AlexanderH Level 1 of the Dungeon (0, 0, D:1) a stone (1, -9, D:1) a +0 club (3, -16, D:1) a +0 dagger (29, -6, D:1) a +0 ring mail (38, 17, D:1) a +0 flail a +0 scale mail (38, 43, D:1) a +2 ring mail of fire resistance (42, 15, D:1) a +0 club (61, -1, D:1) 17 stones Level 2 of the Dungeon [Shop] Hyxebriabb's Assorted Antiques a scroll of magic mapping (98 gold) a +1 plate armour of willpower (980 gold) a scroll of silence (210 gold) a scroll of enchant armour (210 gold) a piece from Xom's chessboard (15/15) (560 gold) a +1 vorpal hunting sling (257 gold) a +0 leather armour (56 gold) the +6 hand axe of Uncomfortable Rashes {holy, rN+ Int+5} (1598 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+5). rN: It protects you from negative energy. (0, 0, D:2) a +0 hunting sling (5, 10, D:2) 7 stones (8, -24, D:2) a +2 dagger of protection (9, -32, D:2) a book of Conjurations (12, -46, D:2) 18 arrows (16, -48, D:2) a +0 scythe a +0 robe (24, -32, D:2) a +0 mace (33, -33, D:2) a +0 dagger (42, -12, D:2) 10 stones (53, -36, D:2) a +0 short sword Level 3 of the Dungeon (2, 1, D:3) a +0 helmet (12, 15, D:3) 25 stones (16, 49, D:3) 16 stones (35, 9, D:3) a +0 club a +0 leather armour (43, 13, D:3) 20 arrows (51, 16, D:3) 15 sling bullets Level 4 of the Dungeon [Shop] Ocrer's Magic Scroll Emporium a scroll of holy word (82 gold) 2 scrolls of silence (165 gold) a scroll of summoning (104 gold) a scroll of magic mapping (38 gold) a scroll of teleportation (33 gold) (0, 0, D:4) a +0 hand axe (1, 13, D:4) 16 bolts (7, 27, D:4) a +0 robe (8, 31, D:4) a +0 dagger a +0 robe (8, 32, D:4) a +0 mace a +0 club a boomerang a +0 short sword a +0 leather armour (8, 33, D:4) a +0 dagger a +0 leather armour (17, 7, D:4) a +0 quarterstaff (29, 0, D:4) 9 stones (30, -2, D:4) 4 poisoned darts (30, 5, D:4) a +0 spear (35, 15, D:4) a +0 dagger of protection (38, 31, D:4) a +0 dagger (39, 32, D:4) a +0 dagger (40, 18, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (0, 5, D:5) a +0 giant club (2, -14, D:5) a +0 flail (2, -13, D:5) a +0 trident a +0 ring mail (2, -12, D:5) a +0 short sword a +0 chain mail (5, -17, D:5) a +0 club (8, -1, D:5) a +0 hand axe a +0 leather armour (16, 18, D:5) a +0 leather armour a +0 falchion (17, -5, D:5) a +0 spear (20, 26, D:5) a +0 hunting sling (23, -12, D:5) a +1 antimagic hand axe a +0 ring mail (24, -12, D:5) a +0 short sword a +0 hand axe a +0 leather armour (25, -12, D:5) a +0 hand axe (27, -2, D:5) a +0 giant spiked club (53, -5, D:5) a +0 leather armour (53, 0, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (0, 16, D:6) a +0 hunting sling (1, 1, D:6) 16 stones (6, 17, D:6) a +0 bardiche (7, 13, D:6) 10 stones (8, 13, D:6) 18 stones (11, 16, D:6) a +0 short sword (18, 13, D:6) a +0 shortbow 20 arrows (26, 25, D:6) a +0 falchion (26, 28, D:6) 23 arrows (36, 34, D:6) a +0 scale mail (44, 42, D:6) a +0 giant spiked club (47, 11, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 short sword a +0 leather armour a +0 hand axe a +0 ring mail an orc corpse (0, 1, D:7) a +0 dagger (0, 3, D:7) a +0 dagger 4 curare-tipped darts a +0 leather armour a +0 club an orc corpse (0, 11, D:7) 17 bolts (1, 5, D:7) a +0 glaive a +0 chain mail an orc corpse (1, 7, D:7) a +0 dagger a +0 club a +0 scale mail an orc corpse (2, 3, D:7) a +0 scale mail (18, 0, D:7) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) 27 sling bullets (4, -5, D:10) a scroll of vulnerability (5, -1, D:10) 13 gold pieces (5, 1, D:10) a +0 leather armour (6, -7, D:10) 6 gold pieces (6, 0, D:10) a +0 robe (6, 1, D:10) a scroll of fear (6, 3, D:10) a potion of heal wounds (6, 11, D:10) 15 gold pieces (8, -5, D:10) a throwing net (8, 4, D:10) a +0 long sword (9, -12, D:10) a +0 hunting sling (9, 0, D:10) a +0 robe (21, -13, D:10) a +0 chain mail (22, -3, D:10) a potion of heal wounds (23, -3, D:10) a +0 helmet (32, -3, D:10) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (33, -3, D:10) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. the Ecumenical Temple