Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 5386482875518864400 7 Art the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Sept 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:07:29 (200 turns). Art the Grave Robber (Mummy Necromancer) Turns: 200, Time: 00:07:30 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 83% Magic: 3/4 EV: 11 Int: 14 God: Gold: 17 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} Potions c - a potion of curing {unknown} e - a potion of heal wounds {unknown} Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.8 Spellcasting + Level 4.3 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Magic Dart Conj 4% 1d3 22% 1 Blink Tloc 2% N/A 32% 2 Call Imp Summ 2% N/A 32% 2 Animate Dead Necr 21% N/A 36% 4 Curse of Agony Necr 21% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History A rat comes into view. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, chance to affect: 67%) You feel a surge of power! The rat struggles to resist. The rat squeaks loudly. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (chance to affect: 67%) You feel a surge of power! A fragment of the rat's soul is dislodged from its body. The rat looks weaker. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your soul wisp barely misses the rat. The rat attacks as it pursues you! The rat barely misses you. You completely miss the rat. The rat misses you. You hit the rat. The rat is severely wounded. The rat barely misses you. Your soul wisp touches the rat but does no damage. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You closely miss the rat. The rat is severely wounded. The rat bites you but does no damage. Your soul wisp touches the rat. The rat dies! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### # ... .# #.# ###.## # #@# ###..... # #*# #.....# # #.######.....# # #............#...# ####....†....#...# #.........#...# ###.#.....#...# #.#######...# #.# ###...# You could see a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A goblin (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Art the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 200 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, shapermc_ecumenical_altar_acropolis Action || total ---------------------------++------- Melee: Dagger || 30 Cast: Soul Splinter || 13 Use: Scroll || 1 Armour: Robe || 15 Dodge: Dodged || 45