Arbalist Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -4, D:1) 2 stones (11, -5, D:1) a +0 club (24, 11, D:1) a stone (29, -6, D:1) 21 arrows (30, 8, D:1) a stone (31, 8, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 25 arrows (0, 21, D:2) a +0 chain mail (1, -21, D:2) 21 stones (34, 3, D:2) a stone (34, 4, D:2) 4 stones (41, -9, D:2) a +0 leather armour (44, 8, D:2) 14 poisoned darts (46, -4, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 7, D:3) a +0 dagger (13, 0, D:3) a +0 dagger (22, 13, D:3) a +3 short sword (42, -36, D:3) a +0 club (46, -16, D:3) a +0 robe (46, -15, D:3) a +0 short sword 5 poisoned darts (47, -11, D:3) a poisoned dart (53, -14, D:3) a +0 hand axe (57, 3, D:3) 19 sling bullets (58, -18, D:3) 13 sling bullets Level 4 of the Dungeon [Shop] Huxziyjalen's Antique Weapon Shop the +11 scythe of Plague {vorpal, *Drain rElec Dex+2} (2307 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It causes draining when unequipped. a +0 war axe (112 gold) the +7 hunting sling of the Wizarding Fulmar {speed, *Slow +Fly rF++ Str+2} (2070 gold) Attacks with this weapon are significantly faster. It affects your strength (+2). It greatly protects you from fire. It lets you fly. It may slow you when you take damage. a +0 dagger (64 gold) a +0 vorpal battleaxe (374 gold) a +0 war axe (112 gold) a cursed +0 quarterstaff (96 gold) a +0 war axe (112 gold) a +2 quarterstaff of protection (537 gold) (0, 0, D:4) a +0 mace (9, 9, D:4) a +0 leather armour (13, 12, D:4) a +0 hand axe (23, 4, D:4) a +0 whip (24, 6, D:4) a +0 club a +0 leather armour a +0 flail 19 stones (26, -9, D:4) a cursed +0 robe (26, 6, D:4) a +0 club (27, -8, D:4) a +0 dagger (27, 6, D:4) a +0 ring mail a +0 morningstar (28, -9, D:4) a +0 hand axe (28, 6, D:4) a stone a +0 dagger a +0 robe (29, -33, D:4) a +0 hand axe a +0 leather armour (29, 6, D:4) a stone (32, -5, D:4) a +0 scale mail a +0 short sword (42, -5, D:4) a +0 falchion (51, -6, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (2, -23, D:5) a +0 ring mail a +0 flail (3, -22, D:5) a +1 robe of magic resistance a +0 dagger (4, -21, D:5) a +0 club (5, -24, D:5) a stone (5, -23, D:5) 18 stones a +0 club a +0 chain mail (6, -1, D:5) 25 stones (7, -27, D:5) a stone (7, -26, D:5) a +0 mace (21, 2, D:5) a +0 mace (29, -6, D:5) a +0 giant club (34, -4, D:5) a +0 shortbow (37, -3, D:5) a cursed +0 war axe (40, -33, D:5) a +0 leather armour (41, -6, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 dagger of the Imperium {flame, rF+++ rC+++ Str-5 Stlth-} (8870 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It renders you almost immune to fire. It renders you almost immune to cold. It makes you less stealthy. the +5 spear "Qeclek" {vorpal, *Drain rC+ rN+ Int+9} (6100 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+9). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. the ring "Ytuovec" {AC+4 Int+5} (5350 gold) [ring of protection] It affects your AC (+4). It affects your intelligence (+5). the ring "Wyluj" {rF+ Dex+3 Slay-2 SInv} (2690 gold) [ring of see invisible] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It lets you see invisible. (4, -3, D:6) a +0 trident (12, -2, D:6) a +0 scythe a +0 robe (24, -16, D:6) a +0 chain mail (24, -6, D:6) a +0 dagger a +0 robe (25, -5, D:6) a cursed -3 dagger a +0 robe (26, 9, D:6) 8 stones (28, -7, D:6) a +0 mace (29, -6, D:6) a +0 hand axe a +0 leather armour (30, -7, D:6) a cursed -1 trident a +0 robe (33, -9, D:6) a +0 giant club (34, -19, D:6) a +0 chain mail (36, 18, D:6) a +0 mace a +0 scale mail (37, -19, D:6) 24 sling bullets (37, -17, D:6) a +0 pair of boots (39, -17, D:6) a +0 kite shield (39, 2, D:6) a +0 club a +0 shortbow (40, 2, D:6) a +0 spear (40, 18, D:6) a +0 hand axe (44, 19, D:6) a +0 club Level 7 of the Dungeon (1, -14, D:7) a +1 mace of draining a +0 leather armour (1, 0, D:7) a +0 short sword (23, 0, D:7) 2 boomerangs (24, -19, D:7) a +0 dagger a +0 leather armour (25, 15, D:7) a cursed +3 morningstar of freezing a +0 robe (29, 13, D:7) a cursed +3 trident a +0 robe (38, -4, D:7) a +0 dagger a cursed +0 robe (38, -3, D:7) a +0 dagger a +0 robe (38, -2, D:7) a +0 flail a +0 leather armour (39, -4, D:7) a +0 club (41, -3, D:7) 18 stones Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (13, -6, D:8) 11 stones (21, -6, D:8) a scroll of identify (21, -4, D:8) a +0 club (unseen) Level 1 of the Abyss (0, 0, Abyss:1) a +0 scale mail