Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup bcrawl-1.42.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /var/dcss/builds/dcss-bcrawl/bin/dcss -name AmonKazuya -rc /var/dcss/gamedata/dcss-bcrawl/rc-files/AmonKazuya.rc -macro /var/dcss/gamedata/dcss-bcrawl/rc-files/AmonKazuya.macro -morgue /var/dcss/gamedata/dcss/morgue/AmonKazuya/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-bcrawl/save/ -webtiles-socket /var/dcss/sockets/AmonKazuya:2025-12-28.14:23:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 40 stack frames. /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x3e) [0x5b36267e34ce]: write_stack_trace(_IO_FILE*, int) /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z13do_crash_dumpv+0x423) [0x5b36267ed7a3]: do_crash_dump() /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5b36267e39aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x755fe9e45330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x755fe9e9eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x755fe9e4527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x755fe9e288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x755fe9e297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x755fe9ea8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab3ec) [0x755fe9eab3ec]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x755fe9eaddae]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa58001) [0x5b3626e71001]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa4f776) [0x5b3626e68776]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa4e5d5) [0x5b3626e675d5]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa4ef22) [0x5b3626e67f22]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa4f4e5) [0x5b3626e684e5]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa56b87) [0x5b3626e6fb87]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa4d46d) [0x5b3626e6646d]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa4c6c3) [0x5b3626e656c3]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa4d624) [0x5b3626e66624]: /var/dcss/builds/dcss-bcrawl/bin/dcss(lua_pcall+0x5c) [0x5b3626e638cc]: /var/dcss/builds/dcss-bcrawl/bin/dcss(_ZN4CLua6callfnEPKcii+0xca) [0x5b36267cc29a]: CLua::callfn(char const*, int, int) /var/dcss/builds/dcss-bcrawl/bin/dcss(_ZN7map_def7run_luaB5cxx11Eb+0x13f) [0x5b3626a6b8cf]: map_def::run_lua[abi:cxx11](bool) /var/dcss/builds/dcss-bcrawl/bin/dcss(+0x67f3e3) [0x5b3626a983e3]: /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z10vault_mainR15vault_placementPK7map_defb+0x75) [0x5b3626aa0295]: vault_main(vault_placement&, map_def const*, bool) /var/dcss/builds/dcss-bcrawl/bin/dcss(+0x47f795) [0x5b3626898795]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0x482c1e) [0x5b362689bc1e]: /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z7builderb+0x2aa) [0x5b362689c15a]: builder(bool) /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z14generate_levelRK8level_id+0xaef) [0x5b36268d41af]: generate_level(level_id const&) /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x47d) [0x5b36268d64ad]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x6d7) [0x5b3626d09997]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0x101) [0x5b3626d0d3b1]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-bcrawl/bin/dcss(_ZN5Delay6handleEv+0x46) [0x5b36268083d6]: Delay::handle() /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z12handle_delayv+0x39) [0x5b3626807c49]: handle_delay() /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa2b307) [0x5b3626e44307]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa2b9ed) [0x5b3626e449ed]: /var/dcss/builds/dcss-bcrawl/bin/dcss(main+0x16b) [0x5b3626733efb]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x755fe9e2a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x755fe9e2a28b]: /var/dcss/builds/dcss-bcrawl/bin/dcss(_start+0x25) [0x5b3626734865]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="HEAD" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Currently generating level. Vault being placed: layout_cave_pods Level build method = , level layout type = , absdepth0 = 11 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a death yak (almost dead, poisoned, chance to defeat MR: 41%) The death yak writhes in agony. You kill the death yak! Kikubaaqudgha accepts your kill. The death yak turns into a zombie! The death yak gores your eight-headed hydra zombie! Your eight-headed hydra zombie barely misses the death yak. x2 Your eight-headed hydra zombie bites the death yak. x2 Your eight-headed hydra zombie barely misses the death yak. Your eight-headed hydra zombie bites the death yak but does no damage. Your eight-headed hydra zombie bites the death yak. x2 Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f - death yak Aim: a death yak (almost dead) You reach to attack! You barely miss the death yak. The death yak is almost dead. The death yak gores your death yak zombie! Your eight-headed hydra zombie bites the yak! Your eight-headed hydra zombie bites the yak. Your eight-headed hydra zombie bites the yak but does no damage. Your eight-headed hydra zombie bites the yak! The yak dies! Kikubaaqudgha accepts your kill. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - death yak Aim: a death yak (almost dead) You reach to attack! You hit the death yak. The death yak is poisoned. The death yak is almost dead. The death yak gores your death yak zombie!! Your death yak zombie gores the death yak!! The death yak dies! Kikubaaqudgha accepts your kill. Something gores your torpor snail zombie! Your torpor snail zombie is destroyed! Something gores your death yak zombie but does no damage. The death yak gores your death yak zombie! Your death yak zombie gores the death yak!! The yak gores your death yak zombie! The death yak gores your death yak zombie! Your death yak zombie gores the yak. The yak gores your death yak zombie. The death yak gores your death yak zombie! The yak gores your death yak zombie. The yak snorts and paws the ground. Something gores your death yak zombie. The death yak gores your death yak zombie! Your death yak zombie gores the yak but does no damage. The yak gores your death yak zombie but does no damage. Something gores your death yak zombie. The death yak gores your death yak zombie. Your death yak zombie gores the death yak! The yak gores your death yak zombie. Something gores your death yak zombie. Your death yak zombie is destroyed! Your goliath frog zombie hits the death yak! A yak comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f - death yak Aim: a death yak (heavily wounded) You could not reach far enough! The death yak gores your goliath frog zombie but does no damage. Your eight-headed hydra zombie bites the death yak. Your eight-headed hydra zombie closely misses the death yak. Your eight-headed hydra zombie bites the death yak but does no damage. x2 Your eight-headed hydra zombie bites the death yak! Your eight-headed hydra zombie bites the death yak but does no damage. Your eight-headed hydra zombie bites the death yak. Your eight-headed hydra zombie bites the death yak but does no damage. Your goliath frog zombie hits the death yak! Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - death yak Aim: a death yak (almost dead) You reach to attack! You hit the death yak. The death yak is almost dead. The death yak gores your goliath frog zombie! Your eight-headed hydra zombie barely misses the death yak. Your eight-headed hydra zombie bites the death yak but does no damage. Your eight-headed hydra zombie bites the death yak. x2 Your eight-headed hydra zombie bites the death yak but does no damage. x4 You hit the yak. The yak is poisoned. The yak is lightly wounded. The death yak gores your eight-headed hydra zombie. Your goliath frog zombie hits the yak. Your eight-headed hydra zombie bites the death yak but does no damage. Your eight-headed hydra zombie bites the death yak. Your eight-headed hydra zombie bites the death yak but does no damage. x2 Your eight-headed hydra zombie bites the death yak. The death yak dies! Kikubaaqudgha accepts your kill. The yak gores you but does no damage. You feel your strength returning. Your Spellcasting skill increases to level 16! Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are walking! The yak gores your eight-headed hydra zombie! Your goliath frog zombie hits the yak! The yak gores your goliath frog zombie! Your eight-headed hydra zombie bites the yak! x2 The yak dies! Kikubaaqudgha accepts your kill. Your Armour skill increases to level 11! Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line The yak writhes in agony. Your goliath frog zombie hits the yak!! The yak gores your goliath frog zombie but does no damage. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line The yak writhes in agony. The yak gores you but does no damage. Your eight-headed hydra zombie bites the yak but does no damage. Your eight-headed hydra zombie bites the yak. x3 Your eight-headed hydra zombie bites the yak! The yak dies! Kikubaaqudgha accepts your kill. Your death yak zombie barely misses the yak. The yak gores your goliath frog zombie! Your goliath frog zombie hits the yak! Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f - yak Aim: a yak (almost dead) You could not reach far enough! Your eight-headed hydra zombie bites the yak! The yak dies! Kikubaaqudgha accepts your kill. Your death yak zombie gores the yak. The yak gores your yak zombie. Something gores your yak zombie. The yak gores your death yak zombie! Your death yak zombie gores the yak. The yak gores your yak zombie but does no damage. Your yak zombie gores the yak! Something gores your yak zombie. The yak gores your yak zombie but does no damage. The yak gores your death yak zombie. Your death yak zombie gores the yak! Your yak zombie gores the yak. The yak gores your yak zombie. Your death yak zombie gores the yak! The yak dies! Kikubaaqudgha accepts your kill. Something gores your yak zombie. The yak gores your yak zombie. Something barely misses your yak zombie. Your yak zombie gores the yak! The yak gores your yak zombie. Your yak zombie barely misses the yak. The yak gores your yak zombie but does no damage. Something gores your yak zombie! The yak gores your yak zombie but does no damage. Your yak zombie gores the yak. The yak gores your yak zombie! Something gores your yak zombie! Your yak zombie is destroyed! The yak gores your eight-headed hydra zombie! Something gores your eight-headed hydra zombie. Your eight-headed hydra zombie bites the yak. Your eight-headed hydra zombie bites the yak but does no damage. Your eight-headed hydra zombie barely misses the yak. Your eight-headed hydra zombie bites the yak. Your eight-headed hydra zombie bites the yak but does no damage. x2 Your eight-headed hydra zombie barely misses the yak. Your eight-headed hydra zombie bites the yak! The yak gores your eight-headed hydra zombie. The yak gores your eight-headed hydra zombie! Your eight-headed hydra zombie bites the yak! The yak dies! Kikubaaqudgha accepts your kill. You swap places. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f - yak Aim: a yak (lightly wounded) You reach to attack! You hit the yak. The yak is poisoned. The yak is moderately wounded. The yak gores your eight-headed hydra zombie! Your eight-headed hydra zombie is destroyed! Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (moderately wounded, poisoned) You could not reach far enough! The yak gores your death yak zombie! Your death yak zombie barely misses the yak. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (moderately wounded, poisoned) You reach to attack! You hit the yak but do no damage. The yak looks more poisoned. The yak is moderately wounded. The yak gores your death yak zombie! Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (moderately wounded, poisoned) You could not reach far enough! The yak gores your death yak zombie! Your death yak zombie gores the yak but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (heavily wounded, poisoned) You could not reach far enough! The yak gores your death yak zombie. Your death yak zombie gores the yak! Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (severely wounded, poisoned) You could not reach far enough! The yak gores your death yak zombie. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (severely wounded, poisoned) You could not reach far enough! The yak gores your death yak zombie! Your death yak zombie closely misses the yak. Something bites your death yak zombie. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (severely wounded, poisoned) You reach to attack! You barely miss the yak. The yak is severely wounded. The yak gores your death yak zombie. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (severely wounded, poisoned) You reach to attack! You hit the yak but do no damage. The yak looks more poisoned. The yak is severely wounded. The yak gores your death yak zombie. Something bites your death yak zombie but does no damage. Your death yak zombie barely misses the yak. Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - yak Aim: a yak (almost dead, poisoned) You could not reach far enough! The yak gores your death yak zombie! Something bites your death yak zombie. Your death yak zombie gores the yak! The yak dies! Kikubaaqudgha accepts your kill. You start resting. Your goliath frog zombie is no longer moving slowly. Something bites your death yak zombie. You swap places. A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. You swap places. Your death yak zombie gores the torpor snail. The torpor snail bites you. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (lightly wounded) The torpor snail is heavily wounded. You feel life coursing into your body. Your death yak zombie gores the torpor snail! The torpor snail bites you. You hit the torpor snail but do no damage. The torpor snail is poisoned. The torpor snail is severely wounded. Your death yak zombie gores the torpor snail! The torpor snail bites you. Your goliath frog zombie hits the torpor snail. You hit the torpor snail. You kill the torpor snail! Kikubaaqudgha accepts your kill. You feel yourself speed up. Your death yak zombie is no longer moving slowly. Your goliath frog zombie is no longer moving slowly. You start resting. HP restored. Magic restored. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are walking! You swap places. You swap places. A crocodile comes into view. Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The crocodile puts on a burst of speed! Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line The crocodile writhes in agony. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line The crocodile writhes in agony. You swap places. The crocodile bites your goliath frog zombie but does no damage. Your goliath frog zombie hits the crocodile! The crocodile bites your goliath frog zombie! Your goliath frog zombie is dragged by the crocodile! Your goliath frog zombie barely misses the crocodile. The crocodile bites your goliath frog zombie but does no damage. The crocodile bites your goliath frog zombie but does no damage. Your goliath frog zombie hits the crocodile! The crocodile dies! Kikubaaqudgha accepts your kill. You swap places. Your goliath frog zombie crumbles into dust! Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are walking! You swap places. You are feeling very hungry. The sphinx is too close now for your liking. The sphinx shouts! Your death yak zombie crumbles into dust! You swap places. Kikubaaqudgha delivers you corpses! The sphinx casts a spell. Your yak zombie seems to slow down. Your crocodile zombie bites the bush! Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are flying and slithering! Your yak zombie barely misses the sphinx. You swap places. The sphinx hits your yak zombie. The sphinx hits your yak zombie! x2; Your crocodile zombie bites the bush. Your black mamba zombie bites the bush but does no damage. You swap places. Something bites the bush but does no damage. The sphinx hits your yak zombie. x3; Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush. Your wyvern zombie bites the bush but does no damage. Your crocodile zombie bites the bush. Your yak zombie gores the sphinx but does no damage. Something bites the bush! The sphinx hits your yak zombie. The sphinx hits your yak zombie! The sphinx hits your yak zombie but does no damage. Your wyvern zombie bites the bush! Something bites the bush! Your torpor snail zombie bites the bush but does no damage. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush. Your crocodile zombie bites the bush but does no damage. Something bites the bush but does no damage. Your wyvern zombie bites the bush but does no damage. The sphinx hits your yak zombie. x3 Something bites the bush but does no damage. Your yak zombie barely misses the sphinx. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your wyvern zombie bites the bush! The sphinx hits your yak zombie!! Your yak zombie is destroyed! Something bites the bush! Your torpor snail zombie bites the bush. The sphinx barely misses your crocodile zombie. The sphinx hits your crocodile zombie. The sphinx hits your crocodile zombie! Something bites the bush but does no damage. Your crocodile zombie bites the sphinx! Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your wyvern zombie bites the bush! Something bites the bush! The sphinx hits your crocodile zombie!! The sphinx hits your crocodile zombie but does no damage. x2 Something bites the bush but does no damage. Your wyvern zombie bites the bush but does no damage. Your crocodile zombie bites the sphinx. Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your torpor snail zombie bites the bush. The sphinx hits your crocodile zombie! Your crocodile zombie is destroyed! Your black mamba zombie bites the bush but does no damage. Your black mamba zombie bites the bush. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush! Your hippogriff zombie claws the bush but does no damage. The sphinx hits your wyvern zombie. The sphinx hits your wyvern zombie! The sphinx hits your wyvern zombie. Your wyvern zombie bites the sphinx but does no damage. Your black mamba zombie bites the bush but does no damage. Your wyvern zombie bites the sphinx but does no damage. Your torpor snail zombie bites the bush. The sphinx hits your wyvern zombie. x2; The sphinx hits your wyvern zombie! Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f - sphinx Aim: a sphinx (lightly wounded) You could not reach far enough! Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your wyvern zombie bites the sphinx! The sphinx hits your wyvern zombie. x2 The sphinx hits your wyvern zombie! Your wyvern zombie is destroyed! Your black mamba zombie bites the bush. Your black mamba zombie bites the bush! Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush. Your torpor snail zombie bites the bush!! The sphinx casts a spell. You resist with significant effort. Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (moderately wounded) Okay, then. You hit the sphinx. The sphinx is moderately wounded. Your black mamba zombie bites the bush! x2 The sphinx hits you but does no damage. x2; The sphinx barely misses you. Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush but does no damage. You hit the sphinx. The sphinx is moderately wounded. Your black mamba zombie bites the bush but does no damage. The sphinx hits you! The sphinx hits you but does no damage. x2 Your torpor snail zombie bites the bush! Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush. Your black mamba zombie bites the bush. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (moderately wounded) The sphinx is heavily wounded. You feel life coursing into your body. The foreign life energy weakens you! You feel weakened. Your black mamba zombie bites the bush but does no damage. The sphinx casts a spell. Something smites you! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (heavily wounded) The sphinx is severely wounded. You feel life coursing into your body. Your black mamba zombie bites the bush! The sphinx casts a spell. You resist with significant effort. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush but does no damage. Your torpor snail zombie bites the bush but does no damage. Your black mamba zombie bites the bush but does no damage. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (severely wounded, chance to defeat MR: 75%) The sphinx writhes in agony. Your black mamba zombie bites the bush but does no damage. The sphinx mumbles some strange words. The sphinx is healed somewhat. Your hippogriff zombie bites the bush! Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (severely wounded, chance to defeat MR: 75%) The sphinx writhes in agony! Your black mamba zombie bites the bush! The sphinx misses you. The sphinx barely misses you. The sphinx hits you. Your black mamba zombie bites the bush. Your torpor snail zombie bites the bush but does no damage. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sphinx Aim: a sphinx (severely wounded) You kill the sphinx! Kikubaaqudgha accepts your kill. You feel life coursing into your body. The foreign life energy weakens you! You feel weakened. Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush but does no damage. Your black mamba zombie bites the bush but does no damage. You feel your strength returning. Your Polearms skill increases to level 2! Your black mamba zombie bites the bush but does no damage. Your torpor snail zombie bites the bush! Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your black mamba zombie bites the bush! Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites the bush! Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your torpor snail zombie bites the bush but does no damage. Your black mamba zombie bites the bush but does no damage. x2 Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush. Your black mamba zombie bites the bush but does no damage. Your torpor snail zombie bites the bush! Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush but does no damage. Your black mamba zombie bites the bush but does no damage. Your black mamba zombie bites the bush. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your torpor snail zombie bites the bush! Your black mamba zombie bites the bush. Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites something but does no damage. Your hippogriff zombie pecks something but does no damage. Your hippogriff zombie claws something. Your black mamba zombie bites the bush! Your torpor snail zombie bites the bush. Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites something but does no damage. Your hippogriff zombie pecks something but does no damage. Your hippogriff zombie claws something but does no damage. Your black mamba zombie bites the bush! Your black mamba zombie bites the bush. Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush but does no damage. Your black mamba zombie bites the bush but does no damage. Your torpor snail zombie bites the bush!! Your black mamba zombie bites the bush! Your hippogriff zombie bites the bush. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your black mamba zombie bites the bush. x2 Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush but does no damage. Your torpor snail zombie bites the bush but does no damage. Your black mamba zombie bites the bush but does no damage. x2 Your hippogriff zombie bites something but does no damage. Your hippogriff zombie pecks something but does no damage. Your hippogriff zombie claws something but does no damage. Your black mamba zombie bites the bush but does no damage. Your torpor snail zombie bites the bush! Your black mamba zombie bites the bush but does no damage. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush. Your hippogriff zombie claws the bush. Your black mamba zombie bites the bush. Your black mamba zombie bites the bush. Your hippogriff zombie bites the bush but does no damage. Your hippogriff zombie pecks the bush but does no damage. Your hippogriff zombie claws the bush. Your torpor snail zombie bites the bush!! The bush is destroyed! Your black mamba zombie bites the bush but does no damage. x2 Your black mamba zombie bites the bush but does no damage. Your torpor snail zombie bites the bush but does no damage. Your black mamba zombie bites the bush. Your black mamba zombie bites the bush but does no damage. Your black mamba zombie bites the bush but does no damage. Your black mamba zombie bites the bush. Your black mamba zombie bites the bush but does no damage. Your black mamba zombie bites the bush. Your black mamba zombie bites the bush but does no damage. Your black mamba zombie bites the bush but does no damage. You are near starving! You eat one of the 8 rations {!d}. That ration really hit the spot! You pick up a book of Cantrips and begin reading... You add the spells Corona, Sandblast, Infusion and Slow to your library. The teleport trap disappears. Your black mamba zombie disappears! You reach down and open the door. There is an open door here. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. You swap places. Your black mamba zombie crumbles into dust! O - a throwing net {=f} Done exploring. You see here a dyed leather armour. Y - a dyed leather armour You start removing your armour. You continue taking off the +5 ring mail of Reh Hamarph {Int+3}. x4 You finish taking off the +5 ring mail of Reh Hamarph {Int+3}. You start putting on your armour. You continue putting on your dyed leather armour. x5 You finish putting on your +3 leather armour. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue taking off your +3 leather armour. x4 You finish taking off your +3 leather armour. You start putting on your armour. You continue putting on your +0 acid dragon scales. x5 You finish putting on your +0 acid dragon scales. You start removing your armour. You continue taking off your +0 acid dragon scales. x4 You finish taking off your +0 acid dragon scales. You start putting on your armour. You continue putting on the +5 ring mail of Reh Hamarph {Int+3}. x5 You finish putting on the +5 ring mail of Reh Hamarph {Int+3}. You feel clever. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading down here. You fly downwards. A rune on the stairs sparks and fizzles. There is a stone staircase leading up here. As you open the door, it creaks loudly! There is an open door here. i - a scroll of identify; Z - a +2 robe of cold resistance You drop a +0 leather armour. You reach down and open the door. There is an open door here. Found an escape hatch in the floor. W - a wand of flame (33) (gained 20 charges) Found a stone staircase leading up. d - 4 scrolls of teleportation (gained 1) Found an escape hatch in the ceiling. Found a stone staircase leading down. There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. You now have 610 gold pieces (gained 17). Found a stone staircase leading up. A wolf comes into view. The wolf howls! You hear a howl! A wolf comes into view. x2 Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (chance to defeat MR: 95%) The wolf writhes in agony. The wolf howls! A wolf comes into view. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (moderately wounded, chance to defeat MR: 95%) The wolf writhes in agony! The wolf howls! Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (severely wounded, chance to defeat MR: 95%) The wolf writhes in agony! You kill the wolf! Kikubaaqudgha accepts your kill. The wolf turns into a zombie! A water moccasin comes into view. The wolf bites your wolf zombie! There are no items here. There are no items here. There are no items here. The wolf barely misses your wolf zombie. Your wolf zombie barely misses the wolf. The wolf bites your wolf zombie! Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (chance to defeat MR: 95%) The wolf writhes in agony. Your wolf zombie bites the wolf but does no damage. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf, p - wolf Aim: a wolf (chance to defeat MR: 95%) The wolf writhes in agony! Your wolf zombie closely misses the wolf. The wolf bites your wolf zombie. Your wolf zombie bites the wolf. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - wolf Aim: a water moccasin (chance to defeat MR: 95%) The wolf writhes in agony. The wolf bites the bush! The wolf bites your wolf zombie! Your wolf zombie barely misses the wolf. The wolf bites your wolf zombie. The wolf barely misses your wolf zombie. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (almost dead, chance to defeat MR: 95%) The wolf writhes in agony. Your wolf zombie misses the wolf. The wolf bites your wolf zombie but does no damage. The wolf closely misses your wolf zombie. Your wolf zombie barely misses the wolf. The wolf bites your wolf zombie. Your wolf zombie is destroyed! Evoke which item? (* to show all) (? for menu, Esc to quit) Attack whom? Press: ? - help, Dir - move target cursor, f/p - wolf Aim: a wolf (almost dead) You reach to attack! You hit the wolf. You kill the wolf! Kikubaaqudgha accepts your kill. You hit the wolf. The wolf is poisoned. The wolf is moderately wounded. The wolf bites you but does no damage. The wolf bites you. You closely miss the wolf. The wolf is moderately wounded. The wolf misses you. The water moccasin bites the bush but does no damage. You closely miss the wolf. The wolf is moderately wounded. The wolf bites you. The water moccasin bites the bush but does no damage. The wolf bites you but does no damage. The water moccasin bites the bush. You closely miss the wolf. The wolf is moderately wounded. The wolf bites you. The water moccasin bites the bush but does no damage. The wolf bites you. You hit the wolf. The wolf looks more poisoned. The wolf is severely wounded. The water moccasin bites the bush. The wolf misses you. You miss the wolf. The wolf is almost dead. The wolf bites you but does no damage. The water moccasin bites the bush but does no damage. The wolf bites you but does no damage. The water moccasin bites the bush. You hit the wolf. You kill the wolf! Kikubaaqudgha accepts your kill. The wolf bites you. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf You kill the wolf! Kikubaaqudgha accepts your kill. You feel life coursing into your body. The water moccasin barely misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (chance to defeat MR: 95%) The water moccasin writhes in agony! The water moccasin bites you but does no damage. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, chance to defeat MR: 95%) The water moccasin writhes in agony! The water moccasin barely misses you. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, chance to defeat MR: 95%) The water moccasin writhes in agony! The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to defeat MR: 95%) The water moccasin writhes in agony. You are feeling hungry. You feel sick. The water moccasin bites you but does no damage. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to defeat MR: 95%) The water moccasin writhes in agony! You kill the water moccasin! Kikubaaqudgha accepts your kill. The water moccasin turns into a zombie! You feel sick. You start resting. You feel sick. x12 Magic restored. You feel sick. x5 You are no longer poisoned. You start resting. HP restored. You swap places. You see here a wolf corpse. You see here a wolf corpse. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are walking! Magic restored. Your wolf zombie bites the bush but does no damage. There is a stone staircase leading up here. Your wolf zombie bites the bush. Your wolf zombie bites the bush but does no damage. The teleport trap disappears. Your wolf zombie disappears! You reach down and open the door. A water moccasin comes into view. There is an open door here. Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (resting, chance to defeat MR: 95%) The water moccasin writhes in agony. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, chance to defeat MR: 95%) The water moccasin writhes in agony. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, chance to defeat MR: 95%) The water moccasin writhes in agony! Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to defeat MR: 95%) The water moccasin writhes in agony. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to defeat MR: 95%) The water moccasin writhes in agony! You kill the water moccasin! Kikubaaqudgha accepts your kill. The water moccasin turns into a zombie! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. x - 3 potions of might (gained 1) You reach down and open the door. There is an open door here. Your water moccasin zombie bites the plant but does no damage. Your wolf zombie bites the plant! You swap places. You swap places. You swap places. You reach down and open the door. There is an open door here. Your wolf zombie bites the plant! Your wolf zombie bites the plant but does no damage. You now have 625 gold pieces (gained 15). You reach down and open the door. There is an open door here. You swap places. z - 5 potions of flight (gained 1) You now have 641 gold pieces (gained 16). You swap places. i - 2 scrolls of identify (gained 1) A black mamba comes into view. You see here 32 gold pieces. You now have 673 gold pieces (gained 32). The black mamba hisses angrily. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (chance to defeat MR: 95%) The black mamba writhes in agony. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotize (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (lightly wounded, chance to defeat MR: 95%) The black mamba writhes in agony! The black mamba bites you. You are poisoned. The black mamba poisons you! The black mamba bites you. You are more poisoned. The black mamba poisons you! Your wolf zombie bites the black mamba. Casting: Necrotize (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (heavily wounded) You kill the black mamba! Kikubaaqudgha accepts your kill. You feel life coursing into your body. You feel very sick. You feel your strength returning. You start resting. You feel very sick. x4 You feel sick. x2 Magic restored. You feel very sick. You feel sick. Your water moccasin zombie crumbles into dust! Your wolf zombie crumbles into dust! You feel sick. x16 Your wolf zombie crumbles into dust! You feel sick. x8 You are no longer poisoned. You start resting. Your water moccasin zombie crumbles into dust! You are feeling very hungry. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are slithering! HP restored. Magic restored. G - 3 potions of lignification (gained 2) You swap places. You see here 86 arrows. A water moccasin and a wyvern come into view. The wyvern hisses angrily. The water moccasin hisses angrily. Kikubaaqudgha delivers you corpses! Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are walking and flying! You swap places. Your hippogriff zombie bites the water moccasin. Your hippogriff zombie pecks the water moccasin. Your hippogriff zombie claws the water moccasin. The water moccasin bites your black mamba zombie. Your black mamba zombie closely misses the water moccasin. You hit the wyvern but do no damage. The wyvern is poisoned. The water moccasin barely misses your black mamba zombie. Your black mamba zombie barely misses the water moccasin. The wyvern bites you. Your hippogriff zombie bites the water moccasin. Your hippogriff zombie barely misses the water moccasin. Your hippogriff zombie claws the water moccasin. You hit the wyvern but do no damage. The wyvern looks more poisoned. The wyvern is lightly wounded. Your black mamba zombie bites the water moccasin! The water moccasin dies! Kikubaaqudgha accepts your kill. The wyvern bites you. Your black mamba zombie barely misses the wyvern. Your hippogriff zombie barely misses the wyvern. x2 Your hippogriff zombie closely misses the wyvern. Your porcupine zombie closely misses the wyvern. The wyvern closely misses you. Casting: Animate Dead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (lightly wounded, poisoned) You kill the wyvern! Kikubaaqudgha accepts your kill. You feel life coursing into your body. You swap places. You swap places. You swap places. Found a stone staircase leading down. There is a stone staircase leading down here. An oklob plant comes into view. Marking area around an oklob plant as unsafe for travelling. You swap places. You swap places. You swap places. Your porcupine zombie bites the fungus. Your black mamba zombie bites the fungus. Your porcupine zombie bites the fungus. Your black mamba zombie bites the fungus! Something bites the fungus! Your black mamba zombie bites the fungus. Your porcupine zombie bites the fungus. You are near starving! You eat one of the 7 rations {!d}. That ration really hit the spot! There is an open door here. You swap places. You swap places. You swap places. You swap places. There is an open door here. There is a stone staircase leading up here. Your black mamba zombie crumbles into dust! Your porcupine zombie crumbles into dust! There is an open door here. You see here a +0 leather armour. There is an open door here. You swap places. There is an open door here. There is an escape hatch in the ceiling here. Found a stone staircase leading down. There is a stone staircase leading down here. You fly downwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: bcrawl-1.42.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [AmonKazuya] Species: Avariel Job: Necromancer HP: 65/65; mods: 0/0 MP: 35/35; mod: 0 Stats: 11 (11) 30 (30) 13 (13) Position: (0, 0) , god: Kikubaaqudgha (3), turn_is_over: 0, banished: 0 Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 1 | 1 | 97 | 38/119 Short Blades | X | 1 | 0 | 0 | 0 | 0/42 Long Blades | X | 1 | 0 | 0 | 0 | 0/42 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 1 | 78 | 8/142 Polearms | X | 1 | 0 | 2 | 190 | 12/178 Staves | X | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/35 Crossbows | | 1 | 0 | 0 | 0 | 0/42 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 2 | 19 | 11 | 3037 | 136/630 Dodging | X | 1 | 4 | 3 | 317 | 65/168 Stealth | X | 1 | 0 | 3 | 412 | 160/168 Shields | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 40 | 16 | 6055 | 257/884 Conjurations | X | 1 | 0 | 1 | 43 | 14/60 Hexes | | 1 | 0 | 0 | 0 | 0/35 Charms | | 1 | 0 | 0 | 0 | 0/35 Summonings | X | 1 | 0 | 3 | 323 | 111/141 Necromancy | X | 1 | 36 | 14 | 5820 | 775/883 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/29 Earth Magic | | 1 | 0 | 0 | 0 | 0/84 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 1760 #13: 1087 #22: 1 #23: 11405 #24: 2144272693 #27: 47635 #49: 1778 #59: 1 Mutations: able to fly: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #21: +3 spear of venom eq slot #1, inv slot #18: +2 cloak eq slot #2, inv slot #46: +2 hat eq slot #3, inv slot #37: +2 pair of gloves eq slot #6, inv slot #16: +5 ring mail of Reh Hamarph {Int+3} eq slot #7, inv slot #12: +5 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ clua stack: dlua stack: zonify.lua, function walk, line 57 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function walk, line 54 zonify.lua, function (null), line 22 (tail call), function , line -1 zonify.lua, function map_fill_zones, line 169 [string "dlmain"], function (null), line 28 dungeon.lua, function (null), line 255 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>