Amciq Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (2, 4, D:1) 6 tomahawks (3, 1, D:1) a stone (4, 1, D:1) 2 stones (4, 9, D:1) a +0 chain mail (22, 8, D:1) a +0 leather armour (23, 18, D:1) 22 stones (30, 9, D:1) a +0 ring mail (40, 7, D:1) 26 sling bullets Level 2 of the Dungeon (0, 0, D:2) 15 stones (1, 20, D:2) 21 stones (3, 7, D:2) 29 arrows (10, -3, D:2) 19 arrows (10, -1, D:2) 13 bolts (23, -3, D:2) a +0 dagger (28, 27, D:2) a cursed +0 quarterstaff (29, 17, D:2) a +0 mace a +0 ring mail a +0 club (32, 7, D:2) a stone (33, 8, D:2) a stone (36, 0, D:2) a +0 robe of positive energy (47, 2, D:2) a +0 trident (50, 0, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 25 stones (0, 8, D:3) a +0 club (0, 9, D:3) a +0 club (1, -2, D:3) a +0 club (1, 8, D:3) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger (1, 10, D:3) a +0 dagger (2, 8, D:3) a +0 club (8, -3, D:3) a +0 hunting sling 27 stones (8, -2, D:3) a +0 short sword a stone (9, 11, D:3) a stone (10, -2, D:3) a stone (11, 11, D:3) a +0 hunting sling 10 stones (12, -38, D:3) 16 arrows (12, 6, D:3) a +0 dagger (12, 7, D:3) a +0 hunting sling 18 stones (13, 7, D:3) a +0 dagger (16, -12, D:3) a stone (16, -10, D:3) a stone (17, -15, D:3) a stone (17, -13, D:3) a stone (17, 6, D:3) a stone (18, -17, D:3) 7 stones (21, -8, D:3) a +0 club (37, -4, D:3) 2 tomahawks (47, -7, D:3) a +0 dagger (52, -41, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the cursed +0 mace of the Onslaught {freeze, rPois rC+ MP-9 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. (3, 35, D:4) a +0 scale mail (6, 31, D:4) a +0 flail a +0 leather armour (8, 29, D:4) a +0 war axe (8, 33, D:4) a potion of lignification (9, 25, D:4) a +0 chain mail (14, 7, D:4) a cursed -2 dagger a +0 robe (16, 7, D:4) a +0 dagger a +0 robe (27, 4, D:4) 15 bolts (28, 15, D:4) 24 arrows (28, 16, D:4) a -2 ring of intelligence (31, 2, D:4) 9 sling bullets (31, 14, D:4) a +0 giant club (33, 7, D:4) a +0 giant club (36, 0, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (1, 1, D:5) a +0 whip (4, 15, D:5) a cursed -2 trident a cursed +0 leather armour (4, 16, D:5) a +0 dagger (4, 33, D:5) a +0 hand crossbow (5, 14, D:5) a cursed -2 dagger a +0 robe (6, 2, D:5) 17 stones (7, 38, D:5) a cursed -2 mace (7, 39, D:5) a +0 dagger (8, 38, D:5) a +0 short sword a +0 ring mail (9, 19, D:5) a +0 mace (9, 31, D:5) a +0 dagger (12, 17, D:5) a +0 short sword (12, 28, D:5) a +0 giant spiked club (16, 0, D:5) a +0 club (28, 24, D:5) 17 stones (39, 4, D:5) a +1 vampiric dagger (40, 3, D:5) a +0 hand axe (40, 5, D:5) a +2 flail of protection (41, 4, D:5) 24 arrows (42, 40, D:5) the +3 quarterstaff "Gaofforph" {elec, MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). Level 6 of the Dungeon (0, 0, D:6) a +0 flail a cursed +0 leather armour a +0 falchion a +0 leather armour a +0 short sword a +0 club a +0 dagger a +0 robe (8, 18, D:6) 