ASSERT(summon_type == 0 || (abj >= 1 && abj <= 6) || mt == MONS_BALL_LIGHTNING || mt == MONS_ORB_OF_DESTRUCTION || mt == MONS_BATTLESPHERE || summon_type == SPELL_STICKS_TO_SNAKES || summon_type == SPELL_DEATH_CHANNEL || summon_type == SPELL_BIND_SOULS || summon_type == SPELL_SIMULACRUM || summon_type == SPELL_AWAKEN_VINES || summon_type == SPELL_FULMINANT_PRISM || summon_type == SPELL_INFESTATION) in 'mgen_data.h' at line 150 failed. Version: Dungeon Crawl Stone Soup: Circus Animals 1.7-37-g2c94cca Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss -name AlphaGone -rc /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/AlphaGone.rc -macro /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/AlphaGone.macro -morgue /opt/dgl-chroot/var/gamedata/dcss/morgue/AlphaGone/ -dir /opt/dgl-chroot/var/gamedata/dcss-dcssa/save/ -webtiles-socket /opt/dgl-chroot/tmp/dcss-sockets/AlphaGone:2016-08-19.20:31:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x6674c8]: write_stack_trace(_IO_FILE*, int) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z13do_crash_dumpv+0x357) [0x66f807]: do_crash_dump() /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x6677ec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354a0) [0x7fcf42c5c4a0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7fcf430012a9]: /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss() [0x66efa9] /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss() [0x66f22b] /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_ZN9mgen_dataC2E12monster_type8beh_typePK5actoriiRK9coord_deft13enum_bitfieldI9mgen_flagLin1EE8god_typeS0_i14proximity_type8level_idiiS8_I17monster_flag_typeLin1EENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESL_S0_i+0x192) [0x6fe992]: mgen_data::mgen_data(monster_type, beh_type, actor const*, int, int, coord_def const&, unsigned short, enum_bitfield, god_type, monster_type, int, proximity_type, level_id, int, int, enum_bitfield, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, monster_type, int) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss() [0xaa939b] /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z15animate_remainsRK9coord_def11corpse_type8beh_typetP5actorNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE8god_typebbbPP7monsterPi10spell_typei+0x240) [0xaa9fc0]: animate_remains(coord_def const&, corpse_type, beh_type, unsigned short, actor*, std::__cxx11::basic_string, std::allocator >, god_type, bool, bool, bool, monster**, int*, spell_type, int) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z12animate_deadP5actori8beh_typetS0_NSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE8god_typeb10spell_type+0x164) [0xaaa5a4]: animate_dead(actor*, int, beh_type, unsigned short, actor*, std::__cxx11::basic_string, std::allocator >, god_type, bool, spell_type) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z17cast_animate_deadi8god_typeb+0x97) [0xaaa6e7]: cast_animate_dead(int, god_type, bool) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss() [0xa6838c] /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z11your_spells10spell_typeibbb+0xb34) [0xa6d564]: your_spells(spell_type, int, bool, bool, bool) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z12cast_a_spellb10spell_type+0x561) [0xa708a1]: cast_a_spell(bool, spell_type) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z17do_cast_spell_cmdb+0x12) [0xa70ca2]: do_cast_spell_cmd(bool) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_Z15process_command12command_type+0x787) [0xbbc507]: process_command(command_type) /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss() [0xbbf107] /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss() [0xbbfc35] /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(main+0x304) [0x5d5744]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fcf42c47830]: /opt/dgl-chroot/usr/lib/dcss-dcssa/bin/dcss(_start+0x29) [0x5d5be9]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.04) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fcf43000f6a in __waitpid (pid=29888, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fcf43000f6a in __waitpid (pid=29888, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x0000000000667beb in call_gdb (file=0x7fcf42feb540 <_IO_2_1_stderr_>, file@entry=0x7fcf43cd61c0 <_nc_prescreen>) at crash.cc:420 gdb = attach_cmd = "attach 29859\000\000\000\000\000\000\000" #2 0x000000000066f823 in do_crash_dump () at dbg-asrt.cc:714 t = 140724228283264 dir = "/opt/dgl-chroot/var/gamedata/dcss/morgue/AlphaGone/" name = "/opt/dgl-chroot/var/gamedata/dcss/morgue/AlphaGone/crash-AlphaGone-20160819-203216.txt", '\000' file = 0x7fcf43cd61c0 <_nc_prescreen> #3 0x00000000006677ec in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No locals. #5 0x00007fcf430012a9 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x000000000066efa9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffce9a36690 "ASSERT(summon_type == 0 || (abj >= 1 && abj <= 6) || mt == MONS_BALL_LIGHTNING || mt == MONS_ORB_OF_DESTRUCTION || mt == MONS_BATTLESPHERE || summon_type == SPELL_STICKS_TO_SNAKES || summon_type == SP"..., assert=assert@entry=true) at dbg-asrt.cc:838 No locals. #7 0x000000000066f22b in AssertFailed (expr=expr@entry=0xc2ced8 "summon_type == 0 || (abj >= 1 && abj <= 6) || mt == MONS_BALL_LIGHTNING || mt == MONS_ORB_OF_DESTRUCTION || mt == MONS_BATTLESPHERE || summon_type == SPELL_STICKS_TO_SNAKES || summon_type == SPELL_DEA"..., file=file@entry=0xbc9b78 "mgen_data.h", line=line@entry=150, text=text@entry=0x0) at dbg-asrt.cc:876 mesg = "ASSERT(summon_type == 0 || (abj >= 1 && abj <= 6) || mt == MONS_BALL_LIGHTNING || mt == MONS_ORB_OF_DESTRUCTION || mt == MONS_BATTLESPHERE || summon_type == SPELL_STICKS_TO_SNAKES || summon_type == SP"... args = fileName = #8 0x00000000006fe992 in mgen_data::mgen_data (this=0x7ffce9a37210, mt=MONS_ZOMBIE, beh=, sner=, abj=, st=, p=..., mfoe=27001, genflags=..., which_god=GOD_NO_GOD, base=MONS_MONSTROUS_DEMONSPAWN, moncolour=-1, prox=PROX_ANYWHERE, _place=..., mhd=0, mhp=0, extflags=..., monname="", nas="@q\243\351\374\177", '\000' , "\020\211\003\000\000\000\000\020\000\000\000\000\000\000\000 \000\000\000\000\000\000\000\320*\214\003\000\000\000\000\360s\243\351\374\177\000\000pu\211\003\000\000\000\000\300\000\000\000\000\000\000\000\060+\214\003\000\000\000\000\000v\211\003\000\000\000\000\274\252\312B\317\177\000\000\300\000\000\000\000\000\000\000\060r\243\351\374\177\000\000\200s\243\351\374\177\000\000\244\245\312B\317\177\000\000\037\000\000\000\000\000\000\000\320*\214\003\000\000\000\000\360s\243\351\374\177\000\000pu\211\003\000\000\000\000\300\000\000\000\000\000\000\000\234\350s\000\000\000\000\000\020\000\000\000\000\000\000\000 ", '\000' ..., is=RANDOM_MONSTER, freeze_mp=-1) at mgen_data.h:141 No locals. #9 0x0000000000aa939b in _raise_remains (pos=..., corps=75, beha=beha@entry=BEH_FRIENDLY, hitting=hitting@entry=27001, as=as@entry=0x1491c80 , nas="", god=GOD_NO_GOD, actual=true, force_beh=false, raised=0x0, motions_r=0x7ffce9a3743c, spell=SPELL_ANIMATE_DEAD, power=415) at spl-summoning.cc:1695 item = @0x149a7e8: {base_type = OBJ_CORPSES, sub_type = 0 '\000', {plus = 573, mon_type = MONS_MONSTROUS_DEMONSPAWN, skill = 573, charges = 573, initial_cards = 573, net_durability = 573}, {plus2 = 0, used_count = 0, net_placed = 0, skill_points = 0, charge_cap = 0, stash_freshness = 0}, {special = 110, unrand_idx = 110, deck_rarity = 110, rod_plus = 110, subtype_rnd = 110, brand = 110, freshness = 110}, rnd = 9 '\t', quantity = 1, flags = 536870912, curse_weight = 0, id_complexity = 0, pos = {x = 45, y = 33}, link = 27000, slot = 0, orig_place = {branch = BRANCH_PANDEMONIUM, depth = 1}, orig_monnum = 573, inscription = "", props = {hash_map = 0x38c35f0}} zombie_type = MONS_MONSTROUS_DEMONSPAWN hd = 22 name_type = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0} name = "" mon = MONS_ZOMBIE monnum = mg = {cls = MONS_ZOMBIE, behaviour = BEH_FRIENDLY, summoner = 0x1491c80 , abjuration_duration = 0, summon_type = 47, pos = {x = 45, y = 33}, foe = 27001, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 14}, god = GOD_NO_GOD, base_type = MONS_MONSTROUS_DEMONSPAWN, colour = -1, proximity = PROX_ANYWHERE, place = {branch = BRANCH_PANDEMONIUM, depth = 1}, hd = 0, hp = 0, extra_flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0}, mname = "", non_actor_summoner = "", initial_shifter = RANDOM_MONSTER, preferred_grid_feature = DNGN_UNSEEN, map_mask = 0, props = {hash_map = 0x0}, freeze_cost = -1} mons = #10 0x0000000000aa9fc0 in animate_remains (a=..., class_allowed=class_allowed@entry=CORPSE_BODY, beha=beha@entry=BEH_FRIENDLY, hitting=hitting@entry=27001, as=as@entry=0x1491c80 , nas="", god=GOD_NO_GOD, actual=true, quiet=true, force_beh=false, mon=0x0, motions_r=0x7ffce9a3753c, spell=SPELL_ANIMATE_DEAD, power=415) at spl-summoning.cc:1833 was_draining = false was_butchering = false success = si = {> = {}, cur_link = 75, next_link = 27000} number_found = 1 any_success = false motions = 0 #11 0x0000000000aaa5a4 in animate_dead (caster=, pow=pow@entry=415, beha=beha@entry=BEH_FRIENDLY, hitting=hitting@entry=27001, as=0x1491c80 , nas="", god=GOD_NO_GOD, actual=true, spell=SPELL_ANIMATE_DEAD) at spl-summoning.cc:1882 ri = {> = {}, x = 1, y = 0, cost_x = 1, cost_y = 1, credit = 7, credit_x = 6, credit_y = 7, base_cost = 1, inc_cost = 0, is_square = true, state = radius_iterator::RI_SE, center = {x = 44, y = 33}, los = LOS_NO_TRANS, current = {x = 45, y = 33}} number_raised = 0 number_seen = 0 motions = 0 #12 0x0000000000aaa6e7 in cast_animate_dead (pow=pow@entry=414, god=god@entry=GOD_NO_GOD, fail=fail@entry=false) at spl-summoning.cc:1980 No locals. #13 0x0000000000a679ae in _handle_summoning_spells (spell=spell@entry=SPELL_ANIMATE_DEAD, powc=powc@entry=414, beam=..., god=god@entry=GOD_NO_GOD, fail=fail@entry=false) at spl-cast.cc:1762 No locals. #14 0x0000000000a6838c in _do_cast (spell=spell@entry=SPELL_ANIMATE_DEAD, powc=powc@entry=414, spd=..., beam=..., god=god@entry=GOD_NO_GOD, fail=, potion=-1) at spl-cast.cc:1809 zap = NUM_ZAPS target = {x = 44, y = 33} #15 0x0000000000a6d564 in your_spells (spell=spell@entry=SPELL_ANIMATE_DEAD, powc=, powc@entry=0, allow_fail=allow_fail@entry=true, evoked=evoked@entry=false, fake_spell=fake_spell@entry=false) at spl-cast.cc:1588 wiz_cast = spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} beam = {origin_spell = SPELL_ANIMATE_DEAD, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -375161128, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} flags = 21004352 potion = -1 god = GOD_NO_GOD fail = 0 antimagic = false old_target = false cast_result = #16 0x0000000000a708a1 in cast_a_spell (check_range=, spell=SPELL_ANIMATE_DEAD, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:909 cost = 0 freeze_cost = full_cost = 10 cast_result = #17 0x0000000000a70ca2 in do_cast_spell_cmd (force=force@entry=false) at spl-cast.cc:688 No locals. #18 0x0000000000bbc507 in process_command (cmd=cmd@entry=CMD_CAST_SPELL) at main.cc:2385 player_moved = #19 0x0000000000bbf107 in _input () at main.cc:1528 cmd = CMD_CAST_SPELL player_disabled = {was_disabled = false} #20 0x0000000000bbfc35 in _launch_game () at main.cc:505 game_start = false #21 0x00000000005d5744 in _launch_game_loop () at main.cc:382 game_ended = false #22 main (argc=14, argv=0x7ffce9a3a2c8) at main.cc:338 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 on Aug 3 2016 at 07:14:02 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-unused-variable -Wno-missing-declarations -Wno-unused-function -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/opt/dgl-chroot/var/gamedata/dcss-dcssa" -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 17, depth = 1 Level id: Pan Level build method = , level layout type = rooms, absdepth0 = 24 Level vaults: lemuel_hall_of_pain layout_rooms pan_exit pan_to_abyss Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your