Alethiolet Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -5, D:1) a +0 club (2, -4, D:1) a +0 dagger (6, 5, D:1) a +0 chain mail (7, -5, D:1) a +0 short sword 3 stones (9, -14, D:1) a rat corpse (skeletalised by now) (11, -3, D:1) a +0 club a +0 dagger a goblin skeleton (12, -3, D:1) a quokka skeleton (17, 19, D:1) a frilled lizard skeleton (22, 2, D:1) a hobgoblin skeleton (23, 19, D:1) a +0 helmet (31, 35, D:1) a +0 leather armour (39, 10, D:1) a +0 club a goblin skeleton (51, 5, D:1) a +0 club (54, 13, D:1) a rat skeleton (55, 5, D:1) a frilled lizard skeleton (57, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (63, 0, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 24, D:2) the +4 chain mail of the Tormentor {rPois rF- Str-4 Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (27, -3, D:2) a +0 ring mail (33, 21, D:2) a rat corpse (skeletalised by now) (34, -14, D:2) a +0 chain mail (34, 12, D:2) an adder skeleton (34, 16, D:2) a +0 club a goblin skeleton (37, 30, D:2) a parchment of Awaken Armour (40, 12, D:2) a +0 club a goblin skeleton (48, 3, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -3, D:3) an inkwell talisman (7, -4, D:3) a +0 long sword (8, 4, D:3) a +0 whip (13, 4, D:3) a +0 short sword (13, 6, D:3) a ball python skeleton (14, 3, D:3) a rat skeleton (16, 8, D:3) a +0 trident an orc skeleton (18, 8, D:3) a +0 war axe a +0 flail (19, 5, D:3) a +0 mace a +0 chain mail (19, 7, D:3) a +0 dagger an orc skeleton (20, 5, D:3) a +0 dagger a +0 robe an orc skeleton (24, 16, D:3) a +0 dagger a +0 war axe a +0 flail an orc skeleton an orc skeleton an orc skeleton (24, 17, D:3) a ball python skeleton (32, -26, D:3) a hound corpse (skeletalised by now) (32, 14, D:3) a +0 club a +0 sling (51, -7, D:3) a +0 short sword (55, 5, D:3) a +0 hand axe (56, 5, D:3) a +0 dagger Level 4 of the Dungeon (0, 2, D:4) an iguana corpse (skeletalised by now) (4, 17, D:4) a +0 scale mail (7, -4, D:4) a +0 leather armour (28, 10, D:4) a +0 short sword an orc skeleton (33, 5, D:4) a howler monkey skeleton (35, 5, D:4) a ball python corpse (skeletalised by now) (41, 6, D:4) 4 stones a +0 club (42, -10, D:4) an adder skeleton (44, 0, D:4) a +0 dagger (45, -4, D:4) a ball python skeleton (45, 5, D:4) a +0 scale mail (48, 4, D:4) a +0 club a goblin skeleton (49, -14, D:4) a +0 trident a +0 leather armour an orc skeleton (50, -18, D:4) a +0 ring mail (50, -16, D:4) a +0 hand axe (51, -16, D:4) a +0 short sword (51, -15, D:4) a +0 robe (54, -8, D:4) a +0 rapier a +0 leather armour (57, -20, D:4) a +0 spear a gnoll skeleton (59, -17, D:4) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (59, -16, D:4) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (60, -20, D:4) a +0 flail (60, -18, D:4) a +0 club a +0 club a gnoll skeleton a gnoll skeleton (60, -17, D:4) a +0 dagger a +0 robe a +0 flail a +0 leather armour an orc skeleton (60, -16, D:4) a +0 short sword a +0 scale mail (61, -19, D:4) a +0 spear (64, -18, D:4) a +0 ring mail (66, -17, D:4) a +0 buckler Level 5 of the Dungeon (2, 2, D:5) a +0 leather armour (3, -6, D:5) an iguana corpse (skeletalised by now) (4, 20, D:5) a jackal skeleton (5, 20, D:5) a hound skeleton a jackal skeleton (7, 22, D:5) a +0 club (12, -9, D:5) a +0 club (20, 18, D:5) a yak corpse (skeletalised by now) (22, 17, D:5) a black bear skeleton (26, -3, D:5) 2 poisoned darts (28, 6, D:5) a parchment of Jinxbite (29, -3, D:5) a poisoned dart (42, 10, D:5) a +0 orcbow Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the storm talisman "Netel" {Rampage *Silence rN++ Str+2} (14930 gold) [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). the +0 pair