27 stones (9, 1, D:6) a +0 halberd (11, 11, D:6) a +0 ring mail a cursed +0 club (14, 9, D:6) a +0 spear a +0 club (15, -4, D:6) a +0 robe a +0 dagger of draining (15, -3, D:6) a +0 robe a +0 dagger a +0 short sword a +0 whip of flaming a +0 robe (15, -1, D:6) a +0 leather armour a +0 club (15, 0, D:6) a +0 giant club (16, 5, D:6) a cursed -1 short sword a +0 ring mail a +0 club a +0 flail a +0 leather armour (23, -2, D:6) 10 bolts (27, 8, D:6) 2 arrows a +0 giant club a +0 giant club (29, 8, D:6) 2 arrows (30, 16, D:6) an uncursed staff of conjuration (31, 8, D:6) an arrow (33, 8, D:6) a +0 shortbow 18 arrows Level 7 of the Dungeon (0, 0, D:7) a potion of degeneration (1, 17, D:7) a potion of mutation (7, 3, D:7) 4 stones (14, 13, D:7) a +0 hand axe (20, 5, D:7) 2 stones (21, 5, D:7) a +0 war axe a +0 leather armour (22, 5, D:7) a stone (23, 5, D:7) a stone (26, 0, D:7) 4 large rocks (26, 11, D:7) a +0 club a +0 leather armour a +0 dagger (27, 9, D:7) a stone (27, 11, D:7) a +1 short sword of distortion (27, 13, D:7) a +0 dagger (28, 11, D:7) a +0 short sword (38, -10, D:7) a +0 flail (42, 24, D:7) an arrow (44, 24, D:7) a +0 shortbow 13 arrows Level 8 of the Dungeon [Shop] Fiwkeirph's General Store a royal jelly (30 gold) a lamp of fire (600 gold) 20 stones (30 gold) a meat ration (75 gold) 24 stones (36 gold) a +0 blowgun (37 gold) a scroll of fear (52 gold) a +0 hunting sling (22 gold) a royal jelly (30 gold) 19 stones (28 gold) a +0 whip (37 gold) a +0 plate armour (345 gold) (0, 0, D:8) 10 arrows (2, 1, D:8) a +0 club a +0 ring mail (2, 4, D:8) 12 sling bullets (2, 22, D:8) a +0 falchion a +0 dagger of venom a +0 robe (3, 1, D:8) a +0 short sword a +0 dagger (3, 6, D:8) a +0 club (4, 1, D:8) a +0 dagger a +0 blowgun 11 poisoned needles (8, -12, D:8) a +0 giant spiked club a +0 dire flail (9, 10, D:8) a +0 giant spiked club a +0 giant spiked club (12, -17, D:8) a +0 hand axe a +0 leather armour (14, -4, D:8) a +0 robe (15, -11, D:8) 9 stones (18, -1, D:8) a +0 short sword of speed (19, -1, D:8) a book of Flames (26, -15, D:8) a +0 flail a +0 club (27, -15, D:8) a +0 flail (30, 14, D:8) a +0 falchion (45, 5, D:8) a tomahawk (45, 6, D:8) a +0 dagger a +0 robe (45, 7, D:8) a +0 whip 2 tomahawks (45, 8, D:8) a +0 leather armour (47, -14, D:8) 18 arrows (47, -7, D:8) 22 stones (48, 3, D:8) a +0 halberd (50, 3, D:8) a +0 club Level 9 of the Dungeon [Shop] Julierch's Food Shoppe a royal jelly (20 gold) a fruit (15 gold) a meat ration (50 gold) a fruit (15 gold) a royal jelly (20 gold) 3 fruits (45 gold) a bread ration (50 gold) a meat ration (50 gold) a bread ration (50 gold) a bread ration (50 gold) a meat ration (50 gold) a bread ration (50 gold) a meat ration (50 gold) (0, 0, D:9) a +0 quarterstaff (16, -3, D:9) 15 sling bullets (16, 21, D:9) 22 sling bullets (17, 8, D:9) a +0 club (18, 8, D:9) a +0 battleaxe a cursed +0 chain mail (19, 