AlexanderH Level 1 of the Dungeon (0, 0, D:1) 21 bolts (5, -4, D:1) 17 sling bullets (9, 0, D:1) a +0 dagger (9, 10, D:1) 20 arrows (10, 4, D:1) a +0 club (11, 12, D:1) a +0 dagger 3 stones (20, 7, D:1) 21 arrows (22, -12, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Agurghitz's Weapon Boutique a +2 vorpal scimitar (234 gold) a +2 spectral quarterstaff (286 gold) a +0 dagger (26 gold) 9 stones (11 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) a +0 mace (39 gold) 29 bolts (75 gold) the +2 morningstar of Spring {vamp, Will+++ Str+3 SInv} (659 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It lets you see invisible. It greatly increases your willpower. a +0 whip (32 gold) a +0 dagger (26 gold) a +0 hunting sling (19 gold) a +0 shortbow (39 gold) [Shop] Zob Zixt's Antique Weapon Emporium a +0 hand axe (84 gold) a +1 long sword of freezing (372 gold) a +0 short sword (84 gold) the +0 dagger of the Equator {pain, rPois rF+ rC+ Str-4} (610 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It protects you from fire. It protects you from cold. It protects you from poison. a +0 flail (98 gold) a +0 trident (98 gold) a +0 club (28 gold) [Shop] Qeninut's Antique Armour Emporium a +0 robe (17 gold) a +0 scale mail (100 gold) a +2 pair of boots of stealth (537 gold) the +2 pair of gloves "Ackeff" {rPois rF+ Regen+ Str-2} (712 gold) It affects your strength (-2). It protects you from fire. It protects you from poison. It increases your rate of health regeneration. a +0 chain mail (112 gold) a +0 scale mail (100 gold) a +0 ring mail (100 gold) a +0 robe of the Archmagi (692 gold) a +0 pair of gloves (112 gold) (21, 12, D:2) a jackal corpse (skeletalised by now) (21, 35, D:2) a +0 mace (29, 23, D:2) a quokka skeleton (31, 24, D:2) a +0 dagger (40, 3, D:2) 19 stones (42, -6, D:2) 12 bolts