Dungeon Crawl Stone Soup version 0.29.1-1-gd02db69 (webtiles) character file. Game seed: 3071176227049213509 27711 Arioch the Skirmisher (level 13, 0/118 HPs) Began as a Minotaur Hunter on Nov 21, 2022. Was a Priest of Ashenzari. Slain by Donald ... wielding a +4 vorpal war axe (32 damage) ... on level 2 of the Shoals. The game lasted 00:54:39 (11307 turns). Arioch the Skirmisher (Minotaur Hunter) Turns: 11307, Time: 00:54:39 Health: 0/118 AC: 24 Str: 18 XL: 13 Next: 5% Magic: 12/12 EV: 15 Int: 6 God: Ashenzari [***...] Gold: 230 SH: 0 Dex: 23 Spells: 12/12 levels left rFire . . . SeeInvis + Z - +1 arbalest (venom) rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . l - +1 chain mail of Necyxzea {rF+ Slay+5} rPois + Reflect . O - +2 hat of the Astral Seer {SInv, Evo, Range} (curse) rElec . Harm . y - scarf of Ashenzari's Portent {repulsion, Alch, Cun} (curse) rCorr . Rampage . k - +2 pair of gloves Will ++... Clarity + n - +0 pair of boots Stlth ++........ i - amulet of the Sibylline Sky {Regen+, Cun, Self} (curse) HPRegen 1.09/turn o - ring "Secrets of Ashenzari" {rF- rN+ Will++ Dex+6 Slay+2, Range, Evo} (curse) MPRegen 0.13/turn T - ring of the Astral Incredulity {AC+4, Fort, Range} (curse) @: repel missiles A: horns 2, retaliatory headbutt, poison resistance, wild magic 2 a: Renounce Religion, Shatter the Chains You were on level 2 of the Shoals. You worshipped Ashenzari. Ashenzari was most pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You collected 812 gold pieces. You spent 582 gold pieces at shops. Inventory: Hand Weapons a - a +1 shortbow of venom j - the +2 hand axe of Amortisation {vorpal, Fragile rPois rC+ rN+} (You found it on level 3 of the Dungeon) It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. X - the +4 falchion "Vixess" {protect, Str-2 Dex+10} (You took it off a kobold on level 9 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-2). Dex: It affects your dexterity (+10). Z - a +1 arbalest of venom (weapon) Missiles G - 5 curare-tipped darts Q - 3 throwing nets Armour k - a +2 pair of gloves (worn) l - the +1 chain mail of Necyxzea (worn) {rF+ Slay+5} (You acquired it on level 4 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. n - a +0 pair of boots (worn) y - the cursed scarf of Ashenzari's Portent (worn) {repulsion, Alch, Cun} (You found it on level 2 of the Lair of Beasts) It has a curse which improves the following skills: Alchemy: Poison Magic and Transmutations. Cunning: Dodging and Stealth. E - a +2 cloak of preservation M - a +0 robe of willpower O - the cursed +2 hat of the Astral Seer (worn) {SInv, Evo, Range} (You bought it in a shop on level 1 of the Dungeon) It has a curse which improves the following skills: Evocations: Evocations. Ranged Combat: Ranged Weapons and Throwing. Magical Staves H - a staff of conjuration Jewellery i - the cursed amulet of the Sibylline Sky (around neck) {Regen+, Cun, Self} (You found it on level 2 of the Dungeon) [amulet of regeneration] Regen: It increases your rate of health regeneration. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. o - the cursed ring "Secrets of Ashenzari" (left hand) {rF- rN+ Will++ Dex+6 Slay+2, Range, Evo} (You acquired it on level 3 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Will: It greatly increases your willpower. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Evocations: Evocations. t - a ring of willpower x - an amulet of reflection C - a ring of poison resistance J - a ring of resist corrosion N - a ring of protection from cold T - the cursed ring of the Astral Incredulity (right hand) {AC+4, Fort, Range} (You found it on level 8 of the Dungeon) [ring of protection] AC: It affects your AC (+4). It has a curse which improves the following skills: Fortitude: Armour and Shields. Ranged Combat: Ranged Weapons and Throwing. Wands c - a wand of roots (8) e - a wand of mindburst (4) p - a wand of acid (7) r - a wand of flame (74) L - a wand of polymorph (6) V - a wand of paralysis (12) Scrolls b - a scroll of immolation f - a scroll of fear h - 4 scrolls of magic mapping m - a scroll of enchant armour u - a scroll of enchant weapon v - a scroll of brand weapon A - 2 scrolls of silence I - a scroll of butterflies K - a scroll of amnesia S - 4 scrolls of identify W - a scroll of blinking Potions d - a potion of berserk rage q - 4 potions of curing s - a potion of resistance w - a potion of attraction z - 2 potions of brilliance B - 4 potions of degeneration D - 2 potions of magic F - 3 potions of ambrosia R - a potion of might Y - a potion of