Amamaga Level 1 of the Dungeon (3, 20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 12, D:1) a +0 dagger (14, 27, D:1) a +0 mace 5 stones (15, -1, D:1) a parchment of Summon Seismosaurus Egg (19, -6, D:1) a +0 ring mail (19, 20, D:1) a +0 club (20, 42, D:1) a parchment of Construct Spike Launcher (21, 2, D:1) a +0 club (32, -6, D:1) a ring of poison resistance (37, 12, D:1) a parchment of Poisonous Vapours (39, 27, D:1) a +0 robe (40, 22, D:1) a +0 dagger a kobold skeleton (41, 11, D:1) a +0 chain mail (41, 30, D:1) a +0 whip a quokka skeleton a gnoll skeleton (42, 21, D:1) a +0 dagger (44, 26, D:1) a bat skeleton (45, 11, D:1) 5 javelins (46, 28, D:1) a +0 robe (49, 11, D:1) a +0 scale mail (50, 22, D:1) a +0 scale mail (51, 6, D:1) a ball python skeleton Level 2 of the Dungeon (4, 18, D:2) a hobgoblin corpse (skeletalised by now) (7, 16, D:2) a rat corpse (skeletalised by now) (10, 3, D:2) the orb "Daucsioh" {Energy, Str+2} Str+2: It affects your strength (+2). (17, 4, D:2) a +0 dagger a kobold corpse (skeletalised by now) (26, 18, D:2) a ring of flight (33, -2, D:2) a parchment of Call Canine Familiar (34, 1, D:2) a +0 dagger (34, 36, D:2) a parchment of Petrify (45, 27, D:2) a +0 chain mail (46, 34, D:2) a frilled lizard corpse (skeletalised by now) (48, 34, D:2) a hobgoblin corpse (skeletalised by now) (50, 33, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (52, 31, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 scimitar (11, -10, D:3) a parchment of Ozocubu's Armour (27, 36, D:3) an adder corpse (skeletalised by now) (28, 19, D:3) a +0 ring mail (33, 14, D:3) a +2 ring mail of fire resistance a +0 club (38, 2, D:3) a frilled lizard corpse (skeletalised by now) (49, -14, D:3) a +0 scale mail (49, -7, D:3) a ball python corpse (skeletalised by now) (54, -19, D:3) a +0 hand axe (57, -20, D:3) a parchment of Sphinx Sisters (60, -6, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Hunal's Armour Shop a +1 ring mail of cold resistance (176 gold) a +0 robe (9 gold) a scarf of shadows (132 gold) an orb of energy (121 gold) a +1 ring mail of fire resistance (176 gold) the +2 chain mail "Bad Kit" {Regen+} (253 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 pair of gloves of fire (236 gold) (10, 23, D:4) a +0 dagger (21, 25, D:4) a +0 dagger of venom a kobold corpse (skeletalised by now) (23, -6, D:4) a +0 dagger (31, 26, D:4) a +0 hand axe (32, 10, D:4) a +0 short sword (36, -11, D:4) a +0 chain mail (39, 9, D:4) a hobgoblin skeleton (42, -3, D:4) 2 potions of moonshine (43, 3, D:4) a +0 war axe a +0 robe (47, -12, D:4) 4 poisoned darts (49, 9, D:4) a +0 whip Level 5 of the Dungeon (6, -9, D:5) a parchment of Vampiric Draining (10, 11, D:5) a +0 flail (13, -4, D:5) a water moccasin corpse (skeletalised by now) a troll corpse (skeletalised by now) (15, 9, D:5) a +0 mace (18, -7, D:5) 2 atropa-tipped darts (23, -20, D:5) a +2 dagger of pain (30, 0, D:5) a quokka skeleton (38, 1, D:5) a +4 short sword of speed (38, 18, D:5) a +0 orcbow a centaur skeleton (43, 25, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (5, 2, D:6) a +0 trident a +0 scale mail a +0 buckler a gnoll skeleton (8, -2, D:6) a +1 heavy scythe a +0 robe (8, -1, D:6) a +0 halberd a +0 club a gnoll skeleton (9, 9, D:6) a +0 flail (10, -3, D:6) a +0 spear (26, -22, D:6) a +1 dire flail of protection a +0 ring mail a +0 halberd the orc skeleton of Blorkula the orcula (27, 22, D:6) a +0 club (29, -2, D:6) a +0 great sword (32, -8, D:6) a +0 whip (39, -3, D:6) a parchment of Kiss of Death (42, -4, D:6) a +0 flail a gnoll skeleton (43, -4, D:6) a +0 spear (44, -24, D:6) a potion of moonshine (45, -14, D:6) a +0 short sword (45, -10, D:6) a +0 plate armour (47, 0, D:6) a +0 spear (48, 13, D:6) a +0 plate armour (53, 7, D:6) 2 potions of moonshine Level 7 of the Dungeon (1, 9, D:7) a +0 whip (20, 12, D:7) a +0 leather armour (21, -26, D:7) a +0 hand axe (21, -10, D:7) a +0 flail (26, -21, D:7) a +0 sling a +0 quarterstaff a +0 ring mail (26, -20, D:7) a +0 club (26, -19, D:7) a +0 dagger a +0 robe (27, -22, D:7) a +2 dagger of electrocution a +0 scale mail (27, -21, D:7) a +0 short sword a +0 plate armour (47, -22, D:7) a +0 flail (49, -14, D:7) a +0 whip a +0 scale mail (50, 4, D:7) a parchment of Gloom Level 8 of the Dungeon [Shop] Ozuxuts's Fire Supplies +0 fire dragon scales (750 gold) a +2 robe of fire resistance (268 gold) a scroll of immolation (60 gold) a +1 scale mail of fire resistance (240 gold) a scroll of immolation (60 gold) an orb of pyromania (390 gold) a +0 short sword of flaming (111 gold) (0, 0, D:8) a +0 