AlexanderH Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (21, -18, D:1) a +0 dagger (31, -14, D:1) a +0 ring mail (39, 8, D:1) a +0 dagger (40, 8, D:1) a +0 dagger (46, -14, D:1) 20 arrows (47, 6, D:1) a +0 plate armour Level 2 of the Dungeon [Shop] Xochymug's Weapon Boutique 20 stones (26 gold) 16 stones (20 gold) a +0 vorpal mace (84 gold) 6 poisoned darts (31 gold) the +7 broad axe "Zomikhur" {freeze, Will+ Int+3} (794 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Will: It increases your willpower. a +0 whip (32 gold) the +3 hand axe "Gram" {vorpal, Int+5} (481 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). a +0 dagger (26 gold) a +0 dagger (26 gold) [Shop] Apemysmu's Antique Weapon Shoppe a +0 quarterstaff (72 gold) the +1 mace of Ezxu {protect, rElec rF+++ Str-2 Int+5} (1150 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-2). Int: It affects your intelligence (+5). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. a +0 long sword (63 gold) the +1 mace "Dith" {spect, rPois rF+++ Will- MP+9 Str-2} (1245 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-2). rF: It renders you almost immune to fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It decreases your willpower. a +0 dagger (36 gold) a +0 hunting sling (27 gold) a +2 triple crossbow of freezing (540 gold) a +0 hunting sling (27 gold) [Shop] Isamillu's Antique Armour Shop a +0 ring mail (100 gold) a +2 crystal plate armour (2300 gold) a +0 plate armour (575 gold) a +2 chain mail of willpower (537 gold) the +3 plate armour of the Saviour {Str+6 Int-3 Dex+3} (1440 gold) Str: It affects your strength (+6). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). a +0 chain mail (112 gold) a +0 robe (17 gold) a +0 pair of gloves (112 gold) a +0 ring mail (100 gold) a +0 plate armour (575 gold) a scarf of resistance (800 gold) (0, 0, D:2) a +0 short sword (8, -8, D:2) a +0 hunting sling (13, 26, D:2) 20 stones (17, 14, D:2) a +0 ring mail (21, 20, D:2) 26 sling bullets (40, 12, D:2) a +0 hand axe (52, 32, D:2) a +0 spear (55, 26, D:2) a +0 short sword (55, 33, D:2) a +0 dagger (55, 34, D:2) a +0 short sword 2 stones (60, -7, D:2) a +0 robe (63, 33, D:2) a +0 trident (70, 2, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail a gnoll corpse (skeletalised by now) (5, -2, D:3) a +0 flail a gnoll corpse (skeletalised by now) (5, 0, D:3) a +0 spear (10, -7, D:3) a +0 dagger 3 poisoned darts (12, 1, D:3) 26 bolts (16, -13, D:3) a +0 dagger (21, -14, D:3) 25 sling bullets (24, -2, D:3) a +0 dagger (24, 0, D:3) a +0 flail Level 4 of the Dungeon (1, 0, D:4) a +0 dagger