squeeze misses the eldritch tentacle. You slash the eldritch tentacle! (mon hp-10) Your squeeze misses the eldritch tentacle. The eldritch tentacle completely misses you. You block the eldritch tentacle's attack. The eldritch tentacle completely misses you. You block the eldritch tentacle's attack. There is a gateway to Hell, spattered with blood here. Items here: ))))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[ The eldritch tentacle completely misses you. You block the eldritch tentacle's attack. You go up through the gate. Welcome back to the Vestibule of Hell! Stamina restored. Magic restored. There is a gateway to the ashen valley of Gehenna here. You go down through the gate. Welcome to Gehenna! There is a gateway to Hell, spattered with blood here. Items here: ))))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[ You slice the eldritch tentacle!! (mon hp-23) You burn the eldritch tentacle. (mon hp-1) Your tentacle-slap misses the eldritch tentacle. You squeeze the eldritch tentacle! (mon hp-11) You block the eldritch tentacle's attack. x2 You hit the eldritch tentacle. (mon hp-5) You squeeze the eldritch tentacle. (mon hp-6) You block the eldritch tentacle's attack. The eldritch tentacle completely misses you. You slash the eldritch tentacle! (mon hp-17) You squeeze the eldritch tentacle, but do no damage. You slash the eldritch tentacle! (mon hp-10) You burn the eldritch tentacle. With a roar, the tentacle is hauled back through the portal! No target in view! You start resting. A gut-wrenching scream fills the air! A Brimstone Fiend comes into view. (hp=142, hd=25) The crystal spear hits the Brimstone Fiend. (mon hp-265) You kill the Brimstone Fiend! Sif Muna accepts your kill. You start resting. Magic restored. You start resting. A gut-wrenching scream fills the air! You are covered in liquid flames! You are covered in liquid flames! You start resting. You are covered in liquid flames! (hp-1) You start resting. You are covered in liquid flames! You start resting. You are covered in liquid flames! (hp-1) You start resting. You are covered in liquid flames! (hp-11) You start resting. You are covered in liquid flames! (hp-1) You start resting. You are covered in liquid flames! You start resting. You are covered in liquid flames! (hp-13) You start resting. You are covered in liquid flames! You start resting. Stamina restored. You start resting. HP restored. You start waiting. You sense an ancient evil watching you... You start waiting. You sense a hostile presence. You start waiting. You hear diabolical laughter! The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! Your form becomes more stable. You start waiting. An eldritch tentacle comes into view. (hp=188, hd=23) Items here: )))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[[[[ The crystal spear hits the eldritch tentacle. (mon hp-330) With a roar, the tentacle is hauled back through the portal! There is a gateway to Hell, spattered with blood here. Items here: ))))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[ You start resting. "We have you now!"; Something reaches out for you... You slash the soul eater! (mon hp-15) You burn the soul eater. (mon hp-1) You grab the soul eater. You constrict the soul eater, but do no damage. A soul eater is nearby! You slice the soul eater!! (mon hp-21) You burn the soul eater. (mon hp-6) You squeeze the soul eater, but do no damage. (mon hp-1) You constrict the soul eater. You hit the soul eater. (mon hp-3) You burn the soul eater. (mon hp-2) You tentacle-slap the soul eater, but do no damage. You squeeze the soul eater. (mon hp-2) You constrict the soul eater, but do no damage. You block the soul eater's attack. You hit the soul eater but do no damage. You tentacle-slap the soul eater! (mon hp-16) You squeeze the soul eater. (mon hp-5) (mon hp-1) You constrict the soul eater. You hit the soul eater. (mon hp-4) You burn the soul eater. (mon hp-1) You squeeze the soul eater, but do no damage. (mon hp-3) You constrict the soul eater. You block the soul eater's attack. You slice the soul eater!! (mon hp-19) You burn the soul eater. You kill the soul eater! You start resting. Magic restored. You start resting. "Trespassers are not welcome here!" Too many items on level, removing some. A red devil and a hellion come into view. The crystal spear hits the hellion. (mon hp-266) You kill the hellion! Sif Muna accepts your kill. A red devil is nearby! A red devil is nearby! The crystal spear hits the red devil. (mon hp-437) You kill the red devil! Sif Muna accepts your kill. You start resting. You smell brimstone. You resist. You are blasted with searing flames! The searing flames burn away your fire resistance! (hp-11) You start resting. HP restored. You start resting. Stamina restored. You start resting. Magic restored. You start waiting. You feel less vulnerable to fire. You start waiting. "Die, mortal!" You start waiting. Something frightening happens. A Brimstone Fiend, a shadow and a skeleton come into view. The crystal spear hits the Brimstone Fiend. (mon hp-348) You kill the Brimstone Fiend! Sif Muna accepts your kill. You slash the shadow! (mon hp-9) You burn the shadow. (mon hp-3) You slash the shadow! (mon hp-13) You burn the shadow. (mon hp-3) You squeeze the shadow. (mon hp-6) You destroy the shadow! Sif Muna accepts your kill. You slash the catoblepas skeleton! (mon hp-8) You burn the catoblepas skeleton. (mon hp-3) You slice the catoblepas skeleton!! (mon hp-24) You burn the catoblepas skeleton! (mon hp-9) You tentacle-slap the catoblepas skeleton! (mon hp-10) You block the catoblepas skeleton's attack. You slash the catoblepas skeleton! (mon hp-9) You burn the catoblepas skeleton. (mon hp-3) You squeeze the catoblepas skeleton! (mon hp-15) You slash the catoblepas skeleton! (mon hp-8) You burn the catoblepas skeleton. (mon hp-3) You slice the catoblepas skeleton!! (mon hp-20) You burn the catoblepas