Arglure Level 1 of the Dungeon (0, 0, D:1) 22 stones (4, -1, D:1) 21 bolts (7, 33, D:1) a +0 dagger (17, 42, D:1) a +0 leather armour (23, 2, D:1) a +0 club (25, 18, D:1) a cursed -2 hand axe (26, 11, D:1) 9 sling bullets (29, 24, D:1) 13 stones (34, 26, D:1) 24 stones (42, 13, D:1) 24 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 13, D:2) 18 bolts (20, -19, D:2) a cursed +0 club (20, -18, D:2) a stone (21, -18, D:2) a +0 dagger a +1 hunting sling of flaming a cursed -3 club (22, 17, D:2) a +0 club (26, 11, D:2) a +0 flail (27, -18, D:2) a stone (29, -18, D:2) 2 stones (33, -14, D:2) a +0 short sword (34, -18, D:2) 6 stones a +0 dagger (35, -17, D:2) a stone (36, -9, D:2) a +0 club (38, -8, D:2) a +0 robe (41, -2, D:2) 2 stones (42, -6, D:2) a +0 spear (42, -5, D:2) a +0 club (42, -4, D:2) a +0 spear (42, -3, D:2) a +0 club (42, -2, D:2) a +0 club (43, -10, D:2) a +0 club (43, -9, D:2) a stone (44, -6, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (20, 15, D:3) a stone (21, 24, D:3) a +0 club (23, 23, D:3) a +0 robe a +0 dagger (27, 13, D:3) a +0 short sword 3 stones (31, 22, D:3) a +0 plate armour (38, 34, D:3) a +0 short sword Level 4 of the Dungeon (1, 30, D:4) a cursed -1 club a +0 club a +0 club a +0 club a +0 club a cursed -1 club a +0 club a +0 club a +0 club a +0 hunting sling 24 stones a +0 club (8, 36, D:4) 16 stones (9, 40, D:4) a +0 hand axe (13, 33, D:4) a +0 short sword a +0 club (16, 21, D:4) a +0 club a +0 leather armour (16, 22, D:4) a +0 dagger (17, 21, D:4) a +0 dagger a +0 ring mail (19, 1, D:4) a +0 whip a cursed +0 leather armour (20, 42, D:4) a +0 hand axe of electrocution (21, 0, D:4) a +0 dagger of freezing a +0 robe (30, -6, D:4) a +0 dagger (31, 17, D:4) a +0 robe a +0 dagger (35, 10, D:4) a +0 robe a +0 dagger (36, 3, D:4) a +0 robe a +0 dagger (36, 6, D:4) a +0 club a +0 scale mail (37, 3, D:4) a +0 mace a +2 leather armour of magic resistance (39, 10, D:4) a +0 hand axe a +0 robe (39, 29, D:4) a +0 ring mail a +0 dagger (39, 43, D:4) a +0 giant club (40, 19, D:4) a +0 rapier (41, 1, D:4) a +0 mace (41, 12, D:4) a +0 giant spiked club (41, 23, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour a +0 falchion (4, -15, D:5) 18 bolts (7, 2, D:5) 14 stones (8, -5, D:5) a +0 shortbow (9, 14, D:5) a +0 leather armour (14, 5, D:5) a +0 fustibalus (16, 17, D:5) 5 stones (17, 17, D:5) a stone (18, 19, D:5) a +0 club (23, 15, D:5) a +2 flail of protection 25 stones a +0 leather armour (24, -23, D:5) a +0 broad axe (29, 12, D:5) a +0 pair of gloves (30, -12, D:5) 17 bolts Level 6 of the Dungeon [Shop] Curghyir's Weapon Shoppe a +0 falchion of holy wrath (81 gold) a +0 scythe (33 gold) 2 large rocks (15 gold) a +0 dagger (22 gold) a +0 short sword (33 gold) 22 arrows (48 gold) a +2 long sword of slicing (189 gold) 19 arrows (41 gold) a +0 quarterstaff (44 gold) a +0 rapier (44 gold) a +0 short sword (33 gold) a cursed +0 club (1 gold) [Shop] Imynist's Book Shoppe the Disquisition on Companions and Lightness (3086 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Summon Demon Summoning 5 c - Malign Gateway Summoning/Translocation 7 d - Summon Hydra Summoning 7 a book of Cantrips (260 gold) a book of Flames (455 gold) a book of Changes (325 gold) a book of Changes (325 gold) a book of Summonings (910 gold) a book of Summonings (910 gold) [Shop] Makir's Antique Weapon Shop a cursed -2 war axe (2 gold) a +0 quarterstaff of protection (142 gold) a cursed -2 club (2 gold) a +3 battleaxe of electrocution (697 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (1558 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +2 longbow of freezing (422 gold) the +4 war axe of Doom {drain, -Tele Int+3 Dex+5} (934 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+5). It prevents most forms of teleportation. a +0 falchion (63 gold) a +2 long sword of holy wrath (384 gold) a +0 club (21 gold) a +0 quarterstaff (84 gold) the +9 flail "Zanues" {crush, *Slow Str+3 Int+6} (1480 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+6). It may slow you when you take damage. a +0 quarterstaff (84 gold) (0, 0, D:6) 15 stones (3, -1, D:6) the cursed +1 robe of Virph {Str+7} It affects your strength (+7). It has a curse placed upon it. (4, -32, D:6) a book of Misfortune (14, -3, D:6) a royal jelly (21, -24, D:6) a +0 giant club (24, -12, D:6) a +0 ring mail a +0 hand axe a +0 leather armour a +0 club (27, -7, D:6) a +0 leather armour (46, -29, D:6) a +0 flail (46, -12, D:6) a +0 giant club (52, -31, D:6) a +0 hunting sling (54, -18, D:6) a throwing net (56, -8, D:6) a +0 robe (57, -32, D:6) a +2 dagger of electrocution a cursed +0 robe (57, -18, D:6) a +0 spear (62, -18, D:6) a throwing net a +0 halberd Level 7 of the Dungeon (0, 0, D:7) 16 stones (2, 5, D:7) 19 sling bullets (3, -12, D:7) 23 stones (5, -38, D:7) an arrow (5, 2, D:7) 15 gold pieces (6, -39, D:7) 3 arrows (6, -36, D:7) an arrow (6, -35, D:7) an arrow (6, -34, D:7) a +0 dagger a +0 robe (6, -33, D:7) 5 arrows (6, -29, D:7) 25 sling bullets (9, -37, D:7) a cursed -2 dagger (9, -36, D:7) a cursed +0 chain mail (10, -29, D:7) a +0 leather armour a +0 flail (13, -25, D:7) a +0 short sword (13, -17, D:7) a +0 robe a +0 dagger (13, -16, D:7) a +0 leather armour a +0 club (14, -17, D:7) a +0 mace