ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500) Version: Dungeon Crawl Stone Soup 0.01-2168-g1aba9f8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1683910392008400857, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss -name Anathematize -rc /var/dcss/gamedata/dcss-bcadrencrawl/rc-files/Anathematize.rc -macro /var/dcss/gamedata/dcss-bcadrencrawl/rc-files/Anathematize.macro -morgue /var/dcss/gamedata/dcss/morgue/Anathematize/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-bcadrencrawl/save/ -webtiles-socket /tmp/dcss-sockets/Anathematize:2020-07-06.11:32:42.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x72ed78]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z13do_crash_dumpv+0x3c7) [0x736a67]: do_crash_dump() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x72f1e0]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f4dd01c24b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f4dd0568269]: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0x736229] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0x736536] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z16mons_attack_specRK7monsterib+0x82f) [0xab521f]: mons_attack_spec(monster const&, int, bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZNK7monster22has_hydra_multi_attackEi+0x3b) [0xabde2b]: monster::has_hydra_multi_attack(int) const /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZNK7monster22has_hydra_multi_attackEi+0x1f) [0xabde0f]: monster::has_hydra_multi_attack(int) const /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack18attack_chops_headsEii+0x3a) [0x9ce2ea]: melee_attack::attack_chops_heads(int, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack21consider_decapitationEii+0x46) [0x9ceac6]: melee_attack::consider_decapitation(int, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack19mons_attack_effectsEv+0x88) [0x9d38d8]: melee_attack::mons_attack_effects() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN6attack20handle_phase_damagedEv+0xac) [0x6ce82c]: attack::handle_phase_damaged() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack20handle_phase_damagedEv+0x58) [0x9cd838]: melee_attack::handle_phase_damaged() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack16handle_phase_hitEv+0xd6) [0x9d4316]: melee_attack::handle_phase_hit() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_ZN12melee_attack6attackEv+0x363) [0x9dbe83]: melee_attack::attack() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z11fight_meleeP5actorS0_Pbb19wu_jian_attack_typei+0x25c) [0x8012fc]: fight_melee(actor*, actor*, bool*, bool, wu_jian_attack_type, int) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xa05077] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z19handle_monster_moveP7monster+0xfdc) [0xa0755c]: handle_monster_move(monster*) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z15handle_monstersb+0xbf4) [0xa09984]: handle_monsters(bool) /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_Z12world_reactsv+0x119) [0xd26d99]: world_reacts() /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xd28ec5] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss() [0xd297fd] /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(main+0x128) [0x68b458]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f4dd01ad830]: /var/dcss/builds/dcss-bcadrencrawl/bin/dcss(_start+0x29) [0x68be89]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4dd0567f2a in __waitpid (pid=13265, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f4dd0567f2a in __waitpid (pid=13265, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x000000000072ebf5 in call_gdb (file=file@entry=0x7f4dd0552540 <_IO_2_1_stderr_>) at crash.cc:436 gdb = attach_cmd = "attach 2088\000\000\000\000\000\000\000\000" #2 0x0000000000736a83 in do_crash_dump () at dbg-asrt.cc:685 t = 1594035594 dir = "/var/dcss/gamedata/dcss/morgue/Anathematize/" name = "/var/dcss/gamedata/dcss/morgue/Anathematize/crash-Anathematize-20200706-113954.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500)" file = 0x7f4dd0552540 <_IO_2_1_stderr_> #3 0x000000000072f1e0 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f4dd0568269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000736229 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd01f018b0 "ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500)", assert=false) at dbg-asrt.cc:817 No locals. #7 0x0000000000736536 in die (file=file@entry=0xd5672c "mon-util.cc", line=line@entry=2232, format=format@entry=0xdc8d88 "bogus mc (no monster data): %s (%d)") at dbg-asrt.cc:877 tmp = "bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' mesg = "ERROR in 'mon-util.cc' at line 2232: bogus mc (no monster data): invalid monster_type 1500 (1500)", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffd01f021a0, reg_save_area = 0x7ffd01f020d0}} #8 0x0000000000ab521f in mons_attack_spec (m=..., attk_number=attk_number@entry=0, base_flavour=base_flavour@entry=true) at mon-util.cc:2232 mc = mon = @0x1313ac8: { = {_vptr.actor = 0xe33e08 , type = MONS_NO_MONSTER, mid = 0, position = {x = 0, y = 0}, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }, shield_blocks = 0, constricted_by = 0, escape_attempts = 0, constricting = 0x0}, mname = "", hit_points = 0, max_hit_points = 0, speed = 0, speed_increment = 0, target = {x = 0, y = 0}, firing_pos = {x = 0, y = 0}, patrol_point = {x = 0, y = 0}, travel_target = MTRAV_NONE, travel_path = std::vector of length 0, capacity 0, inv = {mData = {27000 }}, spells = std::vector of length 0, capacity 0, attitude = ATT_HOSTILE, behaviour = BEH_SLEEP, foe = 27000, ench_countdown = 0 '\000', enchantments = std::map with 0 elements, ench_cache = {data = std::bitset}, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 0}, xp_tracking = XP_NON_VAULT, experience = 0, base_monster = MONS_NO_MONSTER, {number = 0, blob_size = 0, num_heads = 0, ballisto_activity = 0, spore_cooldown = 0, mangrove_pests = 0, prism_charge = 0, battlecharge = 0, move_spurt = 0, steps_remaining = 0, tentacle_connect = 0}, colour = -1, summoner = 0, foe_memory = 0, god = GOD_NO_GOD, ghost = std::unique_ptr = {get() = 0x0}, seen_context = SC_NONE, damage_friendly = 0, damage_total = 0, client_id = 0, static last_client_id = 154, went_unseen_this_turn = false, unseen_pos = {x = 0, y = 0}, hit_dice = 0} zombified = false attk = #9 0x0000000000abde2b in monster::has_hydra_multi_attack (this=this@entry=0x1313ac8 , attk_num=attk_num@entry=0) at monster.cc:4998 No locals. #10 0x0000000000abde0f in monster::has_hydra_multi_attack (this=0x1313ac8 , attk_num=attk_num@entry=-1) at monster.cc:4993 x = 0 #11 0x00000000009ce2ea in actor_can_lose_heads (defender=0x1313ac8 ) at actor.h:41 No locals. #12 melee_attack::attack_chops_heads (this=0x7ffd01f025a0, dam=1, dam_type=4096) at melee-attack.cc:2429 player_spec_weap = #13 0x00000000009ceac6 in melee_attack::consider_decapitation (this=0x7ffd01f025a0, dam=1, damage_type=) at melee-attack.cc:2356 dam_type = 4096 limit = heads = #14 0x00000000009d38d8 in melee_attack::mons_attack_effects (this=0x7ffd01f025a0) at melee-attack.cc:3303 No locals. #15 0x00000000006ce82c in attack::handle_phase_damaged (this=this@entry=0x7ffd01f025a0) at attack.cc:179 No locals. #16 0x00000000009cd838 in melee_attack::handle_phase_damaged (this=0x7ffd01f025a0) at melee-attack.cc:696 shroud_broken = false #17 0x00000000009d4316 in melee_attack::handle_phase_hit (this=0x7ffd01f025a0) at melee-attack.cc:568 hit_woke_orc = false stop_hit = #18 0x00000000009dbe83 in melee_attack::attack (this=this@entry=0x7ffd01f025a0) at melee-attack.cc:1152 cont = ev = shield_blocked = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} #19 0x00000000008012fc in fight_melee (attacker=attacker@entry=0x13007a8 , defender=defender@entry=0x1313ac8 , did_hit=did_hit@entry=0x0, simu=simu@entry=false, wu=wu@entry=WU_JIAN_ATTACK_NONE, wu_num=wu_num@entry=1) at fight.cc:356 melee_attk = { = {_vptr.attack = 0xe20168 , attacker = 0x13007a8 , defender = 0x1313ac8 , responsible = 0x13007a8 , attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = false, attacker_visible = false, defender_visible = false, perceived_attack = true, obvious_effect = false, to_hit = 15, damage_done = 1, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 15, attk_type = AT_HIT, attk_flavour = AF_ACID, attk_damage = 3, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = "bug", verb_degree = "", no_damage_message = "", special_damage_message = "", aux_attack = "", aux_verb = "", attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = spschool::none, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = "", kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = empty std::__cxx11::list, cleaving = false, is_riposte = false, cancel_remaining = false, wu_jian_attack = WU_JIAN_ATTACK_NONE, wu_jian_number_of_targets = 1, attack_position = {x = 35, y = 49}} nrounds = 4 pos = {x = 36, y = 48} effective_attack_number = 0 attack_number = 0 multiattacking = false repeats = 0 held_attack_num = #20 0x0000000000a05077 in _monster_move (mons=0x13007a8 ) at mon-act.cc:4099 targ = 0x1313ac8 good_move = {mData = {mData = {{mData = {true, true, true}}, {mData = {false, false, true}}, {mData = {false, false, false}}}}} habitat = deep_water_available = solid_available = newpos = burrows = false flattens_trees = digs = ret = #21 0x0000000000a0755c in handle_monster_move (mons=) at mon-act.cc:2325 targ = entry = disabled = old_energy = 84 non_move_energy = old_pos = #22 0x0000000000a09984 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2711 mon = 0x13007a8 oldspeed = 84 tries = 157 #23 0x0000000000d26d99 in world_reacts () at main.cc:2199 No locals. #24 0x0000000000d28ec5 in _input () at main.cc:1123 player_disabled = {was_disabled = false} #25 0x0000000000d297fd in _launch_game () at main.cc:456 game_start = true ccon = {cstate = false} #26 0x000000000068b458 in _launch_game_loop () at main.cc:365 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7ffd01f03908) at main.cc:318 No locals. [Inferior 1 (process 2088) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bCrawl" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = , absdepth0 = 1 Level vaults: layout_sewer first_ration Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is an open door here. You see here a cinder newt skeleton. You see here a kobold corpse. You see here a kobold corpse. You hit the goblin (3). The goblin is severely wounded. (1/4) HP You hit the goblin (1). You kill the goblin! Trog accepts your kill. Your Fighting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You hit the rat (2). You kill the rat! Trog accepts your kill. A leopard gecko comes into view. The leopard gecko hisses angrily. Items here: ) ÷ †† a +0 club; a rat corpse; a goblin corpse; a cinder newt skeleton You see here a kobold corpse. You hit the leopard gecko (1). The leopard gecko is moderately wounded. (4/5) HP You barely miss the leopard gecko. The leopard gecko is moderately wounded. (4/5) HP The leopard gecko closely misses you (0). You furiously retaliate! You headbutt the leopard gecko (1). You hit the leopard gecko (4). You kill the leopard gecko! Trog accepts your kill. Your Armour skill increases to level 3! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. d - 2 chunks of flesh (gained 1) You see here a leopard gecko skeleton. There isn't anything to butcher here. You see here a kobold corpse. Items here: ) ÷ †† a +0 club; a rat corpse; a goblin corpse; a cinder newt skeleton Butcher a rat corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the rat corpse. You butcher the goblin corpse. d - 3 chunks of flesh (gained 1); d - 4 chunks of flesh (gained 1) Items here: ) ÷÷÷ a +0 club; a rat skeleton; a goblin skeleton; a cinder newt skeleton There is an open door here. A rat comes into view. The rat barely misses you (0). You furiously retaliate! You headbutt the rat, but do no damage. You hit the rat but do no damage. The rat is healthy. (3/3) HP You hit the rat but do no damage. The rat is healthy. (3/3) HP The rat bites you (2). You hit the rat (1). The rat is moderately wounded. (2/3) HP You hit the rat but do no damage. You headbutt the rat (2). You kill the rat! Trog accepts your kill. No target in view! You see here a rat corpse. You butcher the rat corpse. d - 5 chunks of flesh (gained 1) You see here a rat skeleton. A kobold comes into view. The kobold shouts! You see here a +0 ring mail. e - a +0 ring mail There is an open door here. Items here: ) ÷÷÷ a +0 club; a rat skeleton; a goblin skeleton; a cinder newt skeleton The kobold barely misses you (0). Items here: ) ÷÷÷ a +0 club; a rat skeleton; a goblin skeleton; a cinder newt skeleton You barely miss the kobold. The kobold blocks your attack. The kobold closely misses you (0). You furiously retaliate! You headbutt the kobold (11)! You kill the kobold! Trog accepts your kill. You have reached level 4! You feel stronger. You hit the ooze but do no damage. The ooze is healthy. (11/11) HP You hit the ooze but do no damage. The ooze is healthy. (11/11) HP The ooze hits you (3). You hit the ooze (3). The ooze is moderately wounded. (8/11) HP You hit the ooze but do no damage. The ooze is moderately wounded. (8/11) HP The ooze hits you (1). You hit the ooze (1). The ooze is moderately wounded. (7/11) HP You hit the ooze (1). The ooze is heavily wounded. (6/11) HP The ooze closely misses you (0). You hit the ooze (5). The ooze is almost dead. (1/11) HP You hit the ooze (1). You kill the ooze! Trog accepts your kill. No target in view! Items here: ) ÷÷÷ a +0 club; a rat skeleton; a goblin skeleton; a cinder newt skeleton f - a scroll of enchantment You see here a kobold corpse. Okay, then. Unknown command. There is an open door here. g - a potion of heal wounds Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 animal skin. x2 Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? [Y]es or [N]o only, please. Keep disrobing? You stop removing your armour. Unknown command. There is an open door here. You see here a kobold corpse. Items here: ) ÷÷÷ a +0 club; a rat skeleton; a goblin skeleton; a cinder newt skeleton Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 animal skin. x4 You finish taking off your +0 animal skin. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. Unknown command. You see here a kobold corpse. Drop what? 7/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 animal skin. Okay, then. There is an open door here. A cinder newt comes into view. A cinder newt is nearby! The cinder newt hisses angrily. You hit the cinder newt (1). The cinder newt is lightly wounded. (10/11) HP The cinder newt blocks your attack. Your headbutt misses the cinder newt. The cinder newt is lightly wounded. (10/11) HP The cinder newt bites you (0). The cinder newt burns you! You hit the cinder newt (3). The cinder newt is moderately wounded. (7/11) HP You closely miss the cinder newt. The cinder newt is moderately wounded. (7/11) HP The cinder newt barely misses you (0). You barely miss the cinder newt. You closely miss the cinder newt. The cinder newt bites you (2). The cinder newt burns you! You hit the cinder newt (2). The cinder newt is heavily wounded. (5/11) HP The cinder newt blocks your attack. The cinder newt is heavily wounded. (5/11) HP The cinder newt bites you (0). The cinder newt burns you! You hit the cinder newt (2). The cinder newt is severely wounded. (3/11) HP You barely miss the cinder newt. You headbutt the cinder newt (3). You kill the cinder newt! Trog accepts your kill. Your Axes & Hammers skill increases to level 5! Your Dodging skill increases to level 3! You see here a cinder newt corpse. You butcher the cinder newt corpse. d - 6 chunks of flesh (gained 1) You see here a cinder newt skeleton. There isn't anything to butcher here. You start resting. Some of the chunks of flesh in your inventory have rotted away. The bat is too close now for your liking. A bat is nearby! The bat misses you (0). You hit the bat (4). You kill the bat! Trog accepts your kill. No target in view! You now have 8 gold pieces. You see here a bat corpse. You butcher the bat corpse. d - 6 chunks of flesh (gained 1) You see here a bat skeleton. There isn't anything to butcher here. Okay, then. Found a scroll of random uselessness. A rat comes into view. You hit the giant cockroach (4). The giant cockroach is almost dead. (1/5) HP You hit the giant cockroach but do no damage. The giant cockroach is almost dead. (1/5) HP The giant cockroach closely misses you (0). You hit the giant cockroach but do no damage. The giant cockroach is almost dead. (1/5) HP You hit the giant cockroach but do no damage. You headbutt the giant