skeleton! (mon hp-9) You tentacle-slap the catoblepas skeleton, but do no damage. You squeeze the catoblepas skeleton! (mon hp-10) You block the catoblepas skeleton's attack. You hit the catoblepas skeleton. (mon hp-5) You burn the catoblepas skeleton. (mon hp-1) You tentacle-slap the catoblepas skeleton!! (mon hp-20) You destroy the catoblepas skeleton! Sif Muna accepts your kill. No target in view! You start resting. Magic restored. You start resting. Something frightening happens. You start resting. "You do not belong in this place!" A Brimstone Fiend comes into view. (hp=130, hd=25) The crystal spear hits the Brimstone Fiend. (mon hp-330) You kill the Brimstone Fiend! Sif Muna accepts your kill. Your form becomes more stable. You start resting. Something frightening happens. Too many items on level, removing some. Too many items on level, removing some. Too many items on level, removing some. Too many items on level, removing some. Too many items on level, removing some. Too many items on level, removing some. A necrophage, 4 wights and a zombie come into view. Items here: )))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[[ You slash the necrophage! (mon hp-16) You burn the necrophage. (mon hp-3) You grab the necrophage. You tentacle-slap the necrophage! (mon hp-14) Your squeeze misses the necrophage. You slash the wight! (mon hp-15) You burn the wight. (mon hp-3) x2; You constrict the necrophage. You destroy the necrophage! Sif Muna accepts your kill. You slash the wight! (mon hp-8) You burn the wight. (mon hp-4) You destroy the wight! Sif Muna accepts your kill. You barely miss the quicksilver dragon zombie. You slice the wight!! (mon hp-21) You burn the wight! You destroy the wight! Sif Muna accepts your kill. You slash the wight! (mon hp-7) You burn the wight. (mon hp-1) You slice the wight!! (mon hp-19) You burn the wight. You destroy the wight! Sif Muna accepts your kill. You hit the quicksilver dragon zombie but do no damage. You block the quicksilver dragon zombie's attack. The quicksilver dragon zombie completely misses you. You barely miss the quicksilver dragon zombie. You tentacle-slap the quicksilver dragon zombie. (mon hp-5) You squeeze the quicksilver dragon zombie. (mon hp-3) You slice the wight!! (mon hp-19) You burn the wight. (mon hp-2) The quicksilver dragon zombie misses you. The quicksilver dragon zombie completely misses you. You barely miss the wight. You grab the wight. You tentacle-slap the wight!! (mon hp-19) You destroy the wight! Sif Muna accepts your kill. You slash the quicksilver dragon zombie! (mon hp-10) You burn the quicksilver dragon zombie. (mon hp-4) You hit the quicksilver dragon zombie. (mon hp-6) You burn the quicksilver dragon zombie. (mon hp-2) You tentacle-slap the quicksilver dragon zombie! (mon hp-14) You block the quicksilver dragon zombie's attack. x2 You slice the quicksilver dragon zombie!! (mon hp-20) You burn the quicksilver dragon zombie. (mon hp-2) You tentacle-slap the quicksilver dragon zombie! (mon hp-13) You block the quicksilver dragon zombie's attack. The quicksilver dragon zombie closely misses you. You slash the quicksilver dragon zombie! (mon hp-11) You burn the quicksilver dragon zombie. (mon hp-2) You squeeze the quicksilver dragon zombie. (mon hp-5) You slice the quicksilver dragon zombie!! (mon hp-30) You burn the quicksilver dragon zombie! (mon hp-13) You squeeze the quicksilver dragon zombie. (mon hp-6) The quicksilver dragon zombie bites you. (hp-7) You block the quicksilver dragon zombie's attack. You slice the quicksilver dragon zombie!! (mon hp-28) You burn the quicksilver dragon zombie. (mon hp-1) You slash the quicksilver dragon zombie! (mon hp-13) You burn the quicksilver dragon zombie. You destroy the quicksilver dragon zombie! Sif Muna accepts your kill. No target in view! There is a gateway to Hell, spattered with blood here. Items here: ))))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[ You feel a surge of power! You call on the dead to rise... Nothing appears to happen. You start resting. HP restored. You start resting. Magic restored. You start resting. You shiver with fear. You start resting. You feel a terrible foreboding... A wraith and 2 zombies come into view. You slash the wraith! (mon hp-11) You burn the wraith. (mon hp-1) You slash the quicksilver dragon zombie! (mon hp-13) You burn the quicksilver dragon zombie. (mon hp-3) You hit the frost giant zombie but do no damage. You slash the wraith! (mon hp-14) You burn the wraith. (mon hp-5) You slash the quicksilver dragon zombie! (mon hp-15) You burn the quicksilver dragon zombie. (mon hp-6) You slash the frost giant zombie! (mon hp-12) You burn the frost giant zombie. (mon hp-1) You barely miss the wraith. You tentacle-slap the wraith! (mon hp-7) You slash the frost giant zombie! (mon hp-17) You burn the frost giant zombie. (mon hp-3) You hit the quicksilver dragon zombie. (mon hp-3) You burn the quicksilver dragon zombie. (mon hp-2) The quicksilver dragon zombie misses you. x2; You block the wraith's attack. You hit the wraith. (mon hp-3) You burn the wraith. (mon hp-1) You tentacle-slap the wraith! (mon hp-10) You destroy the wraith! Sif Muna accepts your kill. You slash the frost giant zombie! (mon hp-7) You burn the frost giant zombie. (mon hp-1) You slash the quicksilver dragon zombie! (mon hp-14) You burn the quicksilver dragon zombie. (mon hp-4) You block the frost giant zombie's attack. You slice the quicksilver dragon zombie!! (mon hp-22) You burn the quicksilver dragon zombie. (mon hp-5) You squeeze the quicksilver dragon zombie! (mon hp-8) You slash the frost giant zombie! (mon hp-14) You burn the frost giant zombie! (mon hp-7) You block the quicksilver dragon zombie's attack. The quicksilver dragon zombie barely misses you. You slash the quicksilver dragon zombie! (mon hp-11) You burn the quicksilver dragon zombie. (mon hp-4) You hit the frost giant zombie. (mon hp-5) You burn the frost giant