of boots "Ponie" {Rampage rF- rCorr Int+5} (2060 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +6 mace of the Brewing Frog {vamp, rC+ Int+3} (5930 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 dagger "Dragon's Tongue" {freeze, Will++ Dex+2 Stlth-} (4740 gold) Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring of Bajixzoi {Slay+4 SInv} (4720 gold) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the ring "Liobuc" {Will- MP+6 Str+5 Slay+4} (6190 gold) [ring of slaying] Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the conjuration staff "Milikocw" {Stlth+ Conj} (3480 gold) [staff of conjuration] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the +1 hand axe of the Cup {spect, rElec rN+} (3070 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +8 dagger of Vice {elec, rN+ rCorr SInv} (6600 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the +7 dagger of Contention {reap, ^Drain rElec rN+ Str+3} (5590 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 pair of boots "Yvirubaq" {Harm rCorr Str+3 SInv} (2760 gold) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the earth staff "Ibryon" {Str+5 Earth} (4250 gold) [staff of earth] Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. the +4 dagger of Makhleb's Vengeance {devious, rN+ Str-2 Int+8 SInv} (5000 gold) rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. It cannot be enchanted further. the +10 hand axe "Ogaoc" {vamp, Int+4 Dex+3} (8070 gold) Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 dagger "Murmur" {elec, *Noise rF+ Int+2} (1970 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Curanol" {Wiz Int+4} (4540 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). the ring of the Solemn God {rF+ Int+2} (3620 gold) [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the +0 scale mail of the Lair of Beasts {Int+2} (1520 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 robe of the Equinox {rF+ Dex+3} (2620 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 robe "Essujega" {Harm Int+2 Stlth-} (1070 gold) Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (0, 0, D:6) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (4, 1, D:6) a +0 robe (6, -8, D:6) a +0 club (11, 4, D:6) a +2 flail of protection a +0 chain mail (11, 14, D:6) +0 steam dragon scales a steam dragon skeleton (12, 14, D:6) a hound skeleton (15, 29, D:6) the +0 robe of Entu {Fly Regen+ Dex-4 Stlth+} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (30, -8, D:6) a +0 whip a +0 whip a +0 robe (31, -8, D:6) a +0 flail a gnoll corpse (skeletalised by now) (32, -9, D:6) a +0 club a gnoll corpse (skeletalised by now) (32, -8, D:6) a +0 whip a gnoll corpse (skeletalised by now) (32, -7, D:6) a +0 whip a gnoll corpse (skeletalised by now) (37, -2, D:6) a +0 scale mail (37, -1, D:6) the +2 plate armour of Vuidyqey {Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (37, 26, D:6) 5 stones a +0 club (38, 27, D:6) 3 stones a +0 club (40, 27, D:6) a +0 club a +0 leather armour a kobold skeleton (41, 12, D:6) a +0 dagger (42, 20, D:6) a hound skeleton (49, 12, D:6) a yak skeleton (50, 27, D:6) a +0 dire flail (55, -4, D:6) the +5 ring mail of the Zankallala {Regen+ MP+11 Int+3} Regen+: It increases your rate of health regeneration. MP+11: It affects your magic capacity (+11). