Amidamage Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 8, D:1) 8 stones (13, -27, D:1) 7 stones (19, -5, D:1) a stone (23, -13, D:1) a +0 whip (24, -21, D:1) a +0 short sword 3 stones (24, -19, D:1) 4 poisoned darts (25, -22, D:1) 2 atropa-tipped darts (27, -18, D:1) a +0 sling (29, 12, D:1) a +0 club (34, 1, D:1) a +0 war axe (35, 2, D:1) 6 stones (46, 0, D:1) a +0 short sword (47, 1, D:1) a +0 dagger (50, -24, D:1) a +0 robe (50, 7, D:1) a +0 sling (54, -24, D:1) a +0 buckler Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, -31, D:2) a hobgoblin corpse (skeletalised by now) (16, 8, D:2) the +6 dagger "Irroloeth" {antimagic, rPois Str-5 SInv Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-5). rPois: It protects you from poison. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (20, 3, D:2) a bat corpse (skeletalised by now) (22, -1, D:2) a +0 spear (24, -9, D:2) a +0 hand axe (30, -37, D:2) 8 stones (37, -20, D:2) a +0 dagger