AlexanderH Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, -12, D:1) a +0 club (20, 28, D:1) a +0 leather armour (26, 17, D:1) a +0 robe (27, -8, D:1) a +0 robe (28, 31, D:1) a +0 dagger (37, -16, D:1) a +0 dagger (40, -13, D:1) a +0 club (43, 9, D:1) a +0 dagger (44, -13, D:1) a +0 club (51, -6, D:1) a +0 dagger Level 2 of the Dungeon (11, -15, D:2) 20 arrows (13, 20, D:2) a +0 short sword (32, -12, D:2) a +0 hand axe (39, 31, D:2) 5 boomerangs (47, -12, D:2) 18 bolts (55, 16, D:2) a +0 short sword (57, -10, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Boosteur's Assorted Antiques a +0 war axe (70 gold) a +0 falchion (60 gold) a +0 ring mail (80 gold) the +11 plutonium sword {Contam Stlth-} (2000 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a +0 long sword (70 gold) (0, 0, D:3) a +0 flail (1, -3, D:3) a +0 ring mail (20, 20, D:3) a +0 short sword (25, -7, D:3) 4 javelins (29, 10, D:3) a +0 dagger a +0 robe a +0 club (29, 11, D:3) a +0 whip (34, -21, D:3) a +4 quarterstaff of chaos (35, 9, D:3) a +0 whip (still there?) a +0 leather armour (still there?) (42, -21, D:3) 27 arrows (43, 25, D:3) a +0 kite shield (51, -6, D:3) the +2 ring mail "Hekiso" {Harm} Harm: It increases damage dealt and taken. Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail a +0 dagger (0, 2, D:4) a +0 whip a +0 scale mail a kobold corpse (10, -8, D:4) a +0 trident (18, -34, D:4) 5 poisoned darts (18, -32, D:4) a scroll of amnesia (18, -28, D:4) a +0 club (still there?) a gnoll corpse (still there?) (18, -27, D:4) a +0 whip (19, -29, D:4) a +0 halberd (29, 10, D:4) a +0 robe (34, -10, D:4) a ball python corpse the Ecumenical Temple