Dungeon Crawl Stone Soup version 0.27-a0-998-g4cfe56d (webtiles) character file. Game seed: 15133681109505132281 68 AlexanderH the Conjurer (level 4, -6/29 HPs) Began as an Octopode Conjurer on Apr 16, 2021. Mangled by a gnoll ... wielding a +0 club (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (1442 turns). AlexanderH the Conjurer (Octopode Conjurer) Turns: 1442, Time: 00:02:29 Health: -6/29 AC: 5 Str: 6 XL: 4 Next: 19% Magic: 1/7 EV: 13 Int: 21 God: Gold: 15 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 short sword (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . c - +4 ring of protection rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 short sword of venom (weapon) Missiles b - 6 curare-tipped darts Jewellery c - a +4 ring of protection (left tentacle) Scrolls g - a scroll of identify {unknown} Potions d - a potion of cancellation {unknown} e - 2 potions of degeneration {unknown} f - a potion of berserk rage {unknown} Skills: + Level 2.0 Fighting - Level 2.0 Dodging + Level 4.1 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You closely miss the gnoll. Your grab misses the gnoll. The gnoll misses you. You closely miss the gnoll. Your grab misses the gnoll. The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You hit the gnoll. The gnoll is poisoned. You grab the gnoll. You squeeze the gnoll, but do no damage. The gnoll is lightly wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll misses you. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! Your Fighting skill increases to level 2! There is a stone staircase leading up here. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You stop ascending the stairs. A gnoll is nearby! A gnoll is nearby! You struggle against the net. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 club. You struggle against the net. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You struggle against the net. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You rip the net and break free! The gnoll hits you with a +0 club! You die... ######..#####.#...#.#...#.# #........###.#.#.###.. #.######.S............ #### #.# .###.#.#.###.. ..# #.# .# #.....# #.# #.# ####.#.###.###.#. #.###.###................. #####.....).g...#####.#######. #......##.###@...###.## ####.. #.###.##...######.#.### #..... #.#.....# #.......# #.#.#. g.##...## #.##.##.###..... g#####.## #. #........#.#. #. #.# #.#####..#...... # #.# #........######. ########.# ## #.# # You could see a gnoll. Vanquished Creatures An adder (D:2) 3 gnolls (D:2) 3 dart slugs (D:1) An endoplasm (D:2) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 2 ball pythons 2 bats (D:1) 4 kobolds 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AlexanderH the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 337 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 462 | D:1 | Reached skill level 1 in Fighting 550 | D:1 | Found a faded altar of an unknown god. 847 | D:1 | Reached XP level 3. HP: 23/23 MP: 6/6 1338 | D:2 | Noticed Sigmund 1403 | D:2 | Learned a level 2 spell: Searing Ray 1429 | D:2 | Reached XP level 4. HP: 25/29 MP: 1/7 1442 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_corners, basic_ecumenical_altar D:2: layout_loops_corners, serial_shops, nicolae_shop_trees, minmay_misc_feat_roman, glass_columns_a, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Fighting | 1 2 | 2.0 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 43 | 5 || 48 Constrict | 12 | 1 || 13 Tentacles | 6 | 1 || 7 Cast: Magic Dart | 13 | || 13 Searing Ray | 1 | 1 || 2 Stab: Sleeping | 5 | || 5 Armor: Skin | 4 | || 4 Dodge: Dodged | 24 | 3 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1445 | 1403 | 42 | 94 | 1090 | 2 | 722.5 | Dungeon | 1445 | 1403 | 42 | 94 | 1090 | 2 | 722.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1113 daAuts D:2: 331 daAuts