Amamaga Level 1 of the Dungeon [Shop] Ewyem's Distillery 2 potions of attraction (66 gold) a potion of lignification (33 gold) a potion of curing (33 gold) a potion of moonshine (11 gold) 2 potions of haste (220 gold) a potion of brilliance (44 gold) a potion of haste (110 gold) a potion of attraction (33 gold) (0, 0, D:1) a +0 ring mail (2, 12, D:1) a +0 dagger (2, 24, D:1) a +0 robe (9, -23, D:1) a hobgoblin corpse (skeletalised by now) (9, 3, D:1) a hobgoblin skeleton (11, -2, D:1) a frilled lizard skeleton (11, 9, D:1) a +0 dagger (13, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, -19, D:1) a ball python skeleton (24, 10, D:1) a +0 club (25, 10, D:1) a +0 club (34, -13, D:1) a +0 leather armour (44, 0, D:1) a hobgoblin skeleton (44, 1, D:1) a +0 club (46, -34, D:1) a frilled lizard corpse (skeletalised by now) (48, -6, D:1) a staff of air (53, 11, D:1) a +0 dagger (57, -30, D:1) a +0 short sword (60, -24, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (16, 18, D:2) a bat corpse (skeletalised by now) (33, 21, D:2) a jackal corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (33, 22, D:2) a +0 club a goblin corpse (skeletalised by now) (34, 34, D:2) the +2 hand axe of Evolution {antimagic, rC+ Will- SInv} rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (35, 31, D:2) a bat corpse (skeletalised by now) (36, 1, D:2) a scroll of blinking (43, 32, D:2) an adder corpse (skeletalised by now) (45, 9, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Hofa's Jewellery Shop a ring of poison resistance (unknown) (200 gold) a +6 ring of dexterity (360 gold) a +6 ring of strength (unknown) (360 gold) a +6 ring of dexterity (360 gold) a ring of resist corrosion (unknown) (200 gold) a ring of positive energy (unknown) (200 gold) a ring of protection from cold (unknown) (250 gold) a ring of willpower (250 gold) (0, 0, D:3) a +0 club (0, 24, D:3) a +0 club a goblin corpse (skeletalised by now) (4, 5, D:3) a +0 short sword (26, 13, D:3) a +0 dagger a +0 ring mail (26, 15, D:3) a +0 dagger a +0 robe a +0 club (26, 16, D:3) a +0 club a +0 ring mail (30, 38, D:3) a +2 hand axe of venom (31, 33, D:3) the necromancy staff of Dusk {rElec rF++ rC- rN+ Necro Tloc} [staff of necromancy] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (32, 20, D:3) a +0 short sword (34, 36, D:3) a +0 falchion Level 4 of the Dungeon (9, -17, D:4) a +0 club (15, 15, D:4) a +0 dagger (15, 16, D:4) a +0 devious dagger (20, 4, D:4) a +0 short sword (23, -5, D:4) a +0 dagger (29, -3, D:4) a +0 whip 5 stones (30, 1, D:4) a +0 flail (31, 24, D:4) an amulet of faith (33, -2, D:4) a +0 dagger a +0 robe (35, -20, D:4) a +0 dagger a +0 robe (35, -19, D:4) a +0 dagger of venom (35, -17, D:4) a +0 dagger a +0 robe (35, -5, D:4) a +0 short sword a +0 leather armour (36, -19, D:4) a +0 club a +0 scale mail (36, -17, D:4) a +0 flail (36, -14, D:4) a +0 club (36, 6, D:4) a +0 dagger a stone (38, -26, D:4) a maw talisman (40, -4, D:4) a +0 giant spiked club (53, -20, D:4) a +0 dagger (55, -22, D:4) a +0 giant spiked club (56, 13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (6, -7, D:5) a +0 trident a +0 leather armour (7, -10, D:5) a +0 robe (7, -5, D:5) a +0 dagger a +0 ring mail (8, -5, D:5) a +0 trident a +0 scale mail (8, -4, D:5) a +0 hand axe (9, -6, D:5) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (9, -3, D:5) a +0 short sword a +0 leather armour (21, -8, D:5) a +0 dagger a +0 leather armour (21, -7, D:5) a +0 mace 2 boomerangs a +0 chain mail (22, -8, D:5) a +0 trident an orc corpse (skeletalised by now) (22, -6, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (22, -5, D:5) a +2 short sword of draining a +0 dagger (22, 16, D:5) a +0 dagger a +0 robe (23, -4, D:5) a curare-tipped dart a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) (35, -13, D:5) a +0 whip (37, 12, D:5) a +0 leather armour (41, -9, D:5) a +1 leather armour of poison resistance a +0 rapier (41, 14, D:5) a +0 whip (43, -11, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) the medusa talisman "Igai" {rElec Dex+3} [medusa talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (8, -6, D:6) a +1 robe of fire resistance (8, 10, D:6) a +0 dagger 3 boomerangs (9, 1, D:6) a +3 dagger a +0 robe a +0 trident (9, 10, D:6) a +0 flail (10, 10, D:6) a +0 flail (14, -5, D:6) a +1 vampiric athame a +0 hand axe (37, -21, D:6) a +0 robe (41, -16, D:6) a +0 dagger (50, -9, D:6) an orb of energy a +0 robe (52, -8, D:6) a +1 whip of freezing a +0 robe (56, -13, D:6) a +0 chain mail Level 7 of the Dungeon (13, -5, D:7) a +0 ring mail (38, 11, D:7) a +0 club (45, -6, D:7) a +0 robe (47, 19, D:7) a +0 hand axe a +0 leather armour a +0 club (47, 20, D:7) a +0 club a boomerang (48, 14, D:7) a +0 giant club (49, -23, D:7) a +0 spear (49, -13, D:7) a +0 war axe a +0 robe (50, -28, D:7) a +0 hand axe (56, -18, D:7) a +5 mace a +0 dagger a +0 robe a +0 robe (58, -26, D:7) a +3 falchion (59, -27, D:7) a +0 short sword a +0 scale mail a +0 club a +0 leather armour Level 8 of the Dungeon [Shop] Ficsez's Book Boutique a parchment of Sticky Flame (182 gold) a parchment of Hoarfrost Cannonade (257 gold) a manual of Shapeshifting (1120 gold) a parchment of Irradiate (257 gold) a parchment of Olgreb's Toxic Radiance (182 gold) a parchment of Shatter (728 gold) a parchment of Iskenderun's Mystic Blast (182 gold) a parchment of Fugue of the Fallen (123 gold) a parchment of Fireball (257 gold) a parchment of Summon Forest (257 gold) a parchment of Orb of Destruction (459 gold) (2, -11, D:8) a +0 trident a +0 robe (3, -10, D:8) a +0 morningstar +0 steam dragon scales (8, -33, D:8) a +0 mace (11, -18, D:8) a +0 hand axe (12, -19, D:8) a +0 battleaxe a +0 plate armour (12, -17, D:8) a +0 whip (13, -18, D:8) a +0 flail (13, -17, D:8) a +0 whip (22, -13, D:8) a +0 short sword (22, -8, D:8) a +0 hand axe (23, -39, D:8) a +4 morningstar a +0 robe (23, -38, D:8) a +2 falchion a +0 flail a +0 robe a +0 robe (24, -38, D:8) a +3 war axe of freezing a +0 robe (25, -16, D:8) a +0 robe (29, -2, D:8) a +0 long sword (32, -9, D:8) a +0 flail (34, -3, D:8) a +0 ring mail (35, -11, D:8) a +0 dagger a +0 robe (37, -36, D:8) a +0 flail (41, -21, D:8) a +0 flail a +0 club (42, -21, D:8) a +0 trident a +0 ring mail (42, -20, D:8) a +0 club a +0 spear (43, -20, D:8) a +0 halberd Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (0, 6, D:9) 4 poisoned darts (1, 0, D:9) a +0 leather armour (3, 9, D:9) a +0 chain mail (7, -18, D:9) a +0 sling (11, 3, D:9) a +0 dagger a +0 robe (11, 15, D:9) a +0 giant club a +0 giant club (12, 2, D:9) a +0 dagger a +0 robe a +0 short sword (12, 3, D:9) a +0 flail a +0 ring mail (12, 4, D:9) a +0 mace 3 boomerangs (25, 11, D:9) 5 poisoned darts a +0 club a +1 dagger of venom (26, 11, D:9) a +0 dagger (27, 11, D:9) a +0 short sword a +0 short sword a +0 dagger (28, 10, D:9) a +2 dagger of speed (42, -28, D:9) the +1 leather armour "Ukemn" {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. Level 10 of the Dungeon (2, -1, D:10) a +0 rapier (6, 12, D:10) a parchment of Frozen Ramparts (11, 12, D:10) a +0 shortbow (11, 14, D:10) a +0 flail (14, 36, D:10) a +0 great mace (17, 36, D:10) the +1 long sword of Righteous Anger {chaos, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (24, 41, D:10) a +0 club (27, 22, D:10) a +0 orcbow (29, 0, D:10) the medusa talisman of Serendipity {Fly rF+} [medusa talisman] Fly: It grants you flight. rF+: It protects you from fire. (36, 2, D:10) the +7 rapier of Execution {spect, *Slow rElec rPois rC-} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (38, 3, D:10) a +0 ring mail (40, -4, D:10) a +0 dagger (40, -3, D:10) a +4 spear of flaming a +0 scale mail (40, 18, D:10) 5 atropa-tipped darts (41, -3, D:10) a +0 hand axe a +0 chain mail a +0 bardiche a +0 arbalest a +0 plate armour (42, -2, D:10) a +0 giant club a +0 giant spiked club (44, 6, D:10) a +0 shortbow (44, 7, D:10) a +0 mace a +0 plate armour (45, -4, D:10) a +1 shortbow of electrocution (45, 6, D:10) a +0 giant club a +0 giant club (45, 7, D:10) a +0 dagger a +0 robe (46, -3, D:10) a +0 mace 2 large rocks (47, 18, D:10) a +0 mace (48, 5, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a parchment of Forge Blazeheart Golem (2, 29, D:11) a +0 robe (4, -15, D:11) a +0 plate armour (4, 6, D:11) 4 atropa-tipped darts (5, -11, D:11) a staff of air (8, -10, D:11) a +0 short sword of venom (18, 24, D:11) a +0 ring mail (39, 23, D:11) a +0 giant club a +0 giant club (50, 20, D:11) 4 large rocks (61, -1, D:11) 6 poisoned darts Level 12 of the Dungeon (10, 8, D:12) a parchment of Fulminant Prism (16, 28, D:12) a +0 battleaxe (42, 3, D:12) a +0 hand axe a +0 scale mail (43, 2, D:12) a +0 club a +0 scale mail (43, 3, D:12) a +0 short sword a +0 chain mail (43, 4, D:12) a +0 short sword a +0 plate armour (44, 3, D:12) a +0 club Level 13 of the Dungeon (2, -46, D:13) a parchment of Fugue of the Fallen (2, -44, D:13) 5 boomerangs (17, -37, D:13) a +0 mace (24, 12, D:13) 16 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a staff of cold (0, 18, Lair:1) a +0 hand axe (1, 13, Lair:1) a +0 quarterstaff (6, 9, Lair:1) 2 poisoned darts (15, 4, Lair:1) a +0 ring mail (21, -15, Lair:1) a +0 ring mail (25, -10, Lair:1) a bullfrog skeleton (25, -9, Lair:1) a water moccasin skeleton (28, 36, Lair:1) a parchment of Brom's Barrelling Boulder (30, -14, Lair:1) a +1 sling of freezing (31, -4, Lair:1) a +0 dagger of speed a +0 dagger a +0 leather armour (53, 26, Lair:1) a +0 spear (54, -8, Lair:1) a +0 leather armour (61, 13, Lair:1) a +0 rapier (65, 21, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 long sword of valour a +0 robe (1, 1, Lair:2) a +0 scimitar a +0 robe (8, -3, Lair:2) a +0 chain mail (24, -1, Lair:2) the +8 longbow of Causality {heavy, rC+++ Str-5 Dex+2 SInv} rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (25, 33, Lair:2) a +0 leather armour (27, 17, Lair:2) a staff of air (41, 19, Lair:2) a +0 trident Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (19, -46, Lair:3) a death yak skeleton (24, -58, Lair:3) a parchment of Blink (36, -53, Lair:3) a +0 great sword (42, -38, Lair:3) a +0 leather armour (52, -29, Lair:3) 3 poisoned darts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (10, 3, Lair:4) a blink frog skeleton (26, -32, Lair:4) a +0 robe (33, 23, Lair:4) 6 poisoned darts (48, 17, Lair:4) a +0 dire flail Level 5 of the Lair of Beasts (0, 0, Lair:5) a basilisk corpse (skeletalised by now) (16, -18, Lair:5) a +0 leather armour (24, -20, Lair:5) a +4 rapier (38, -32, Lair:5) a +0 trident (39, -27, Lair:5) the +8 long sword "Wegh" {freeze, *Rage rPois Will+ Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (42, -27, Lair:5) a +0 heavy great mace (42, -19, Lair:5) a cane toad skeleton (46, -19, Lair:5) a wolf skeleton (55, -9, Lair:5) a +0 rapier (57, -47, Lair:5) a +0 rapier