AlphabetPasta Level 1 of the Dungeon (0, 0, D:1) 24 arrows (2, -1, D:1) a +0 dagger (7, 3, D:1) a +0 club (19, 17, D:1) 16 sling bullets (22, 18, D:1) a +0 leather armour (41, -3, D:1) a +0 club (42, 34, D:1) a +0 whip (51, 16, D:1) 26 bolts (53, 12, D:1) a +0 dagger (53, 24, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 26 arrows (4, -6, D:2) a +0 short sword a +0 club a +0 club (12, 3, D:2) a +0 dagger (13, -7, D:2) a +0 whip (13, 4, D:2) a stone (19, 10, D:2) 15 arrows (24, 1, D:2) a +0 whip (25, 30, D:2) a +0 club (28, 14, D:2) a +0 robe (34, 34, D:2) a +0 club (37, 12, D:2) a cursed -2 mace (38, 11, D:2) a +0 club (39, 11, D:2) a +0 spear 4 javelins (40, 12, D:2) a +0 club (58, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 17 stones (3, -18, D:3) 9 bolts (9, -9, D:3) a +0 club (9, -5, D:3) 18 arrows (13, 1, D:3) 16 stones (15, 10, D:3) a +0 club (20, -7, D:3) a +0 hand axe (20, -4, D:3) a +0 club (22, -8, D:3) a +0 dire flail (23, -10, D:3) a +0 club (23, -9, D:3) a +0 dagger a +0 robe (24, -8, D:3) a +0 mace (28, -12, D:3) a +0 mace 13 stones (33, 16, D:3) a +0 short sword (46, 22, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (8, 2, D:4) 25 sling bullets (8, 29, D:4) 2 poisoned needles (14, -7, D:4) a +0 scythe (23, -4, D:4) a +0 pair of gloves (41, -6, D:4) a +0 ring mail (48, 1, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (14, 27, D:5) a +0 leather armour (17, 3, D:5) 16 poisoned needles (19, 16, D:5) 11 arrows (25, 31, D:5) a +0 ring mail a +0 mace (26, 32, D:5) a +0 leather armour a +0 whip (27, 18, D:5) a +0 giant spiked club (28, 9, D:5) a +0 hand axe (29, 12, D:5) a +0 robe a +0 whip of flaming (34, 39, D:5) the +5 great mace of Peril {antimagic, *Rage MR+ Int+3 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (37, 44, D:5) 25 stones (39, 39, D:5) 16 arrows (41, 25, D:5) 17 arrows (42, 32, D:5) a +0 shortbow 20 arrows (45, 26, D:5) an arrow (46, 40, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 morningstar (0, 1, D:6) a +0 ring mail (1, 1, D:6) a +0 chain mail (10, 0, D:6) 10 sling bullets (11, 11, D:6) a +0 chain mail (12, 33, D:6) a +0 chain mail (13, 9, D:6) a +0 spear (14, 12, D:6) a +0 dagger (16, 35, D:6) a +0 pair of gloves (18, 15, D:6) a +0 spear (19, 16, D:6) a +0 cloak (25, 2, D:6) 4 arrows (26, 2, D:6) an arrow (27, 1, D:6) an arrow (28, 0, D:6) an arrow (30, 0, D:6) 4 arrows a +0 shortbow (40, 0, D:6) a +0 giant spiked club (43, 29, D:6) a +0 dagger (43, 30, D:6) a +0 short sword (50, 28, D:6) a cursed -1 trident Level 7 of the Dungeon (0, 0, D:7) 17 sling bullets (2, 3, D:7) 18 arrows (13, -5, D:7) a book of Callings (16, 16, D:7) a +0 giant club (28, 23, D:7) 10 stones (36, 17, D:7) 15 arrows (38, -2, D:7) a +0 falchion a wand of polymorph (0/24) a +0 short sword (39, 3, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a cursed -3 quarterstaff a +0 hunting sling 27 sling bullets a +0 leather armour (1, 16, D:8) a +2 hand axe of freezing a +0 plate armour (2, 14, D:8) a +0 flail (2, 15, D:8) a +0 mace a +0 ring mail (3, 4, D:8) a +0 giant spiked club a +0 giant club (3, 15, D:8) a +0 hand axe of chopping a +0 leather armour (11, 5, D:8) 15 stones (13, 0, D:8) a +0 chain mail (14, 4, D:8) a stone (16, 30, D:8) a +0 dagger (20, 8, D:8) 34 bolts (21, 37, D:8) a +0 ring mail (26, 43, D:8) a +0 dagger a +0 robe (27, 8, D:8) 2 stones (27, 42, D:8) a throwing net (28, 8, D:8) a stone (30, 43, D:8) 22 stones (31, 0, D:8) 7 poisoned needles (36, 8, D:8) a +0 giant club a +0 giant club the Ecumenical Temple