Alethiolet Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (14, 10, D:1) a rat corpse (skeletalised by now) (17, -11, D:1) a +0 whip a kobold corpse (skeletalised by now) (18, -11, D:1) a ball python corpse (skeletalised by now) (21, 4, D:1) a bat corpse (skeletalised by now) (22, 3, D:1) a +0 club a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (22, 4, D:1) a jackal corpse (skeletalised by now) (31, -14, D:1) 5 boomerangs (31, 0, D:1) a +0 dagger a goblin skeleton (36, 9, D:1) a +0 dagger a goblin skeleton (47, 23, D:1) 2 poisoned darts (52, -17, D:1) a ball python corpse (skeletalised by now) (54, 1, D:1) a frilled lizard corpse (skeletalised by now) (60, 21, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (2, 0, D:2) a +0 club (4, 0, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (8, -43, D:2) a scarab talisman (8, -2, D:2) a +0 club (10, -14, D:2) a +0 leather armour (10, -8, D:2) a jackal skeleton (12, -11, D:2) a +0 club a goblin skeleton (15, -34, D:2) a quokka corpse (skeletalised by now) (18, -34, D:2) a jackal corpse (skeletalised by now) (23, -2, D:2) a +0 robe (46, -7, D:2) a +0 ring mail (51, -17, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Omuc's General Store an amulet of guardian spirit (unknown) (390 gold) a wand of iceblast (6) (unknown) (187 gold) a wand of polymorph (11) (unknown) (200 gold) a parchment of Static Discharge (105 gold) a wand of iceblast (6) (unknown) (187 gold) a condenser vane (520 gold) a parchment of Construct Spike Launcher (105 gold) (11, 6, D:3) a +0 club (12, 5, D:3) a +0 dagger (15, 46, D:3) a +0 flail a +0 shortbow a +0 whip a gnoll corpse a centaur corpse a gnoll corpse (16, 46, D:3) a +0 robe (18, 44, D:3) a potion of might (18, 46, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (18, 48, D:3) a potion of curing (19, 4, D:3) a +0 club a goblin corpse (19, 8, D:3) a +0 battleaxe