Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 896452196854688694 (custom seed) 101 Arto the Conjurer (level 4, -1/24 HPs) Began as a Tengu Conjurer on June 6, 2024. Succumbed to a kobold brigand's curare-tipped dart ... in a sewer. The game lasted 00:05:59 (2141 turns). Arto the Conjurer (Tengu Conjurer) Turns: 2141, Time: 00:06:00 Health: -1/24 AC: 2 Str: 8 XL: 4 Next: 75% Magic: 8/9 EV: 27 Int: 20 God: Gold: 92 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . i - +1 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: lethally poisoned (-1 -> -6), acrobatic, slowed, very slow A: beak, talons 3, acrobatic a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 92 gold pieces. Inventory: Hand Weapons h - a +0 falchion i - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - 2 scrolls of noise {unknown} e - a scroll of enchant weapon {unknown} k - a scroll of blinking {unknown} l - 2 scrolls of vulnerability {unknown} m - a scroll of torment {unknown} n - 2 scrolls of teleportation {unknown} o - a scroll of brand weapon {unknown} p - a scroll of identify {unknown} Potions b - 2 potions of magic f - 2 potions of brilliance {unknown} g - a potion of enlightenment {unknown} j - a potion of ambrosia {unknown} Skills: + Level 3.0 Dodging + Level 2.9 Stealth * Level 3.1 Spellcasting + Level 5.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 4% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Summon Ice Beast Ice/Summ 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Starburst Conj/Fire 7% 6d4 99% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. o - a scroll labelled XISSAL KAISMO p - a scroll labelled TUDGHA PIPETZOI An endoplasm and a ball python come into view. You enter the shallow water. Moving in this stuff is going to be slow. A rat comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the ball python. You kill the ball python! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. A kobold comes into view. It is wielding a +0 dagger. Found a scroll labelled FIW DEURYCIWY. A kobold and a kobold brigand come into view. The kobold brigand is wielding a +0 club and quivering curare-tipped darts. The magic dart hits the kobold! You kill the kobold! The kobold shouts! The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You feel yourself slow down. You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. You enter the shallow water. Moving in this stuff is going to be slow. You die... #~...~####....~##≈##.~.~.#### #.....~~~~.~..~≈≈≈≈≈~.∩..~†~~ #...~.####~....#####~..∩.#### ##...## ##...## ##~..## # ##### ##~## ##~## #~# #~ #†# #~ ##~## #~ ##.@.## ~. ~?.#####.....#####... .~!K.K......~≈≈≈≈≈~~ K).#####..~.~#####~. ##~.~## ##### You could see a kobold. Vanquished Creatures 3 adders A river rat (D:3) 5 ribbon worms An orc (D:3) 3 bats 3 endoplasms 3 giant cockroaches 6 goblins 5 kobolds 2 quokkas 10 ball pythons 2 frilled lizards (D:2) 13 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 164 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 679 | D:2 | Learned a level 2 spell: Searing Ray 818 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1790 | D:3 | Reached XP level 4. HP: 20/24 MP: 9/9 1860 | D:3 | Found a glowing drain. 1920 | Sewer | Entered a sewer 2136 | Sewer | Noticed a kobold brigand 2140 | Sewer | HP: 1/24 [poisoned by a kobold brigand (curare-tipped | dart)] 2141 | Sewer | Succumbed to a kobold brigand's curare-tipped dart Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_rooms D:2: minmay_spotlight, layout_basic D:3: layout_basic, portal_sewer_entry_c Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Spellcasting | 3 | 3.1 Stealth | | 2.9 Conjurations | | 5.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Kick | 6 | 4 || 10 Short sword | 13 | 28 || 41 Peck | 4 | 5 || 9 Punch | 1 | || 1 Cast: Magic Dart | 52 | 9 || 61 Searing Ray | | 2 || 2 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 8 | 23 || 31