) Wands f - a wand of mindburst (7) b - a wand of light (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting + Level 6.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Fulminant Prism Conj/Alch 16% 3d10 10% 4 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (dormant, 100% to hit) You focus your ray upon the weeping skull. The searing ray hits the weeping skull! The weeping skull is moderately damaged. The weeping skull gives a chilling moan. (Press . to maintain the ray.) The searing ray hits the weeping skull. The weeping skull is heavily damaged. The searing ray hits the weeping skull! The weeping skull is heavily damaged. The weeping skull gives a chilling moan. The weeping skull's misery overflows. The wave of grief passes through you. The searing ray hits the weeping skull. The weeping skull is heavily damaged. The searing ray hits the weeping skull. The weeping skull is heavily damaged. You finish channelling your searing ray. The weeping skull touches you. The weeping skull touches you but does no damage. The weeping skull completely misses you. The weeping skull closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a weeping skull (heavily damaged, 98% to hit) You focus your ray upon the weeping skull. The searing ray hits the weeping skull! The weeping skull is almost destroyed. (Press . to maintain the ray.) The weeping skull closely misses you. The weeping skull touches you but does no damage. The searing ray hits the weeping skull. You destroy the weeping skull! Vehumet accepts your kill. The weeping skull flies into a frenzy! The weeping skull touches you! You feel drained. The weeping skull touches you! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.°○[.▓ ▓°°...▓ ▓°.z°°▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a neutral weeping skull (frenzied). Vanquished Creatures A weeping skull (D) 1 creature vanquished. Vanquished Creatures (others) 2 spatial maelstroms (D) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Aiman2014 the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {valour} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 18 | D | Banished a spatial maelstrom 22 | D | Banished a spatial maelstrom 29 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 160 | D | Became a worshipper of Vehumet 160 | D | Offered knowledge of Kiss of Death by Vehumet. 167 | D | Reached skill level 5 in Spellcasting 167 | D | Reached skill level 6 in Conjurations 167 | D | Reached XP level 2. HP: 20/20 MP: 8/8 198 | D | Learned a level 2 spell: Searing Ray 202 | D | Entered arena 2. 202 | D | Found a transporter. 202 | D | Encountered a weeping skull 202 | D | Encountered a weeping skull 209 | D | Killed a weeping skull 209 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Conjurations | 6 | 6.6 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Searing Ray || 2 Drink: Experience || 1 Armour: None || 5 Dodge: Dodged || 3