4, D:9) a +0 quarterstaff (19, 7, D:9) a +3 dagger of chaos a +0 robe (23, -1, D:9) a stone (27, -3, D:9) 19 stones (34, -3, D:9) a +0 club (40, 13, D:9) a cursed +0 war axe a +0 robe (40, 26, D:9) a +0 mace (43, -4, D:9) 16 arrows (43, 13, D:9) a cursed +0 halberd a +0 robe (44, 13, D:9) a cursed +3 flail a +0 robe (45, 23, D:9) a +0 giant spiked club a +0 giant spiked club (48, 23, D:9) a +0 shield (52, 32, D:9) 3 large rocks (52, 35, D:9) a +0 falchion (54, 45, D:9) 5 tomahawks Level 10 of the Dungeon (0, 0, D:10) a +0 whip (4, 29, D:10) a +0 flail (6, -3, D:10) a +0 flail a +0 ring mail a cursed -1 dagger a +0 robe (8, 12, D:10) a +0 scimitar (21, 33, D:10) 5 javelins (21, 35, D:10) 21 bolts (27, 21, D:10) a +0 robe a cursed +0 spear (28, 19, D:10) a +0 robe a +1 hand axe (28, 20, D:10) a +0 robe a +0 morningstar a +0 halberd a +0 robe (29, 21, D:10) a +0 robe a +0 hand axe (29, 27, D:10) a +0 chain mail (37, 6, D:10) 7 tomahawks of returning Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (0, 2, D:11) a +0 battleaxe (0, 28, D:11) a book of Frost (1, 1, D:11) a +0 hand axe a +0 plate armour (1, 3, D:11) a +0 scimitar a +0 battleaxe (1, 23, D:11) a +0 falchion (14, -1, D:11) 19 bolts (28, 17, D:11) a +0 trident (29, 7, D:11) a +0 leather armour (38, 27, D:11) +0 acid dragon scales (41, 44, D:11) a +0 chain mail a +0 trident a +0 leather armour (42, 43, D:11) a +0 mace a +0 chain mail Level 12 of the Dungeon (0, 0, D:12) 3 curare-tipped needles (3, 13, D:12) 21 stones (7, -33, D:12) a +0 whip (7, -32, D:12) a +0 short sword a +0 hand crossbow a +0 dagger 23 bolts a +0 leather armour a +0 whip (8, -32, D:12) a stone a +0 dagger a +0 robe (8, -31, D:12) a stone a bolt (9, -30, D:12) a bolt (10, -29, D:12) a bolt a +0 hand axe a +0 leather armour (11, -28, D:12) 2 bolts a cursed +3 battleaxe a +0 robe a +0 flail a +0 robe (11, -27, D:12) a +0 falchion a +0 robe (11, -25, D:12) 5 scrolls of immolation a cursed +2 halberd a +0 robe (11, -16, D:12) 8 poisoned needles (11, -8, D:12) a +0 flail (11, -5, D:12) a +0 mace (12, 11, D:12) 15 arrows (20, -1, D:12) a +0 leather armour a +0 short sword a +0 ring mail a +0 hand axe (22, -7, D:12) 20 poisoned needles a +0 robe a +0 dagger a +0 plate armour a +0 halberd (22, -1, D:12) a +0 leather armour a +0 short sword (23, -1, D:12) 2 tomahawks (24, -7, D:12) a +0 short sword (24, -4, D:12) a +0 war axe of chopping a cursed +0 flail a +0 leather armour (24, -1, D:12) a tomahawk (25, -1, D:12) 2 tomahawks (26, -2, D:12) a tomahawk a +0 scale mail a cursed -2 club (26, -1, D:12) a +0 chain mail (27, 0, D:12) a +0 club (28, -2, D:12) a tomahawk (28, -1, D:12) a +0 chain mail a +0 halberd (29, -1, D:12) a +0 hand axe (31, -3, D:12) a +0 hand axe (37, 12, D:12) a +0 quarterstaff (43, -12, D:12) a +0 giant club (44, -3, D:12) a +0 robe (unseen) (44, 1, D:12) a +0 flail (44, 5, D:12) a +0 quarterstaff (55, -31, D:12) a +0 quarterstaff (62, -40, D:12) a wand of enslavement (14/24) the Ecumenical Temple Level 1 of the Orcish Mines (6, 7, Orc:1) a +0 chain mail a +0 short sword (12, 6, Orc:1) a +0 dagger (14, 2, Orc:1) a +0 leather armour a +0 club (14, 3, Orc:1) a tomahawk (15, 2, Orc:1) a +0 plate armour 6 tomahawks a +0 scimitar Level 2 of the Orcish Mines [Shop] Caeq's General Store a cursed -3 ring of evasion (34 gold) a potion of lignification (51 gold) a potion of ambrosia (136 gold) a +0 arbalest (76 gold) a meat ration (85 gold) 28 sling bullets (238 gold) a royal jelly (34 gold) 4 needles of sleeping (34 gold) [Shop] Lusu's Antique Weapon Boutique a +2 rapier of venom (403 gold) a +0 scythe of distortion (228 gold) a +2 falchion of freezing (417 gold) a +0 long sword (84 gold) a +0 giant club (40 gold) a +0 flail (84 gold) a +0 scimitar (96 gold) a +0 glaive (156 gold) [Shop] Vemne's Weapon Emporium 21 stones (31 gold) a +1 rapier of speed (285 gold) a +0 morningstar (60 gold) a +2 dagger of holy wrath (234 gold) a +3 morningstar (315 gold) 20 stones (30 gold) a +0 halberd (60 gold) a +0 shortbow (45 gold) the cursed +3 halberd "Vuuz" {venom, rPois Stlth+} (462 gold) It poisons the flesh of those it strikes. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +4 dagger (360 gold) 14 stones (21 gold) a +1 spear of flaming (186 gold) [Shop] Fafem's Antique Armour Shoppe a +0 leather armour (78 gold) a +0 leather armour (78 gold) a +1 plate armour of cold resistance (1365 gold) a +0 leather armour (78 gold) a cursed +0 buckler (58 gold) a +2 robe of magic resistance (690 gold) the +2 ring mail of Zuty {rPois rC+ MR+ Str+2} (1638 gold) It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +1 plate armour of positive energy (1248 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (5635 gold) It affects your intelligence (+3). It protects you against confusion. [Shop] Xitath's Antique Weapon Emporium a +2 hunting sling of flaming (279 gold) a +0 club (19 gold) a +0 dagger (38 gold) a +0 blowgun (47 gold) a +0 scimitar (76 gold) a +0 rapier of speed (266 gold) a +0 triple sword (190 gold) the cursed +1 mace of the Snake Pit {flame, rElec rPois MR-} (406 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +3 broad axe (399 gold) a +0 short sword (57 gold) a +0 quarterstaff (76 gold) the cursed +1 morningstar "Rikawkiu" {speed, rC+} (532 gold) Attacks with this weapon are significantly faster. It protects you from cold. It has a curse placed upon it. (0, 0, Orc:2) a +0 trident (0, 1, Orc:2) a +0 dagger a +0 robe (1, 1, Orc:2) a +0 whip of electrocution (2, 4, Orc:2) a +4 mace of holy wrath (unseen) (7, 4, Orc:2) a +0 mace 3 tomahawks a +0 plate armour (8, 4, Orc:2) a +0 mace a +0 leather armour (10, 3, Orc:2) a tomahawk (10, 8, Orc:2) a +0 war axe a +0 plate armour (11, -19, Orc:2) a tomahawk (11, -18, Orc:2) a +0 dagger a +0 robe a cursed -2 