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Level 7 of the Dungeon (7, 4, D:7) 4 large rocks (11, 27, D:7) a +0 plate armour (19, 20, D:7) a +0 orcbow a centaur corpse (skeletalised by now) (22, -9, D:7) a +0 dagger a +0 robe (24, -8, D:7) a +0 rapier a +0 leather armour (29, 29, D:7) a +0 lajatang (39, 32, D:7) a hound skeleton (58, 13, D:7) a +0 dagger (62, -3, D:7) a +3 sling of flaming a +0 quarterstaff a +0 leather armour the human corpse of Joseph (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (4, -6, D:8) a +0 ring mail (14, -6, D:8) a +6 ring of strength a +6 ring of strength (21, -23, D:8) a +0 club an orc skeleton (21, 5, D:8) a +0 whip a +3 leather armour (22, 2, D:8) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (22, 4, D:8) a +0 shortbow a +0 short sword a centaur corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, -9, D:8) a +0 morningstar an orc skeleton (26, -9, D:8) a +0 dagger a +0 ring mail an orc skeleton (38, -19, D:8) a +0 club an orc skeleton (43, -13, D:8) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (48, 15, D:8) a +0 mace (48, 17, D:8) a +0 mace a +0 leather armour a +0 dagger a +0 robe (49, 17, D:8) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (50, 12, D:8) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (59, 12, D:8) a +0 shortbow a centaur corpse (skeletalised by now) Level 9 of the Dungeon [Shop] Naiw Hie's Armour Shoppe a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 pair of gloves (49 gold) a +0 ring mail (44 gold) a +1 chain mail of cold resistance (198 gold) a +0 leather armour (22 gold) a +2 ring mail of willpower (231 gold) a +0 leather armour (22 gold) a +0 cloak (49 gold) a +1 ring mail of poison resistance (143 gold) (13, -6, D:9) a +0 war axe (17, -15, D:9) a +0 orcbow (20, -12, D:9) a +0 cloak (26, -5, D:9) a komodo dragon skeleton (40, 23, D:9) a +0 whip a gnoll corpse (skeletalised by now) (41, 22, D:9) a +4 trident of protection a +0 scale mail a +0 kite shield a gnoll corpse (skeletalised by now) (41, 23, D:9) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (41, 24, D:9) a +0 halberd a gnoll corpse (skeletalised by now) (42, 24, D:9) a +0 halberd (56, -21, D:9) a +0 spear a gnoll corpse (skeletalised by now) (56, -20, D:9) a +0 spear a gnoll corpse (skeletalised by now) (57, -21, D:9) a +0 club a +0 whip a +0 club a +0 robe a +0 flail a gnoll corpse (skeletalised by now) a yak corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) Level 10 of the Dungeon (0, 0, D:10) a poisoned dart (1, -1, D:10) an electric eel corpse (skeletalised by now) (7, -8, D:10) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (18, -21, D:10) a +0 sling (20, -4, D:10) a yak skeleton a yak skeleton a yak skeleton (20, 15, D:10) an inkwell talisman (26, 15, D:10) an electric eel skeleton (27, -31, D:10) a +0 ring mail (35, -18, D:10) a parchment of Lee's Rapid Deconstruction (36, 1, D:10) a +0 morningstar (36, 2, D:10) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (42, -7, D:10) a +0 trident a +0 chain mail a +0 short sword an orc corpse (skeletalised by now) (42, -6, D:10) a +0 short sword a +0 plate armour (42, -5, D:10) a +0 scimitar a +0 plate armour (44, -16, D:10) a +0 club an orc corpse (skeletalised by now) (44, 15, D:10) a +0 robe (45, -7, D:10) a +0 club an orc skeleton (45, -6, D:10) a +0 dagger a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (46, -6, D:10) a +0 dagger a +0 ring mail (46, -5, D:10) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) Level 11 of the Dungeon (0, 0, D:11) a +0 whip a +0 robe a +0 dagger a +0 robe a +0 whip (0, 1, D:11) a +0 short sword (0, 2, D:11) a +0 dagger of venom a +0 robe (1, 2, D:11) a +0 dagger (18, 4, D:11) a +0 chain mail (27, -25, D:11) the +7 ring mail of Decompression {Bane Rampage rF+ Int+3} Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (48, -12, D:11) a +0 short sword (51, -14, D:11) a poisoned dart (55, -9, D:11) 2 poisoned darts the Ecumenical Temple