Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup bcrawl-1.42.1 Platform: unix Bits: 64 Game mode: none Tiles: online Command line: /var/dcss/builds/dcss-bcrawl/bin/dcss -name Arto -rc /var/dcss/gamedata/dcss-bcrawl/rc-files/Arto.rc -macro /var/dcss/gamedata/dcss-bcrawl/rc-files/Arto.macro -morgue /var/dcss/gamedata/dcss/morgue/Arto/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-bcrawl/save/ -webtiles-socket /var/dcss/sockets/Arto:2025-09-20.15:53:25.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x3e) [0x608b494344ce]: write_stack_trace(_IO_FILE*, int) /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z13do_crash_dumpv+0x423) [0x608b4943e7a3]: do_crash_dump() /var/dcss/builds/dcss-bcrawl/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x608b494349aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x736df8845330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x736df889eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x736df884527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x736df88288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x736df88297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x736df88a8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab3ec) [0x736df88ab3ec]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x736df88addae]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0x912a08) [0x608b4997ca08]: /var/dcss/builds/dcss-bcrawl/bin/dcss(_ZN15CrawlStoreValueD1Ev+0x1b) [0x608b4997ceeb]: CrawlStoreValue::~CrawlStoreValue() /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa24637) [0x608b49a8e637]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa24d16) [0x608b49a8ed16]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa24ce6) [0x608b49a8ece6]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa24ce6) [0x608b49a8ece6]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa24efe) [0x608b49a8eefe]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0xa24dda) [0x608b49a8edda]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0x23bd4c) [0x608b492a5d4c]: /var/dcss/builds/dcss-bcrawl/bin/dcss(+0x23c387) [0x608b492a6387]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x736df882a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x736df882a28b]: /var/dcss/builds/dcss-bcrawl/bin/dcss(_start+0x25) [0x608b49385865]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="HEAD" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 23 Level vaults: minmay_the_grid_triangle_9x9_recursive_2 [minmay_the_grid_triangle_9x9_prize_top_heavy, minmay_the_grid_triangle_9x9_zippers_horizontal, minmay_the_grid_triangle_9x9_skeleton, minmay_the_grid_triangle_9x9_alien] layout_basic dungeon_decor minmay_fountain_box lightli_too_deep infiniplex_staircase_spiral_double serial_bayou_shore_a Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is bcrawl-1.42.1) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 0, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [] Species: Yak Job: Unemployed HP: 0/0; mods: 0/0 MP: 0/0; mod: 0 Stats: 0 (0) 0 (0) 0 (0) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | | 0 | 0 | 0 | 0 | 0/1 Short Blades | | 0 | 0 | 0 | 0 | 0/8 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/1 Maces & Flails | | 0 | 0 | 0 | 0 | 0/7 Staves | | 0 | 0 | 0 | 0 | 0/1 Slings | | 0 | 0 | 0 | 0 | 0/6 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/1 Throwing | | 0 | 0 | 0 | 0 | 0/5 Armour | | 0 | 0 | 0 | 0 | 0/50 Dodging | | 0 | 0 | 0 | 0 | 0/1 Stealth | | 0 | 0 | 0 | 0 | 0/4 Shields | | 0 | 0 | 0 | 0 | 0/1 Unarmed Combat | | 0 | 0 | 0 | 0 | 0/50 Spellcasting | | 0 | 0 | 0 | 0 | 0/1 Conjurations | | 0 | 0 | 0 | 0 | 0/3 Charms | | 0 | 0 | 0 | 0 | 0/1 Summonings | | 0 | 0 | 0 | 0 | 0/2 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/1 Transmutations | | 0 | 0 | 0 | 0 | 0/2 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/1 Air Magic | | 0 | 0 | 0 | 0 | 0/1 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/1 Invocations | | 0 | 0 | 0 | 0 | 0/1 Evocations | | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #59: 1 Mutations: Inventory bugs: Equipment: }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # ..# # ###### #...#.##....# #...#<).°○## #.[).)°..+ ###)[.)### ####..# ##..# #... ##... ##.. # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (64, 9): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (68, 8): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 2 at (74, 6): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 3 at (74, 7): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 4 at (75, 5): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 5 at (76, 6): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 6 at (76, 8): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>