club (11, 3, Orc:2) a tomahawk (11, 7, Orc:2) a +0 dagger a +0 robe (11, 9, Orc:2) a +0 dagger a +0 scale mail (11, 10, Orc:2) a +0 leather armour (12, -20, Orc:2) a tomahawk (12, -18, Orc:2) a +0 club 3 tomahawks a +0 dagger a +0 robe (16, -17, Orc:2) a +0 mace a +0 leather armour (17, -17, Orc:2) a +0 dagger a +0 leather armour (17, -16, Orc:2) a +1 dagger of draining a +0 robe (18, -17, Orc:2) a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 ring mail a +0 mace a +1 chain mail of cold resistance a +0 mace a +0 chain mail (18, -16, Orc:2) a +0 flail a cursed +0 leather armour (18, -6, Orc:2) a +0 leather armour (19, -17, Orc:2) a +0 flail (19, -4, Orc:2) a +0 mace (19, -3, Orc:2) a +0 club (29, -15, Orc:2) a +3 glaive (30, -17, Orc:2) a +0 long sword 2 tomahawks a +0 plate armour a +0 trident a +0 chain mail (30, -16, Orc:2) a +3 ring mail (31, -17, Orc:2) a +2 broad axe of chopping a cursed +0 plate armour (31, -16, Orc:2) a tomahawk a +0 short sword a cursed +0 chain mail (31, -15, Orc:2) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 hand axe (32, -16, Orc:2) 3 tomahawks (34, -15, Orc:2) a tomahawk (35, -15, Orc:2) a +0 dagger a +0 robe (36, -13, Orc:2) a tomahawk (40, -1, Orc:2) a +0 club the +6 war axe of the Ancients {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (40, 3, Orc:2) a +0 mace 5 tomahawks a +0 chain mail a +0 morningstar (40, 4, Orc:2) a +0 dire flail a +0 chain mail (41, 11, Orc:2) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (42, 2, Orc:2) a tomahawk (42, 8, Orc:2) a +0 flail a +0 dagger of draining a +0 robe a +0 short sword a +0 mace a +0 ring mail a +0 flail (42, 9, Orc:2) a +0 war axe a +0 leather armour (42, 10, Orc:2) 8 tomahawks (43, 7, Orc:2) a +0 flail (43, 8, Orc:2) a +0 plate armour a +0 war axe a +0 plate armour a +0 hand axe a +0 great mace a +0 flail a +0 ring mail a +0 scimitar a +0 plate armour (43, 9, Orc:2) a +0 short sword a +0 plate armour (43, 10, Orc:2) a +0 war axe a +0 chain mail a +0 hand axe a +0 chain mail a +0 leather armour (43, 14, Orc:2) a +0 leather armour (43, 15, Orc:2) a +0 dagger a +0 robe (44, 8, Orc:2) a +0 mace a +0 plate armour a +0 short sword (44, 10, Orc:2) a +0 dagger a cursed +0 leather armour (44, 11, Orc:2) a +0 dagger a +0 robe (47, -26, Orc:2) a +0 club a +0 scale mail (47, -5, Orc:2) a +0 club (48, -26, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (48, -17, Orc:2) a +2 flail of protection a +0 scale mail (48, -16, Orc:2) a +0 glaive a +0 chain mail (49, -16, Orc:2) a +0 flail (50, -2, Orc:2) a +0 dagger a +1 robe of magic resistance (62, -12, Orc:2) a +0 hand axe a +0 leather armour (62, -11, Orc:2) a +0 war axe a +0 plate armour (62, -10, Orc:2) a +4 ring mail (63, -12, Orc:2) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (11, -19, Lair:1) a +0 robe (12, -26, Lair:1) 27 stones (19, -1, Lair:1) a +0 robe (28, -4, Lair:1) a +0 war axe (38, 0, Lair:1) a +0 trident a +0 robe (46, 1, Lair:1) 11 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail (0, 6, Lair:2) the +11 falchion "Ytinuapp" {freeze, rElec rF++ MP-9 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. (4, -6, Lair:2) a +0 ring mail (7, -2, Lair:2) a +0 leather armour (27, -38, Lair:2) a +0 scale mail (29, -42, Lair:2) a wand of random effects (21/48) a wand of iceblast (8/15) a wand of acid (11/15) a +0 ring mail (30, -33, Lair:2) 15 arrows (31, -27, Lair:2) a +0 spear (36, -40, Lair:2) 10 stones (38, -21, Lair:2) a +0 leather armour (41, -34, Lair:2) a cursed -3 ring of slaying a +0 war axe of flaming (44, 0, Lair:2) 10 stones (46, -19, Lair:2) a +0 scale mail (52, -10, Lair:2) a +0 quarterstaff (53, -9, Lair:2) a +1 dagger of venom a +0 robe (58, 8, Lair:2) 23 arrows (59, 6, Lair:2) 16 sling bullets Level 3 of the Lair of Beasts (0, 0, Lair:3) 26 sling bullets (2, -31, Lair:3) 2 poisoned needles (5, 3, Lair:3) a +0 blowgun (6, 13, Lair:3) a +0 dagger (9, -6, Lair:3) a +0 leather armour (11, -7, Lair:3) an uncursed ring of teleportation (16, 0, Lair:3) 13 arrows (20, -19, Lair:3) a +0 rapier (24, -5, Lair:3) a +0 flail (25, 6, Lair:3) a +0 scimitar (33, -25, Lair:3) a +0 robe a +4 spear (37, -5, Lair:3) 15 stones (44, -31, Lair:3) a +0 robe (59, 7, Lair:3) a cursed +0 robe (60, 2, Lair:3) a wand of confusion (35/48) Level 4 of the Lair of Beasts (11, 16, Lair:4) 6 needles of sleeping (12, 27, Lair:4) a +0 dagger (unseen) (13, 32, Lair:4) 14 arrows (26, 38, Lair:4) a +0 arbalest Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 cloak (12, -33, Lair:5) 25 arrows (20, -17, Lair:5) a wand of disintegration (13/24) (20, 12, Lair:5) 17 stones (27, -24, Lair:5) a +0 scale mail (27, -7, Lair:5) 19 arrows (36, 12, Lair:5) a +0 quarterstaff (44, -10, Lair:5) a +0 falchion (53, -9, Lair:5) 22 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 hand axe (0, 7, Lair:6) a +0 arbalest (1, -17, Lair:6) a +0 antimagic war axe (1, 3, Lair:6) a wand of clouds (5/9) (4, -10, Lair:6) 22 stones (13, 0, Lair:6) a +0 robe (13, 2, Lair:6) a +1 naga barding of fire resistance (14, 0, Lair:6) 13 bolts (15, 2, Lair:6) a lamp of fire (15, 3, Lair:6) a sack of spiders (17, 17, Lair:6) a +0 chain mail (19, 21, Lair:6) a +2 buckler (32, -22, Lair:6) a +0 long sword (47, -14, Lair:6) a +0 scythe (52, -8, Lair:6) a +2 shortbow of freezing (52, 10, Lair:6) 23 stones Level 1 of the Shoals (0, 0, Shoals:1) 16 poisoned needles (2, 34, Shoals:1) 26 stones (8, 33, Shoals:1) a +0 spear (18, 38, Shoals:1) the amulet "Diezem" {Harm *Drain rElec rF+ Int+3 Slay-6} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (21, 28, Shoals:1) a book of Power (21, 32, Shoals:1) a +1 long sword of electrocution (29, 34, Shoals:1) a +0 shortbow (32, 33, Shoals:1) a scroll of immolation (45, -11, Shoals:1) 10 poisoned needles (48, 17, Shoals:1) a potion of