Dungeon Crawl Stone Soup version 0.35-a0-266-gc7f2f74301 (webtiles) character file. Game seed: 3129003544465144151 67 Aiman2014 the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Apr 11, 2026. Slain by a gnoll ... wielding a +3 halberd of protection (16 damage) ... on level 3 of the Dungeon. The game lasted 00:01:51 (2117 turns). Aiman2014 the Magician (Djinni Conjurer) Turns: 2117, Time: 00:01:52 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 38% Gold: 122 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: * Level 3.2 Dodging * Level 2.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Fulminant Prism Conj/Alch 9% 3d6 26% 4 s - Searing Ray Conj 38% 2d5 4% 2 x - Foxfire Conj/Fire 76% 2x1d7 2% 1 z - Magic Dart Conj 76% 1d6 2% 1 X - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of chemistry Wands e - a wand of charming (10) Scrolls c - a scroll of silence {unknown} Potions f - a potion of magic {unknown} d - a potion of heal wounds {unknown} j - a potion of lignification {unknown} l - a potion of curing {unknown} n - a potion of haste {unknown} k - a potion of mutation {unknown} o - a potion of enlightenment {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15881 Altars: Okawaru ##.#######.## ###..#.#.#...<.... #.§§§.§......##.#. ##.≈§≈≈≈≈≈≈≈..##... ##..§.§.....≈....##. ..§≈.≈≈≈≈.§≈..#.##. .j§§§...≈§≈§...... #§§.§._.§.≈.##..## #@≈.≈...≈.≈.###.# #.≈.≈≈≈≈≈.≈.# .# #...).....≈.## .# #.≈≈≈≈≈§≈≈≈..##.# #...............# ##.......#####.## #.[...### .# #.....# .# ####### .# You could see a gnoll. Message History You take 1 damage, and have 29/31 hp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +3 halberd of protection (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You take 2 damage, and have 27/31 hp. The searing ray misses the gnoll. You take 1 damage, and have 26/31 hp. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +3 halberd of protection! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 15/31 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +3 halberd of protection (black smoke, severely wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +3 halberd of protection! Ouch! That really hurt! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 20 || 87 Searing Ray | 1 | 2 || 3 Foxfire | 1 | || 1 Read: Teleportation | 1 | || 1 Immolation | 1 | || 1 Fear | 1 | || 1 Amnesia | 1 | || 1 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 3 | 2 || 5 Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic D:2: layout_rooms D:3: layout_loops_cross, mainiacjoe_overflow_concentric_impassable, nicolae_overflow_two_pavilions Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aiman2014 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Aiman2014 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 280 | D:1 | Identified an amulet of chemistry 301 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 320 | D:1 | Identified a scroll of immolation 321 | D:1 | Identified a scroll of teleportation 555 | D:1 | Reached skill level 2 in Stealth 555 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 555 | D:1 | Learned a level 1 spell: Foxfire 1214 | D:2 | Reached skill level 3 in Dodging 1222 | D:2 | Identified a scroll of amnesia 1223 | D:2 | Identified a scroll of fear 1333 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1816 | D:3 | Found an iron altar of Okawaru. 2117 | D:3 | Slain by a gnoll Vanquished Creatures 2 gnolls An adder (D:2) 2 ribbon worms 5 endoplasms 7 hobgoblins 5 quokkas (D:2) 3 ball pythons 5 bats 3 frilled lizards 3 goblins 4 kobolds A rat (D:2) 41 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2118 | 2067 | 51 | 717 | 1177 | 3 | 706.0 | Dungeon | 2118 | 2067 | 51 | 717 | 1177 | 3 | 706.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 991 daAuts D:1: 825 daAuts D:3: 301 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 96 | 0 | 0.0 | 41 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 45 | 0 | 0.0 | 22 | 0 | 0.0 D:3 | 17 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------