haste Miscellaneous g - a phantom mirror Skills: + Level 10.7(12.3) Fighting * Level 11.5(14.7) Ranged Weapons + Level 10.4(12.0) Armour + Level 10.0(12.4) Dodging + Level 7.1(9.6) Stealth - Level 8.0 Unarmed Combat + Level 7.6(10.1) Evocations You had 12 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 99% 1 Necrotise Necr 0% 1d4 99% 1 Sandblast Erth 0% 2d4 99% 1 Passwall Tmut/Erth 0% N/A 100% 2 Poisonous Vapours Pois/Air 0% N/A 100% 2 Searing Ray Conj 0% 2d4 100% 2 Call Canine Familiar Summ 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Gell's Gravitas Tloc 0% N/A 100% 3 Portal Projectile Hex/Tloc 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Teleport Other Tloc 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Animate Dead Necr 0% N/A 100% 4 Corpse Rot Necr/Pois/Air 0% N/A 100% 4 Fulminant Prism Conj/Hex 0% 3d6 100% 4 Ice Form Ice/Tmut 0% N/A 100% 4 Leda's Liquefaction Hex/Erth 0% N/A 100% 4 Summon Ice Beast Ice/Summ 0% N/A 100% 4 Agony Necr 0% N/A 100% 5 Alistair's Intoxication Tmut/Pois 0% N/A 100% 5 Blade Hands Tmut 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Iskenderun's Battlesphe Conj 0% 2d6 100% 5 Lee's Rapid Deconstruct Erth 0% 3d5* 100% 5 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Tmut/Pois 0% N/A 100% 6 Iron Shot Conj/Erth 0% 9d1 100% 6 Statue Form Tmut/Erth 0% N/A 100% 6 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:6 Lair (2/5) D:11 Shoals (2/4) Lair:2 Snake: Lair:2-3 Spider: Lair:2-3 Orc: D:9-12 Altars: Ashenzari Cheibriados Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Vehumet Xom Yredelemnul Shops: D:1 [ D:4 ? D:8 ** D:11 * Annotations: Shoals:2 Donald Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Your system is resistant to poisons. (rPois) Your spells are harder to cast, but more powerful. Message History Fire: Z) +1 arbalest (venom) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Donald Aim: Donald, wielding a +4 vorpal war axe, wearing a +0 plate armour and wearing a +0 kite shield (heavily wounded, fast, strong, extremely poisoned, 84% to hit) You shoot a bolt. Donald blocks the bolt. A nearby plant withers and dies. x2; Donald closely misses you. Donald says, "I wish these tides would just make up their mind. In and out, in and out..." Donald hits you with a +4 vorpal war axe!! The snapping turtle closely misses you. Fire: Z) +1 arbalest (venom) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Donald Aim: Donald, wielding a +4 vorpal war axe, wearing a +0 plate armour and wearing a +0 kite shield (heavily wounded, fast, strong, extremely poisoned, 84% to hit) You shoot a bolt. Donald blocks the bolt. Donald hits you with a +4 vorpal war axe!!! Donald hits you with a +4 vorpal war axe! * * * LOW HITPOINT WARNING * * * x2 The snapping turtle closely misses you. Fire: Z) +1 arbalest (venom) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Donald Aim: Donald, wielding a +4 vorpal war axe, wearing a +0 plate armour and wearing a +0 kite shield (heavily wounded, fast, strong, extremely poisoned, 84% to hit) Okay, then. Blink to where? Press: ? - help, Dir - move target, p - Donald As you read the scroll of blinking, it crumbles to dust. Fire: Z) +1 arbalest (venom) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Donald Aim: Donald, wielding a +4 vorpal war axe, wearing a +0 plate armour and wearing a +0 kite shield (heavily wounded, fast, strong, very poisoned, 84% to hit) You shoot a bolt. The bolt hits Donald! Donald looks as sick as possible! Donald is severely wounded. Fire: Z) +1 arbalest (venom) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Donald Aim: Donald, wielding a +4 vorpal war axe, wearing a +0 plate armour and wearing a +0 kite shield (severely wounded, fast, strong, extremely poisoned, 84% to hit) You shoot a bolt. Donald blocks the bolt. Donald hits you but does no damage. Fire: Z) +1 arbalest (venom) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Donald Aim: Donald, wielding a +4 vorpal war axe, wearing a +0 plate armour and wearing a +0 kite shield (severely wounded, fast, strong, extremely poisoned, 84% to hit) You shoot a bolt. The bolt hits Donald. Donald looks as sick as possible! Donald is severely wounded. Donald hits you with a +4 vorpal war axe!! You die... ~ , ~ ~~ * ~ , ~≈≈P~~≈≈≈≈##≈≈≈ ** ~~~~~~≈≈≈≈≈#≈≈≈ ~* ~ ~~P..~≈≈≈≈≈≈≈≈ ~ P~~...≈≈≈≈≈≈##≈ ~ ~ * * ..~~~~≈≈≈≈~≈≈≈≈~ ~ * ..P..~~~~≈≈~.≈≈≈≈ ~ ~ * #### ....~~~.~~.~≈≈≈≈ ~ #.........~~.@~~≈≈.~≈ ,, #....#...P~~@~~≈≈≈~.~~ .P...P..P~~~~~≈~≈≈≈~. ~ ~PPP)PPP.~~~~~..~≈≈~., ~ , , .P...~...t~.~~..~≈≈≈≈ .~~....