zombie. (mon hp-2) The quicksilver dragon zombie completely misses you. You block the quicksilver dragon zombie's attack. You block the frost giant zombie's attack. You hit the quicksilver dragon zombie. (mon hp-1) You burn the quicksilver dragon zombie. (mon hp-1) You tentacle-slap the quicksilver dragon zombie, but do no damage. Your squeeze misses the quicksilver dragon zombie. You hit the frost giant zombie. (mon hp-2) You burn the frost giant zombie. (mon hp-1) You block the quicksilver dragon zombie's attack. x2 You slash the quicksilver dragon zombie! (mon hp-12) You burn the quicksilver dragon zombie. (mon hp-5) You slash the frost giant zombie! (mon hp-10) You burn the frost giant zombie. (mon hp-4) You slash the quicksilver dragon zombie! (mon hp-15) You burn the quicksilver dragon zombie. (mon hp-2) Your squeeze misses the quicksilver dragon zombie. You slice the frost giant zombie!! (mon hp-24) You burn the frost giant zombie. (mon hp-4) The quicksilver dragon zombie completely misses you. You block the quicksilver dragon zombie's attack. You block the frost giant zombie's attack. You slash the quicksilver dragon zombie! (mon hp-17) You burn the quicksilver dragon zombie. (mon hp-2) You squeeze the quicksilver dragon zombie, but do no damage. You hit the frost giant zombie. (mon hp-5) You burn the frost giant zombie. (mon hp-2) You block the quicksilver dragon zombie's attack. x2 You hit the quicksilver dragon zombie. (mon hp-6) You burn the quicksilver dragon zombie. (mon hp-1) You hit the frost giant zombie. (mon hp-1) You burn the frost giant zombie. (mon hp-1) You block the frost giant zombie's attack. You slash the quicksilver dragon zombie! (mon hp-10) You burn the quicksilver dragon zombie. (mon hp-3) You destroy the quicksilver dragon zombie! Sif Muna accepts your kill. You hit the frost giant zombie. (mon hp-5) You burn the frost giant zombie. (mon hp-3) You slash the frost giant zombie! (mon hp-7) You burn the frost giant zombie. (mon hp-3) You tentacle-slap the frost giant zombie! (mon hp-17) You squeeze the frost giant zombie! (mon hp-7) You slice the frost giant zombie!! (mon hp-22) You burn the frost giant zombie. (mon hp-4) You tentacle-slap the frost giant zombie! (mon hp-12) You block the frost giant zombie's attack. You slash the frost giant zombie! (mon hp-11) You burn the frost giant zombie. You destroy the frost giant zombie! Sif Muna accepts your kill. No target in view! You start resting. Something frightening happens. You are blasted with magical energy! (hp-34) You start resting. HP restored. You start resting. Something frightening happens. A Brimstone Fiend, a shadow and a flayed ghost come into view. The crystal spear hits the Brimstone Fiend. (mon hp-244) You kill the Brimstone Fiend! Sif Muna accepts your kill. You slash the shadow! (mon hp-16) You burn the shadow. (mon hp-4) Your tentacle-slap misses the shadow. You hit the shadow. (mon hp-3) You burn the shadow. (mon hp-1) You block the shadow's attack. You slash the shadow! (mon hp-14) You burn the shadow. You destroy the shadow! Sif Muna accepts your kill. You slice the flayed ghost!! (mon hp-24) You burn the flayed ghost! (mon hp-9) You slash the flayed ghost! (mon hp-8) You burn the flayed ghost. (mon hp-2) You tentacle-slap the flayed ghost! (mon hp-7) You squeeze the flayed ghost! (mon hp-7) You block the flayed ghost's attack. You slash the flayed ghost! (mon hp-17) You burn the flayed ghost. (mon hp-4) You tentacle-slap the flayed ghost. (mon hp-5) You squeeze the flayed ghost. (mon hp-3) You slice the flayed ghost!! (mon hp-18) You burn the flayed ghost. You destroy the flayed ghost! Sif Muna accepts your kill. You start resting. Magic restored. You start resting. "We do not forgive those who trespass against us!"; You resist. You are blasted with fire. (hp-9) A hellion and a shadow come into view. You hit the hellion. (mon hp-2) You burn the hellion. (mon hp-1) Your grab misses the hellion. You tentacle-slap the hellion!! (mon hp-21) You squeeze the hellion. (mon hp-6) You barely miss the hellion. You grab the hellion. You tentacle-slap the hellion. (mon hp-2) You squeeze the hellion. (mon hp-3) (mon hp-1) You constrict the hellion. You slash the hellion! (mon hp-15) You burn the hellion! You kill the hellion! Sif Muna accepts your kill. A shadow is nearby! You slice the shadow!! (mon hp-26) You burn the shadow. (mon hp-3) You tentacle-slap the shadow, but do no damage. Your squeeze misses the shadow. You slash the shadow! (mon hp-14) You burn the shadow. You destroy the shadow! Sif Muna accepts your kill. You start resting. HP restored. You go up through the gate. Welcome back to the Vestibule of Hell! Stamina restored. There is a gateway to the ashen valley of Gehenna here. You go down through the gate. Welcome to Gehenna! There is a gateway to Hell, spattered with blood here. Items here: ))))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[ You start waiting. "Trespassers are not welcome here!" 4 hell hounds come into view. Your +5 broad axe of flaming stops flaming. You sense an extremely unholy aura. D - the +9 sword of Zonguldrok (weapon) {reap} You slash the hell hound! (mon hp-15) You grab the hell hound. Your tentacle-slap misses the hell hound. You squeeze the hell hound. (mon hp-6) (mon hp-1) You constrict the hell hound. You slice the hell hound!! (mon hp-25) You kill the hell hound! Sif Muna accepts your kill. You slice the hell hound!! (mon hp-21) You grab the hell hound. You squeeze the hell hound! (mon hp-8) (mon hp-1) You constrict the hell hound. You block the hell hound's attack. The hell hound completely misses you. You slash the hell hound! (mon hp-12) You kill the hell hound! Sif Muna accepts your kill. You slash the hell hound! (mon hp-15) Your grab misses the hell hound. You block the hell hound's attack. You slice the hell hound!! (mon hp-20) You grab the hell hound. You tentacle-slap the hell hound! (mon hp-9) You kill the