Anathematize Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a +0 club (4, 16, D:1) 29 arrows (8, 8, D:1) a +0 dagger (9, 27, D:1) 17 arrows (11, 35, D:1) a +0 short sword (14, -2, D:1) a +0 leather armour (24, 15, D:1) a +0 dagger Level 2 of the Dungeon (5, 0, D:2) a hand axe (12, 2, D:2) a +0 hand axe (14, 18, D:2) a book of Air (16, 4, D:2) a +0 club (22, 7, D:2) a dagger (22, 15, D:2) 22 bolts (27, -10, D:2) a +0 short sword (34, -5, D:2) a +0 spear (37, -10, D:2) a +0 leather armour a +0 dagger (39, -10, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, -10, D:3) a +0 short sword (18, -4, D:3) a falchion (22, -7, D:3) a club (26, -10, D:3) 17 arrows (27, -22, D:3) a +0 short sword (36, -17, D:3) a +0 giant club (39, -29, D:3) a +0 hand axe (39, -4, D:3) a +0 club (54, -8, D:3) 6 large rocks Level 4 of the Dungeon (0, 0, D:4) a stone (1, 12, D:4) the +8 war axe of the Leaping Seer {elec, rF+ rC+ Will-} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rC: It protects you from cold. Will: It decreases your willpower. (14, 26, D:4) a +0 hand axe (14, 27, D:4) a +2 whip of flaming (17, 29, D:4) a +0 dagger a +0 leather armour (18, 28, D:4) a +0 club a +0 leather armour (26, 11, D:4) a +0 dagger (27, 9, D:4) a +0 mace (32, 14, D:4) a rapier (34, -13, D:4) 16 arrows (39, -9, D:4) a +0 club (39, 10, D:4) a +0 leather armour a +0 hand axe (42, -2, D:4) a +0 war axe (50, 11, D:4) a leather armour Level 5 of the Dungeon (0, 0, D:5) 22 sling bullets (8, -4, D:5) a +0 dagger the Ecumenical Temple