cockroach (1). You kill the giant cockroach! Trog accepts your kill. You barely miss the rat. You hit the rat but do no damage. The rat is healthy. (3/3) HP The rat closely misses you (0). You furiously retaliate! You headbutt the rat, but do no damage. You hit the rat (5). You kill the rat! Trog accepts your kill. Unknown command. No target in view! You see here a rat corpse. You butcher the rat corpse. d - 7 chunks of flesh (gained 1) You see here a rat skeleton. You see here a giant cockroach corpse. You butcher the giant cockroach corpse. d - 8 chunks of flesh (gained 1) You see here a rat skeleton. A hobgoblin comes into view. The hobgoblin shouts! You hit the hobgoblin (1). The hobgoblin is lightly wounded. (5/6) HP The hobgoblin blocks your attack. The hobgoblin is lightly wounded. (5/6) HP The hobgoblin misses you (0). You hit the hobgoblin (3). The hobgoblin is severely wounded. (2/6) HP You hit the hobgoblin but do no damage. Your headbutt misses the hobgoblin. The hobgoblin is severely wounded. (2/6) HP A rat comes into view. The hobgoblin hits you but does no damage. You hit the hobgoblin (6). You kill the hobgoblin! Trog accepts your kill. You have reached level 5! You see here a scroll of random uselessness. Found a potion of mutation. The rat closely misses you (0). You furiously retaliate! You headbutt the rat (8)! You kill the rat! Trog accepts your kill. You see here a scroll of random uselessness. No target in view! You see here a rat corpse. You butcher the rat corpse. d - 9 chunks of flesh (gained 1) You see here a rat skeleton. Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. d - 10 chunks of flesh (gained 1) Things that are here: a +0 club; a hobgoblin skeleton A kobold comes into view. The kobold shouts! You hear a shout! The kobold moves out of view. Some of the chunks of flesh in your inventory have rotted away. You see here a potion of mutation. You hit the kobold (4). You kill the kobold! Trog accepts your kill. No target in view! A hobgoblin comes into view. The hobgoblin shouts! A bat comes into view. Things that are here: a +0 club; a kobold corpse You see here a potion of mutation. b - a potion of mutation Things that are here: a +0 club; a kobold corpse The bat closely misses you (0). x2 The bat closely misses you (0). A leopard gecko comes into view. You hit the hobgoblin (2). The hobgoblin is heavily wounded. (3/5) HP You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. (3/5) HP The bat barely misses you (0). The hobgoblin hits you with a +0 club (2). You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. (3/5) HP You barely miss the hobgoblin. The hobgoblin is heavily wounded. (3/5) HP The bat closely misses you (0). You furiously retaliate! You headbutt the bat (11)! You kill the bat! Trog accepts your kill. The hobgoblin barely misses you (0). Some of the chunks of flesh in your inventory have rotted away. You barely miss the hobgoblin. You hit the hobgoblin (2). The hobgoblin is almost dead. (1/5) HP The hobgoblin barely misses you (0). You hit the hobgoblin (3). You kill the hobgoblin! Trog accepts your kill. No target in view! The leopard gecko barely misses you (0). x2 Things that are here: a +0 club; a hobgoblin corpse You hit the leopard gecko (3). The leopard gecko is severely wounded. (1/4) HP You barely miss the leopard gecko. Your headbutt misses the leopard gecko. The leopard gecko is severely wounded. (1/4) HP The leopard gecko bites you (1). You hit the leopard gecko (3). You kill the leopard gecko! Trog accepts your kill. No target in view! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. d - 8 chunks of flesh (gained 2) You see here a leopard gecko skeleton. There isn't anything to butcher here. Found a stone staircase leading down. You open the door. There is an open door here. A rat comes into view. You hit the rat (1). The rat is moderately wounded. (2/3) HP You closely miss the rat. You headbutt the rat (2). You kill the rat! Trog accepts your kill. No target in view! You see here a rat corpse. You butcher the rat corpse. d - 9 chunks of flesh (gained 1) You see here a rat skeleton. A hobgoblin comes into view. The hobgoblin shouts! A goblin comes into view. There is an open door here. There is an open door here. The hobgoblin closely misses you (0). You furiously retaliate! You headbutt the hobgoblin (7)! You kill the hobgoblin! Trog accepts your kill. You hit the goblin (5). You kill the goblin! Trog accepts your kill. No target in view! Things that are here: a goblin corpse; a hobgoblin corpse Butcher a goblin corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the goblin corpse. You butcher the hobgoblin corpse. d - 10 chunks of flesh (gained 1); d - 12 chunks of flesh (gained 2) Things that are here: a goblin skeleton; a hobgoblin skeleton As you open the door, it creaks loudly! A bat comes into view. You hit the bat (1). The bat is moderately wounded. (3/4) HP You barely miss the bat. The bat is moderately wounded. (3/4) HP The bat hits you but does no damage. You barely miss the bat. You hit the bat (2). The bat is heavily wounded. (2/4) HP The bat hits you but does no damage. No target in view! The bat hits you but does no damage. x2 You miss the bat. You hit the bat but do no damage. Your headbutt misses the bat. The bat is heavily wounded. (2/4) HP The bat hits you but does no damage. You hit the bat (1). The bat is severely wounded. (1/4) HP You barely miss the bat. You headbutt the bat (1). You kill the bat! Trog accepts your kill. No target in view! You see here a bat corpse. You