hell hound! Sif Muna accepts your kill. Your Invocations skill increases to level 28! You block the hell hound's attack. Unknown command. You hit the hell hound. (mon hp-2) Your grab misses the hell hound. You squeeze the hell hound, but do no damage. You slash the hell hound! (mon hp-14) Your grab misses the hell hound. You squeeze the hell hound! (mon hp-12) You block the hell hound's attack. You slash the hell hound! (mon hp-10) You grab the hell hound. You squeeze the hell hound! (mon hp-10) You kill the hell hound! Sif Muna accepts your kill. Items here: ))))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[ Okay, then. There is a gateway to Hell, spattered with blood here. Items here: ))))))))))))))))))))))))) [[[[[[[[[[[[[[[[[[[[[[[[[ Search for what [Enter for "fly", or ? for help]? corpse (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Geh:1, ? - help) What level of the Elven Halls? (default 1, ? - help) Travelling... You go up through the gate. Welcome back to the Vestibule of Hell! Stamina restored. There is a gateway to the ashen valley of Gehenna here. You see here a +3 broad axe of flaming. There is an open door here. There is an open door here. There is an open gate here. There is a gateway back into the Dungeon here. Thank you for visiting Hell. Please come again soon. You go up through the gate. Welcome back to the Depths! Your form becomes more stable. There is a gateway to Hell here. You see here 42 stones. There is an open gate here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Enchanted Forest! There is a staircase to the Depths here. Things that are here: a dire flail x2 There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a scroll of vulnerability. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a robe. Things that are here: an uncursed quarterstaff; a longbow There is an escape hatch in the floor here. There is a staircase back to the Dugeon here. You climb upwards. Welcome back to the Orcish Mines! There is a staircase to the Enchanted Forest here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a whip. You see here a whip. Things that are here: a club; a trident; a scale mail Things that are here: a scale mail; a spear; a flail of venom Things that are here: a ring mail; a dagger There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down, spattered with blood here. Things that are here: a chain mail; a trident Things that are here: a plate armour; a hand axe There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a troll hide; a ring mail; a club You see here a club. There is a staircase to the Elven Halls here. You climb downwards. Welcome to the Elven Halls! There is a staircase back to the Enchanted Forest here. Exploring the dungeon... Done exploring. Exploring the dungeon... Done exploring. You open the door. There is an open door here. You shout for attention! There is an open door here. There is a large open door, spattered with blood here. Items here: ( )) [ a leather armour; 18 arrows of frost; an uncursed short sword; a shortbow You shout for attention! You shout for attention! You shout for attention! You see here a dagger of draining. You shout for attention! There is a large open door here. There is an open door here. You see here a mace of protection. You shout for attention! You shout for attention! You shout for attention! (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Elf:1, ? - help) Travelling... You're already here! There is a large open door here. You open the door. There is an open door here. There is a large open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Exploring the dungeon... Done exploring. There is an entrance to Feukh's Antique Armour Shop here. You shout for attention! You see here a dagger. Items here: ( ))) [[ a scale mail; a dagger; a leather armour; 11 arrows of flame an uncursed dagger; an uncursed shortbow There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Exploring the dungeon... Done exploring. Things that are here: a ring mail; a dagger The dungeon rumbles! A door shatters! Ka-crash! Items here: ( )) [ a leather armour; 56 arrows of flame; an uncursed dagger; a shortbow You shout for attention! You see here a short sword. You shout for attention! You shout for attention! You shout for attention! You shout for attention! The dungeon rumbles! A door shatters! x2; Ka-crash! There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: 58 arrows of frost; a shortbow Items here: ( ))))))) [ You see here a scimitar. Exploring the dungeon... Done exploring. You see here a long sword. Things that are here: a chain mail; a short sword Things that are here: a leather armour; a long sword of holy wrath You see here a hand axe. You see here a troll hide. Items here: )) [[ a plate armour; a morningstar; a plate armour; a scimitar You see here a scale mail. The magical rune causes you to fumble your spell. The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! Unknown command. You shout for attention! Things that are here: a leather armour; an ivory glaive {chop} You shout for attention! You see here an enchanted rapier. You see here an enchanted short sword. You see here a broad axe of chopping. The dungeon rumbles! A door shatters! x2; Ka-crash! The dungeon rumbles! Ka-crash! You see here a broad axe of chopping. Exploring the dungeon... Magic restored. Done exploring. Exploring the dungeon... Done exploring. (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Elf:1, ? - help) What level of the Depths? (default 1, ? - help) Okay, then. (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Elf:1, ? - help) What level of the Shoals? (default 1, ? - help) Okay, then. (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Elf:1, ? - help) What level of the Swamp? (default 1, ? - help) Travelling... Things that are here: a short sword; a dagger There is a stone staircase leading up, spattered with blood here. Things that are here: 58 arrows of frost; a shortbow You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a large open door here. There is an open door here. There is a large open door here. You see here a rapier. There is an open door here. There is a large open door here. You see here a short sword. Things that are here: a scale mail; a short sword of electrocution There is an open door here. There is a staircase back to the Enchanted Forest here. You climb upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a flail. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Things that are here: a chain mail; a battleaxe Items here: )) [[ a giant club; a chain mail; a dire flail of holy wrath; a robe Items here: )))) [ a club; a leather armour; a flail; a hand axe; a dire flail You see here a plate armour. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Orcish Mines, spattered with blood here. You see here 18 needles of sleeping. You see here a club. Things that are here: a ring mail; a whip You see here a dagger. You see here a club. Items here: ))) [ a whip; an uncursed dagger; a plate armour; a short sword There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Swamp here. You climb downwards. Welcome to the Swamp! There is a staircase back to the Lair here. Exploring the dungeon... Done exploring. You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! A swamp worm comes into view. (hp=34, hd=10) You shout for attention! You shout for attention! You block the swamp worm's attack. You slash the swamp worm! (mon hp-14) Your grab misses the swamp worm. You tentacle-slap the swamp worm!! (mon hp-22) You kill the swamp worm! Sif Muna accepts your kill. You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! You start resting. Magic restored. The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! The dungeon rumbles! Ka-crash! Exploring the dungeon... Done exploring. (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Swamp:1, ? - help) Okay, then. (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Swamp:1, ? - help) What level of the Swamp? (default 1, ? - help) Travelling... You see here a scimitar. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a buckler; a spear There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Exploring the dungeon... Done exploring. Exploring the dungeon... Done exploring. You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You see here a swamp dragon hide. You shout for attention! You feel a surge of power! You call on the dead to rise... Nothing appears to happen. You shout for attention! You shout for attention! You shout for attention! You see here a glaive. You shout for attention! You shout for attention! Travelling... You see here a glaive. You see here a swamp dragon hide. You see here a swamp dragon hide. Okay, then. You shout for attention! You shout for attention! You shout for attention! You don't know that spell. Exploring the dungeon... Done exploring. You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You feel a surge of power! You call on the dead to rise... Nothing appears to happen. You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! You shout for attention! Drop what? 46/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. (X) Cocytus (C) Crypt (U) Depths (I) Dis (D) Dungeon (K) Dwarven Fortress (E) Elven Halls (F) Forest (G) Gehenna (L) Lair (O) Orcish Mines (A) Shoals (M) Slime Pits (P) Snake Pit (N) Spider Nest (S) Swamp (Y) Tartarus (W) Tomb (V) Vaults (H) Hell (Z) Zot Where to? (Enter - Swamp:4 @ (x,y), ? - help) What level of the Depths? (default 1, ? - help) Travelling... There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a buckler; a spear There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Items here: ))) [ a whip; an uncursed dagger; a plate armour; a short sword You see here a club. You see here a dagger. Things that are here: a ring mail; a whip You see here an animal skin. Things that are here: a robe; an enchanted dagger Things that are here: a robe; a dagger Things that are here: a scale mail; a falchion Things that are here: a club; 3 potions of degeneration; an animal skin There is a staircase to the Orcish Mines, spattered with blood here. You climb downwards. Welcome to the Orcish Mines! There is a staircase back to the Dungeon here. Things that are here: a club; a falchion; a ring mail You see here a short sword. Things that are here: a giant club x2; a mace You see here a dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You see here a leather armour. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down, spattered with blood here. Items here: ( ))) [[[[ You climb downwards. There is a stone staircase leading up here. Things that are here: a troll hide; a +0 buckler Things that are here: a ring mail; a dagger Things that are here: a scale mail; a spear; a flail of venom Things that are here: a club; a trident; a scale mail You see here a whip. You see here a spear. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Enchanted Forest here. You climb downwards. Welcome to the Enchanted Forest! There is a staircase back to the Dugeon here. There is an escape hatch in the floor here. You see here a robe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. You see here a troll hide. Things that are here: a troll hide x2 There is an open door here. You see here a spear. You see here a dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a dire flail x2 There is a staircase to the Depths here. You climb downwards. Welcome to the Depths! There is a staircase back to the Dungeon here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Travelling... Things that are here: 32 steel bolts; an arbalest There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a trident. There is an open door here. There is an open door here. There is an open door, spattered with blood here. You see here a ring mail. There is an open door here. There is a one-way gate leading to the halls of