Dungeon Crawl Stone Soup version 0.35-a0-1069-g2e059f6980 (webtiles) character file. Game seed: 15127689791662146264 43 Amamaga the Trooper (level 3, 0/20 HPs) Began as a Vine Stalker Fighter on Sept 22, 2026. Slain by a gnoll ... wielding a +0 halberd (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1175 turns). Amamaga the Trooper (Vine Stalker Fighter) Turns: 1175, Time: 00:01:34 Health: 0/20 AC: 6 Str: 18 XL: 3 Next: 58% Magic: 0/4 EV: 8 Int: 8 God: Gold: 36 SH: 4 Dex: 15 Spells: 2/2 levels left rFire + . . (50%) e - +0 dagger (speed) rCold + . . (50%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: resistant (expiring) A: plant physiology, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 rapier d - a +0 short sword of draining e - a +0 dagger of speed (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls t - a scroll of teleportation Potions m - 2 potions of might r - a potion of resistance Skills: + Level 3.1 Fighting + Level 2.2 Short Blades + Level 2.9 Armour + Level 0.1 Dodging + Level 2.9 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 87% 1 Blink Tloc 0% N/A 95% 2 Call Imp Summ 0% N/A 95% 2 Lesser Beckoning Tloc 0% N/A 95% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plant body is immune to sleep, blinding, and asphyxiation. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You closely miss the gnoll. The gnoll is moderately wounded. You hit the gnoll. Your bite misses the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! There is a stone staircase leading down here. You struggle against the net. You struggle against the net. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You shred the net and break free! The gnoll barely misses you. You start to feel less resistant. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. You die... #.##≈ ≈# #.# ≈# #.# #.# ## #.# #. #.# #. #.# . #. #)##### <...##.##########.....# ......ğ..rğ>ğ.ğ.@###.## ###############.## #.# ........# #.# #.# #######.#######.####.# ..# #.........#....# #.###############.##### #.#..........#........# #.#.######.#.#.##.#.### #.#.#.......##.#..#.# You could see 3 gnolls and a rat. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 4 endoplasms 5 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 4 goblins 6 kobolds 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amamaga the Vine Stalker Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 146 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/3 283 | D:1 | Reached skill level 3 in Fighting 334 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/4 1164 | D:2 | HP: 1/20 [gnoll/+0 halberd (5)] 1175 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic D:2: layout_basic, ebering_ecumenical_altar_petrified, chequers_serial_rivers_small_b Skill XL: | 1 2 | ---------------+-------+----- Short Blades | 2 | 2.2 Fighting | 3 | 3.1 Armour | | 2.9 Dodging | | 0.1 Shields | | 2.9 Action || total ---------------------------++------- Attack: Normal || 80 Melee: Rapier || 75 Bite || 18 Dagger || 4 Short sword || 1 Drink: Heal wounds || 1 Resistance || 1 Read: Noise || 1 Teleportation || 1 Amnesia || 1 Identify || 1 Summoning || 1 Enchant weapon || 1 Armour: Scale mail || 52 Dodge: Dodged || 30 Block: Buckler || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1184 | 1149 | 35 | 0 | 928 | 2 | 592.0 | Dungeon | 1184 | 1149 | 35 | 0 | 928 | 2 | 592.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts D:2: 326 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+