mutation Level 2 of the Shoals (0, 0, Shoals:2) a wand of iceblast (9/15) (10, -2, Shoals:2) a +0 trident (11, -19, Shoals:2) a wand of lightning (7/15) (13, -22, Shoals:2) 16 arrows (16, 9, Shoals:2) 11 bolts (21, 11, Shoals:2) a +0 scale mail (22, -23, Shoals:2) 20 stones (30, -27, Shoals:2) a +0 trident (30, 1, Shoals:2) a +0 chain mail (31, -23, Shoals:2) a +0 hunting sling (31, -20, Shoals:2) a +0 trident (32, 2, Shoals:2) a +0 rapier of venom a +0 robe (33, -20, Shoals:2) 18 sling bullets a +0 hunting sling (34, -21, Shoals:2) a +0 hunting sling 26 sling bullets (36, -26, Shoals:2) a sling bullet (37, -9, Shoals:2) 18 bolts (38, 12, Shoals:2) a stone (40, 10, Shoals:2) a Young Poisoner's Handbook (41, 12, Shoals:2) 24 stones a +0 club a +0 hunting sling of flaming (42, 11, Shoals:2) a stone (42, 12, Shoals:2) a +0 quarterstaff a +0 fustibalus a satyr skeleton (45, -32, Shoals:2) a potion of mutation (46, -33, Shoals:2) a cursed -1 trident the cursed +0 leather armour "Dogagaot" {rElec rF++ MR+} It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (48, -31, Shoals:2) a tomahawk (48, -24, Shoals:2) a +0 hunting sling a +0 quarterstaff 7 stones (49, -30, Shoals:2) 2 tomahawks (49, -23, Shoals:2) a +0 club 2 stones (50, -29, Shoals:2) 2 tomahawks (50, -23, Shoals:2) 3 stones (50, -22, Shoals:2) a stone (51, -28, Shoals:2) a +0 spear 2 tomahawks (51, -14, Shoals:2) a tomahawk (52, -15, Shoals:2) a tomahawk (53, -19, Shoals:2) a stone (53, -16, Shoals:2) a tomahawk (53, 9, Shoals:2) 25 arrows (56, -16, Shoals:2) a +0 trident 2 tomahawks (56, -14, Shoals:2) 8 bolts Level 3 of the Shoals (0, 0, Shoals:3) 10 bolts (2, 6, Shoals:3) a large rock (3, -19, Shoals:3) a sling bullet (3, 8, Shoals:3) a +4 battleaxe of freezing (3, 14, Shoals:3) a book of Changes (3, 15, Shoals:3) 6 needles of confusion (3, 16, Shoals:3) a scroll of identify (4, 15, Shoals:3) a +2 leather armour of poison resistance (5, -2, Shoals:3) 25 stones (5, 5, Shoals:3) 2 large rocks (6, -3, Shoals:3) 25 sling bullets (6, 9, Shoals:3) 2 large rocks (7, -13, Shoals:3) 16 stones a +0 quarterstaff a +0 hunting sling (7, -2, Shoals:3) 31 bolts (7, 3, Shoals:3) a large rock (7, 9, Shoals:3) a large rock (8, -16, Shoals:3) 15 sling bullets a +0 spear a +0 hunting sling (8, -15, Shoals:3) 3 sling bullets 4 stones (8, -14, Shoals:3) 5 sling bullets (8, -9, Shoals:3) a sling bullet (8, 7, Shoals:3) a cyclops corpse (9, -20, Shoals:3) 4 sling bullets (9, -19, Shoals:3) a sling bullet a stone (9, -18, Shoals:3) a sling bullet (9, -13, Shoals:3) 17 stones a +0 quarterstaff a +0 hunting sling a faun skeleton (9, -2, Shoals:3) a +0 hand axe (9, 7, Shoals:3) a large rock (10, -12, Shoals:3) a sling bullet 2 stones (11, -12, Shoals:3) a stone (11, 6, Shoals:3) a large rock (12, -14, Shoals:3) a sling bullet (12, -13, Shoals:3) a sling bullet 2 stones (12, -12, Shoals:3) 4 sling bullets 4 stones