Pandemonium here. This weapon is holy and will not allow you to wield it. This weapon is holy and will not allow you to wield it. This weapon is holy and will not allow you to wield it. Okay, then. Drop what? 46/52 slots (_ for help) (? for menu, Esc to quit) You drop a +2 broad axe of holy wrath. You are now empty-tentacled. You are already empty-tentacled. You are already empty-tentacled. You see here a +2 broad axe of holy wrath. B - an uncursed staff of earth (weapon) Okay, then. Okay, then. You feel a surge of power! The magical rune causes you to fumble your spell. You feel a surge of power! You feel yourself come back to life. You turn into a living statue of rough stone. You start resting. Magic restored. You are now empty-tentacled. There is a one-way gate leading to the halls of Pandemonium here. If you enter this portal you might not be able to return immediately. Continue? Welcome back, AlphaGone the Octopode Transmuter. You are playing the Standard difficulty mode, Classic experience mode Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. A sixfirhy, a monstrous demonspawn and a putrid demonspawn come into view. The monstrous demonspawn moves out of view. Found 32 gold pieces and a scroll of remove curse. A sun demon comes into view. (hp=82, hd=17) The monstrous demonspawn shouts! A hellwing and a gelid demonspawn come into view. You hear a distant blaring wail to the northeast. 2 sun demons come into view. The sun demon moves out of view. A monstrous demonspawn is nearby! A red devil and a large abomination come into view. You block the monstrous demonspawn's attack. x3 You thrash the monstrous demonspawn!!! (mon hp-41) You grab the monstrous demonspawn. You tentacle-slap the monstrous demonspawn! (mon hp-9) You squeeze the monstrous demonspawn, but do no damage. (mon hp-2) You constrict the monstrous demonspawn. You hear a shout! x2; You hear a roar. You hear a shout! x2; You hear a chilling moan. You hear a shout! x3 You thrash the monstrous demonspawn!!! (mon hp-37) Your tentacle-slap misses the monstrous demonspawn. You squeeze the monstrous demonspawn! (mon hp-12) (mon hp-1) You constrict the monstrous demonspawn. You block the monstrous demonspawn's attack. The monstrous demonspawn claws you but does no damage. You block the monstrous demonspawn's attack. You barely miss the monstrous demonspawn. (mon hp-2) You constrict the monstrous demonspawn. You bludgeon the monstrous demonspawn! (mon hp-9) You tentacle-slap the monstrous demonspawn! (mon hp-8) (mon hp-2) You constrict the monstrous demonspawn. You block the monstrous demonspawn's attack. x3 You batter the monstrous demonspawn!! (mon hp-34) You kill the monstrous demonspawn! Sif Muna accepts your kill. The creeping rune calls out to the dead to return. Unknown command. A cherub comes into view. (hp=113, hd=16) It is wielding a falchion of flaming. Things that are here: a plate armour; a monstrous demonspawn corpse The cherub sings praise to Zin. The cherub unwields an uncursed falchion of flaming. It stops flaming. The cherub wields a hunting sling. The cherub shoots a stone. The stone completely misses you. You hear a grinding noise. You call on the dead to rise... >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [AlphaGone] Species: Octopode Job: Transmuter HP: 500/500; mods: -5/0 MP: 115/125; mod: 0 Stats: 17 (17) 25 (25) 37 (37) Position: (44, 33), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 24 | 27731 | 320/2331 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 27 | 30890 | 1720/2200 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 2 | 190 | 20/200 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 29 | 33651 | 1/2360 Stealth | X | 0 | 0 | 10 | 2380 | 375/420 Shields | X | 0 | 0 | 26 | 19250 | 123/1499 Unarmed Combat | X | 0 | 0 | 28 | 27531 | 1153/1918 Spellcasting | X | 1 | 33 | 27 | 36902 | 2213/2616 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 3 | 400 | 30/280 Charms | X | 0 | 0 | 10 | 4310 | 300/840 Summonings | X | 0 | 0 | 3 | 390 | 20/280 Necromancy | X | 0 | 0 | 15 | 10050 | 1040/1240 Translocations | X | 0 | 0 | 24 | 23080 | 30/1960 Transmutations | X | 0 | 0 | 30 | 30321 | 41/2052 Fire Magic | X | 0 | 0 | 14 | 8460 | 610/1160 Ice Magic | X | 0 | 0 | 27 | 31130 | 1960/2200 Air Magic | X | 0 | 0 | 27 | 29600 | 430/2200 Earth Magic | X | 1 | 33 | 27 | 29520 | 350/2200 Poison Magic | X | 0 | 0 | 14 | 6988 | 387/975 Light Magic | X | 0 | 0 | 0 | 0 | 0/50 Darkness Magic | | 0 | 0 | 0 | 0 | 0/50 Time Magic | X | 0 | 0 | 1 | 100 | 50/120 Invocations | X | 1 | 33 | 28 | 26400 | 22/1918 Evocations | X | 0 | 0 | 30 | 25851 | 389/1726 Spell bugs: Durations: #34: 1000 #136: 1 Attributes: #4: 4514456 #12: 20034 #13: 3398 #23: 331487 #24: 1789121917 #27: 16635776 #30: -4969 #43: 1 #49: 25398 #59: 1 #64: 20 Mutations: camouflage: 1 (innate) negative energy resistance: 1 tough skin: 2 gelatinous body: 3 (innate) augmentation: 1 (innate) slow stamina regeneration: 1 Inventory bugs: Equipment: eq slot #1, inv slot #9: +0 cloak of the Leaf {+Inv Str+5 SP+25 Stlth+} eq slot #5, inv slot #4: +0 large shield of resistance eq slot #9, inv slot #32: +4 amulet of reflection eq slot #10, inv slot #16: ring of protection from fire eq slot #11, inv slot #25: ring of Xom's Amusement {+Inv rElec EV-2 Int+3 Dex+3} eq slot #12, inv slot #39: +6 ring of dexterity eq slot #13, inv slot #12: ring of Fuptunaj {rPois rC+ Dex+5} eq slot #14, inv slot #14: ring of magical power eq slot #15, inv slot #2: ring "Dawet" {rPois rN+} eq slot #16, inv slot #51: ring of sustain attributes eq slot #17, inv slot #22: ring of protection from fire }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .66. ....3 ..6 ## .$. .# # #.##.#.##.# #..4......# #.##..# ###..A4.# #86..#..... #.##.# ##.. 4......*# .# X######## .. #.. .. ... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true aquarium_serial_pool_size: 0 ice_cave_hard: false fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>