shortbow (13, 10, D:8) a -1 dagger of freezing (20, 7, D:8) a +3 mace a +0 robe (20, 14, D:8) a +0 pair of gloves (21, 8, D:8) a +3 flail of freezing a +0 robe (22, -6, D:8) a ring of poison resistance (24, 4, D:8) a +0 falchion a +0 robe (24, 8, D:8) a +2 spear a +0 robe (33, 20, D:8) a +0 dagger (34, 20, D:8) a +0 whip a kobold skeleton (36, -20, D:8) a +0 sling (39, 19, D:8) 2 poisoned darts a +0 dagger a +0 dagger a +0 pair of gloves (39, 20, D:8) 2 poisoned darts a +0 short sword (40, 21, D:8) a +0 dagger (41, 19, D:8) 3 poisoned darts a +0 club a kobold skeleton (41, 20, D:8) a +0 dagger (42, 7, D:8) a spore talisman (44, 4, D:8) a parchment of Metabolic Englaciation (47, 11, D:8) a parchment of Ozocubu's Armour (60, -13, D:8) a +0 club (62, -13, D:8) a +0 spear (63, -13, D:8) a +0 club a +0 robe (64, -13, D:8) a +0 whip (64, -12, D:8) a +0 spear a gnoll skeleton Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (6, 29, D:9) a +0 ring mail (21, 10, D:9) a +0 falchion (22, 8, D:9) a +0 dagger a +0 robe (23, 6, D:9) a +1 hand axe of electrocution (23, 7, D:9) a +0 glaive a +0 chain mail (23, 25, D:9) a +0 long sword (34, -9, D:9) a +0 short sword (37, 18, D:9) a +0 trident 2 poisoned darts a +0 chain mail (38, 17, D:9) a +1 mace of protection a boomerang a +0 leather armour (40, 19, D:9) a +5 hand axe a +0 club (42, 21, D:9) a +0 trident (52, -17, D:9) a +0 club (53, -5, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Niggal {rPois rF- MP+9 Str+4 Stlth+} (3540 gold) [ring of magical power] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. the +3 short sword of the Python {antimagic, rC- Str+3 Stlth+} (3310 gold) rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 hand axe of Elidah {venom, Dex+4} (2400 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 hand axe "Beerph" {flame, rCorr Int-3 Dex+3} (2300 gold) rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the storm talisman "Hiamerok" {*Corrode rF+ rC++ Slay-4} (11790 gold) [storm talisman] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rC++: It greatly protects you from cold. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the granite talisman of the Tormentor {Fly rCorr Dex-5 Slay+2} (8400 gold) [granite talisman] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +1 leather armour of Sokhlomabb {^Drain Fly rC+} (1750 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the +7 spear of Evenfall {venom, rC+ Will- Dex+2} (5260 gold) rC+: It protects you from cold. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet "Lougot" {rElec Will+ Regen+} (4960 gold) [amulet of regeneration] rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. the storm talisman of the Depths {Int+3 Slay+2} (17020 gold) [storm talisman] Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +6 spear of Jopif {spect, rElec Int+7 SInv} (7040 gold) rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Myxteet" {rC+ rN+ Str+3} (4030 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). the conjuration staff "Leujie" {Conj Earth} (3760 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the +1 ring mail of the Tundras {Dex+5} (2650 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +0 robe of Indemnity {Int+3} (1420 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 spear of Destiny {flame, rF+ rC+} (4640 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +0 leather armour of Borch {Rampage rCorr Str+3} (2090 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the +5 mace of the Pit {antimagic, rCorr Int+3 Dex+4} (6130 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +10 dagger of Victory {heavy, rElec Str+3} (7390 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of Maltheism {Fly rF+++ rN+ Str-3 Dex+8} (7460 gold) [ring of positive energy] Fly: It grants you flight. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). (0, 0, D:10) a +0 halberd (1, -3, D:10) a +2 whip of electrocution (2, -5, D:10) a +0 whip (2, -3, D:10) a +0 club (2, -1, D:10) a +0 club (3, -2, D:10) a +0 spear a +0 scale mail (19, -1, D:10) 4 large rocks (38, -14, D:10) a parchment of Blink (42, -26, D:10) a +0 giant club a +0 giant spiked club (42, -23, D:10) a +0 short sword (43, -26, D:10) a +0 giant spiked club a +0 giant spiked club (45, 6, D:10) a curare-tipped dart a +0 short sword (45, 7, D:10) 6 poisoned darts a +0 club (46, 8, D:10) a +0 dagger (58, 12, D:10) a parchment of Volatile Blastmotes (59, -17, D:10) a +0 dagger a +0 robe (60, -14, D:10) a troll corpse (62, -6, D:10) a +0 robe (64, -21, D:10) a +0 dagger (64, -16, D:10) a scroll of vulnerability