butcher the bat corpse. d - 13 chunks of flesh (gained 1) You see here a bat skeleton. Found a stone staircase leading down. A bat comes into view. The bat barely misses you (0). The bat barely misses you (0). You furiously retaliate! You headbutt the bat (1). You barely miss the bat. The bat blocks your attack. The bat barely misses you (0). You furiously retaliate! You headbutt the bat, but do no damage. The bat closely misses you (0). The bat closely misses you (0). The bat hits you but does no damage. x2 You hit the bat (4). You kill the bat! Trog accepts your kill. No target in view! A goblin comes into view. The goblin shouts! You see here a bat corpse. You butcher the bat corpse. The goblin closely misses you (0). Some of the chunks of flesh in your inventory have rotted away. Things that are here: a chunk of flesh; a bat skeleton A goblin is nearby! You hit the goblin (5). You kill the goblin! Trog accepts your kill. No target in view! Things that are here: a +0 club; a goblin corpse d - 13 chunks of flesh (gained 1) You see here a bat skeleton. Things that are here: a +0 club; a goblin corpse A goblin comes into view. The goblin shouts! The goblin hits you with a +0 dagger (1). You hit the goblin (3). You kill the goblin! Trog accepts your kill. Some of the chunks of flesh in your inventory have rotted away. No target in view! Things that are here: a +0 dagger; a goblin corpse You butcher the goblin corpse. d - 14 chunks of flesh (gained 2) Things that are here: a +0 dagger; a goblin skeleton Things that are here: a +0 dagger; a goblin skeleton Found a stone staircase leading down. Some of the chunks of flesh in your inventory have rotted away. A dart slug comes into view. You hit the dart slug but do no damage. The dart slug is healthy. (10/10) HP You hit the dart slug (1). You headbutt the dart slug (2). The dart slug is moderately wounded. (7/10) HP You hit the dart slug (3). The dart slug is severely wounded. (4/10) HP You hit the dart slug but do no damage. You headbutt the dart slug (4). You kill the dart slug! Trog accepts your kill. You can now call upon Trog for regeneration and magic resistance. Something appears at your feet! Trog grants you a weapon! You see here a dart slug corpse. You see here a +0 antimagic battleaxe. h - a +0 antimagic battleaxe Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel magic leave you. h - a +0 antimagic battleaxe (weapon) You swing at nothing. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel magic returning to you. a - a +0 hatchet (weapon) You see here a dart slug corpse. You butcher the dart slug corpse. d - 15 chunks of flesh (gained 2) You open the door. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. Magic restored. You now have 15 gold pieces (gained 7). A kobold comes into view. Found a +0 whip. You hit the kobold (2). The kobold is heavily wounded. (2/4) HP The kobold blocks your attack. The kobold is heavily wounded. (2/4) HP The kobold barely misses you (0). You barely miss the kobold. You closely miss the kobold. The kobold closely misses you (0). You furiously retaliate! You headbutt the kobold (7)! You kill the kobold! Trog accepts your kill. You see here a kobold corpse. You see here a +0 whip. You open the door. A kobold comes into view. The kobold shouts! A hobgoblin comes into view. A cinder newt comes into view. The hobgoblin moves out of view. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. The hobgoblin shouts! You hit the cinder newt (6). The cinder newt is heavily wounded. (5/11) HP You hit the kobold but do no damage. You hit the cinder newt (2). Your headbutt misses the cinder newt. The cinder newt is severely wounded. (3/11) HP The kobold barely misses you (0). The cinder newt barely misses you (0). The cinder newt exhales a small puff of smoke. There is an open door here. You hit the kobold (2). The kobold is severely wounded. (1/3) HP You hit the kobold (1). You kill the kobold! Trog accepts your kill. You hit the cinder newt (1). The cinder newt is almost dead. (2/11) HP The cinder newt blocks your attack. The cinder newt is almost dead. (2/11) HP The cinder newt barely misses you (0). You closely miss the cinder newt. x2; The cinder newt closely misses you (0). You hit the cinder newt (5). You kill the cinder newt! Trog accepts your kill. Your Armour skill increases to level 4! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. The hobgoblin picks up a piece of a broken weapon and throws it. The rusty metal hits you (1). Things that are here: a cinder newt corpse; a kobold corpse You hit the hobgoblin (1). The hobgoblin is moderately wounded. (4/5) HP You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. (4/5) HP The hobgoblin barely misses you (0). You hit the hobgoblin (2). The hobgoblin is heavily wounded. (3/5) HP The hobgoblin blocks your attack. The hobgoblin is heavily wounded. (3/5) HP The hobgoblin hits you with a +0 club (2). You hit the hobgoblin (3). You kill the hobgoblin! Trog accepts your kill. No target in view! Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. d - 11 chunks of flesh (gained 1) Things that are here: a +0 club; a hobgoblin skeleton There isn't anything to butcher here. Things that are here: a cinder newt corpse; a kobold corpse You butcher the cinder newt corpse. Some of the chunks of flesh in your inventory have rotted away. d - 11 chunks of flesh (gained 1) Things that are here: a cinder newt skeleton; a kobold corpse Some of the chunks of flesh in your inventory have rotted away. You now have 34 gold pieces (gained 19). i - a scroll of fog There are no items here. Unknown command. You open the door. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. You open the door. A kobold comes into view. The kobold shouts! You hit the kobold (2). The kobold is severely wounded. (1/3) HP You barely miss the kobold. Your headbutt misses the kobold. The kobold is severely wounded. (1/3) HP The kobold misses you (0). You furiously retaliate! You headbutt the kobold, but do no damage. You hit the kobold (4). You kill the kobold! Trog accepts your kill. Your Axes & Hammers skill increases to level 6! You are feeling hungry. No target in view! Unknown command. There is an open door here. Things that are here: a +0 short sword; a kobold corpse Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. There is an open door here. Things that are here: a +0 short sword; a kobold corpse You open the door. A kobold comes into view. The kobold shouts! There is an open door here. A kobold comes into view. It is wielding a +1 short sword of venom. The kobold shouts! You hit the kobold (3). The kobold is severely wounded. (1/4) HP You hit the kobold (2). You kill the kobold! Trog accepts your kill. You barely miss the kobold. You hit the kobold but do no damage. Your headbutt misses the kobold. The kobold is healthy. (4/4) HP The kobold misses you (0). A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling hungry. The kobold closely misses you (0). You slash the kobold (9)! You kill the kobold! Trog accepts your kill. Items here: )) †† a +1 short sword of venom; a +0 whip; a kobold corpse x2 You feel a strong urge to attack something. There is an open door here. You feel your anger nearly subside. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. You are no longer berserk. You are exhausted. You feel yourself slow down. You start waiting. Some of the chunks of flesh in your inventory have rotted away. You feel yourself speed up. You start waiting. You recover from your berserk rage. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. Found an escape hatch in the floor. A rat comes into view. The rat closely misses you (0). You hit the rat (2). The rat is severely wounded. (1/3) HP You hit the rat but do no damage. Your headbutt misses the rat. The rat is severely wounded. (1/3) HP The rat bites you but does no damage. You barely miss the rat. You hit the rat but do no damage. Your headbutt misses the rat. The rat is severely wounded. (1/3) HP The rat misses you (0). You closely miss the rat. You hit the rat (1). You kill the rat! Trog accepts your kill. A cinder newt comes into view. The cinder newt hisses angrily. A rat comes into view. You see here a rat corpse. You butcher the rat corpse. Things that are here: a chunk of flesh; a rat skeleton You see here a ration. c - 4 rations (gained 1) The cinder newt closely misses you (0). You furiously retaliate! You headbutt the cinder newt (7)! The rat barely misses you (0). You hit the cinder newt (2). The cinder newt is almost dead. (1/10) HP You hit the rat (2). You barely miss the cinder newt. Your headbutt misses the cinder newt. The cinder newt is almost dead. (1/10) HP The cinder newt bites you (0). The cinder newt burns you! The rat barely misses you (0). You hit the cinder newt (3). You kill the cinder newt! Trog accepts your kill. Your Fighting skill increases to level 5! You hit the rat (4). You kill the rat! Trog accepts your kill. You see here a rat corpse. You butcher the rat corpse. d - 3 chunks of flesh (gained 1) You see here a rat skeleton. A goblin comes into view. The goblin shouts! You see here a cinder newt corpse. You butcher the cinder newt corpse. Things that are here: a chunk of flesh; a cinder newt skeleton You see here a scroll of fog. Some of the chunks of flesh in your inventory have rotted away. The goblin hits you but does no damage. Unknown command. You hit the goblin (3). The goblin is severely wounded. (1/4) HP You hit the goblin (1). You kill the goblin! Trog accepts your kill. No target in view! Things that are here: a +0 dagger; a goblin corpse You butcher the goblin corpse. d - 2 chunks of flesh (gained 1) Things that are here: a +0 dagger; a goblin skeleton i - 2 scrolls of fog (gained 1) A bat comes into view. The bat moves out of view. d - 3 chunks of flesh (gained 1) You see here a cinder newt skeleton. Things that are here: a chunk of flesh; a rat skeleton The bat barely misses you (0). You closely miss the bat. You hit the bat (1). You headbutt the bat, but do no damage. The bat is moderately wounded. (3/4) HP The bat closely misses you (0). The bat barely misses you (0). The bat hits you but does no damage. x2 The bat misses you (0). You hit the bat (3). You kill the bat! Trog accepts your kill. No target in view! You see here a bat corpse. You butcher the bat corpse. d - 4 chunks of flesh (gained 1) You see here a bat skeleton. d - 5 chunks of flesh (gained 1) You see here a rat skeleton. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. An adder and a skeleton come into view. The adder hisses angrily. Found a scroll of random uselessness. There is a stone staircase leading up here. An ooze comes into view. You hit the rat skeleton (4). The rat skeleton is severely damaged. (2/6) HP You hit the rat skeleton (1). You headbutt the rat skeleton (1). You destroy the rat skeleton! Trog accepts your kill. You hit the adder (3). The adder is moderately wounded. (8/11) HP You hit the adder but do no damage. Your headbutt misses the adder. The adder is moderately wounded. (8/11) HP The adder closely misses you (0). You hit the adder (4). The adder is severely wounded. (4/11) HP You hit the adder (2). You headbutt the adder (2). You kill the adder! Trog accepts your kill. You hit the ooze (5). The ooze is moderately wounded. (9/14) HP You hit the ooze but do no damage. The ooze is moderately wounded. (9/14) HP You hit the ooze (6). The ooze is severely wounded. (3/14) HP The ooze blocks your attack. The ooze is severely wounded. (3/14) HP The ooze hits you but does no damage. You hit the ooze (2). The ooze is almost dead. (1/14) HP You hit the ooze (1). You kill the ooze! Trog accepts your kill. Your Dodging skill increases to level 4! No target in view! Found a +0 hunting sling. You see here an adder corpse. You butcher the adder corpse. d - 7 chunks of flesh (gained 2) You see here an adder skeleton. There isn't anything to butcher here. An adder skeleton comes into view. Unknown command. The adder skeleton bites you (4). You hit the adder skeleton (2). The adder skeleton is lightly damaged. (11/13) HP You hit the adder skeleton but do no damage. The adder skeleton is lightly damaged. (11/13) HP The adder skeleton barely misses you (0). You hit the adder skeleton (6). The adder skeleton is severely damaged. (5/13) HP The adder skeleton blocks your attack. The adder skeleton is severely damaged. (5/13) HP The adder skeleton barely misses you (0). You are feeling hungry. You barely miss the adder skeleton. You hit the adder skeleton but do no damage. The adder skeleton is severely damaged. (5/13) HP The adder skeleton closely misses you (0). The adder skeleton bites you but does no damage. You hit the adder skeleton (5). You destroy the adder skeleton! Trog accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. A jelly comes into view. The jelly quivers. The jelly moves out of view. You swap places. The jelly jiggles. The jelly barely misses the giant blowfly (0). Some of the chunks of flesh in your inventory have rotted away. You see here an adder skeleton. You hit the jelly (3). Your hands burn! The jelly is lightly wounded. (14/17) HP You hit the jelly (1). Your hands burn! You headbutt the jelly (10)! The jelly is almost dead. (3/17) HP The jelly closely misses you (0). A sewer rat comes into view. You slash the jelly (7)! You kill the jelly! Trog accepts your kill. There is a stone staircase leading up here. You hit the sewer rat (5). You kill the sewer rat! Trog accepts your kill. A sewer rat comes into view. A sewer rat comes into view. A sewer rat comes into view. The sewer rat barely misses you (0). You closely miss the sewer rat. You barely miss the sewer rat. A sewer rat comes into view. The sewer rat bites you but does no damage. The sewer rat closely misses you (0). Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading up here. You hit the sewer rat (2). The sewer rat is lightly wounded. (10/12) HP You hit the sewer rat (1). The sewer rat is moderately wounded. (9/12) HP The sewer rat bites you (6). The sewer rat bites you (4). The sewer rat barely misses you (0). You furiously retaliate! You headbutt the sewer rat (12)! You kill the sewer rat! Trog accepts your kill. You have reached level 7! You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. The sewer rat blocks your attack. You hit the sewer rat but do no damage. The sewer rat is healthy. (9/9) HP The sewer rat barely misses you (0). You barely miss the sewer rat. You hit the sewer rat but do no damage. The sewer rat is healthy. (9/9) HP The sewer rat closely misses you (0). You hit the sewer rat (2). The sewer rat is moderately wounded. (7/9) HP You hit the sewer rat but do no damage. The sewer rat is moderately wounded. (7/9) HP The sewer rat closely misses you (0). You furiously retaliate! You headbutt the sewer rat (2). You hit the sewer rat (2). The sewer rat is severely wounded. (3/9) HP You hit the sewer rat but do no damage. The sewer rat is severely wounded. (3/9) HP The sewer rat bites you but does no damage. You hit the sewer rat (1). The sewer rat is severely wounded. (2/9) HP You hit the sewer rat but do no damage. Your headbutt misses the sewer rat. The sewer rat is severely wounded. (2/9) HP The sewer rat closely misses you (0). You furiously retaliate! You headbutt the sewer rat (1). You hit the sewer rat (2). You kill the sewer rat! Trog accepts your kill. You see here a sewer rat corpse. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. The sewer rat misses you (0). You furiously retaliate! You headbutt the sewer rat (7)! You kill the sewer rat! Trog accepts your kill. The sewer rat barely misses you (0). There is a stone staircase leading up, spattered with blood here. Unknown command. You closely miss the sewer rat. x2; The sewer rat closely misses you (0). You furiously retaliate! You headbutt the sewer rat (3). You hit the sewer rat but do no damage. The sewer rat is moderately wounded. (8/11) HP You hit the sewer rat but do no damage. You headbutt the sewer rat (5). The sewer rat is severely wounded. (3/11) HP The sewer rat barely misses you (0). You hit the sewer rat but do no damage. The sewer rat is severely wounded. (3/11) HP You hit the sewer rat (1). The sewer rat blocks your attack. The sewer rat is almost dead. (2/11) HP The sewer rat bites you (7)! You hit the sewer rat but do no damage. The sewer rat is almost dead. (2/11) HP You hit the sewer rat but do no damage. The sewer rat is almost dead. (2/11) HP The sewer rat closely misses you (0). You furiously retaliate! You headbutt the sewer rat (3). You kill the sewer rat! Trog accepts your kill. Your Axes & Hammers skill increases to level 7! No target in view! No target in view! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel magic leave you. h - a +0 antimagic battleaxe (weapon) You swing at nothing. A sewer rat comes into view. You see here a sewer rat corpse. You slash the sewer rat (13)! You kill the sewer rat! Trog accepts your kill. You see here a sewer rat corpse. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel magic returning to you. a - a +0 hatchet (weapon) You see here a sewer rat corpse. A jelly comes into view. You see here a sewer rat corpse. There is a stone staircase leading up, spattered with blood here. You hit the jelly (2). Your hands burn! The jelly is lightly wounded. (15/17) HP You hit the jelly but do no damage. The acid corrodes you! Your hands burn! You headbutt the jelly (5). The jelly is heavily wounded. (10/17) HP The jelly hits you (1). The acid corrodes you! You are splashed with acid (6). You hit the jelly but do no damage. Your hands burn! The jelly is heavily wounded. (10/17) HP You hit the jelly but do no damage. Your hands burn! You headbutt the jelly, but do no damage. The jelly is heavily wounded. (10/17) HP The jelly hits you (2). You are splashed with acid (11)! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling hungry. The jelly hits you (3). You are splashed with acid (11)! You hit the jelly (5). The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. (5/17) HP You hit the jelly but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * You headbutt the jelly (5). You kill the jelly! Trog accepts your kill. You climb upwards. You feel a strong urge to attack something. There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Magic restored. You start resting. You feel yourself speed up. You are no longer corroded. You start resting. You recover from your berserk rage. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Unknown command. You see here a sewer rat corpse. You see here a sewer rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a sewer rat corpse. You see here a sewer rat skeleton. An adder skeleton comes into view. A ball python and a sewer rat come into view. The ball python hisses angrily. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up, spattered with blood here. The ball python misses you (0). You furiously retaliate! You headbutt the ball python (4). You kill the ball python! Trog accepts your kill. You hit the adder skeleton (2). The adder skeleton is lightly damaged. (12/14) HP You hit the adder skeleton (2). The adder skeleton is moderately damaged. (10/14) HP The adder skeleton bites you but does no damage. You hit the adder skeleton (1). The adder skeleton is moderately damaged. (9/14) HP You closely miss the adder skeleton. The adder skeleton is moderately damaged. (9/14) HP The adder skeleton barely misses you (0). You hit the adder skeleton (6). The adder skeleton is severely damaged. (3/14) HP You hit the adder skeleton but do no damage. You headbutt the adder skeleton (3). You destroy the adder skeleton! Trog accepts your kill. You see here a ball python corpse. You hit the sewer rat (2). The sewer rat is moderately wounded. (8/10) HP You hit the sewer rat but do no damage. The sewer rat is moderately wounded. (8/10) HP The sewer rat barely misses you (0). You hit the sewer rat but do no damage. The sewer rat is moderately wounded. (8/10) HP You hit the sewer rat but do no damage. The sewer rat is moderately wounded. (8/10) HP The sewer rat closely misses you (0). You hit the sewer rat (2). The sewer rat is heavily wounded. (6/10) HP You hit the sewer rat but do no damage. The sewer rat is heavily wounded. (6/10) HP The sewer rat bites you (2). You hit the sewer rat but do no damage. The sewer rat is heavily wounded. (6/10) HP You hit the sewer rat (1). You headbutt the sewer rat (5). You kill the sewer rat! Trog accepts your kill. Your Armour skill increases to level 5! No target in view! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.01-2168-g1aba9f8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Anathematize] Species: Minotaur Job: Berserker HP: 61/62; mods: 0/0 MP: 6/6; mod: 0 Stats: 22 (22) 4 (4) 11 (11) Position: (50, 22), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 5 | 682 | 152/212 Short Blades | | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/35 Axes & Hammers | X | 2 | 40 | 7 | 1093 | 104/283 Whips & Flails | | 0 | 0 | 0 | 0 | 0/35 Polearms | | 0 | 0 | 0 | 0 | 0/35 Maces & Staves | | 0 | 0 | 0 | 0 | 0/35 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Armour | X | 1 | 20 | 5 | 532 | 2/212 Dodging | X | 1 | 20 | 4 | 544 | 124/210 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | | 0 | 0 | 0 | 0 | 0/35 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/100 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | | 0 | 0 | 0 | 0 | 0/100 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/84 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/84 Earth Magic | | 0 | 0 | 0 | 0 | 0/70 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 34 #27: 1072 #49: 61 #59: 1 Mutations: horns: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 hatchet eq slot #7, inv slot #4: +0 ring mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈ #### ≈≈≈ ###.≈## .≈≈≈ ##≈....# ...≈≈ #......##..≈≈≈ ##≈......≈#≈.P≈ ##...........≈≈P #†...≈@...)b.≈≈P #.<††#.....#.≈≈≈ #.≈≈≈≈≈##†.÷≈##......≈≈≈ #≈≈≈≈≈≈#....###..≈≈..≈≈≈ #≈≈≈≈≈≈#..÷## ...≈##.≈≈≈ #.≈≈≈≈.#?.## .....# .≈≈≈ #..≈≈..#≈†##≈.....# ≈≈≈ #≈P≈≈b≈#≈..#......# b≈ #≈P≈≈≈≈#...#≈...... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>