Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 17254179417778044001 (custom seed) 212 Arto the Conjurer (level 5, -5/28 HPs) Began as a Tengu Conjurer on June 7, 2024. Was an Initiate of Vehumet. Slain by a gnoll sergeant ... wielding a +0 spear (12 damage) ... on level 3 of the Dungeon. The game lasted 00:09:00 (3234 turns). Arto the Conjurer (Tengu Conjurer) Turns: 3234, Time: 00:09:01 Health: -5/28 AC: 2 Str: 8 XL: 5 Next: 89% Magic: 8/13 EV: 27 Int: 20 God: Vehumet [......] Gold: 175 SH: 0 Dex: 12 Spells: 11/14 levels left rFire . . . f - +7 Throatcutter {drain, coup de grace} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons f - the +7 Throatcutter (weapon) {drain, coup de grace} (You took it off Terence on level 2 of the Dungeon) Armour a - a +0 robe (worn) Wands j - a wand of acid (5) Scrolls c - a scroll of immolation {unknown} d - a scroll of revelation {unknown} e - 4 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} Potions b - 2 potions of magic g - 2 potions of attraction {unknown} h - a potion of curing {unknown} Skills: - Level 2.3 Dodging - Level 2.1 Stealth - Level 5.0 Spellcasting + Level 6.1 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 12% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Call Canine Familiar Summ 5% N/A 34% 3 Confusing Touch Hex 5% N/A 34% 3 Sigil of Binding Hex 5% N/A 34% 3 Vampiric Draining Necr 5% 2d6 34% 3 Dimensional Bullseye Hex/Tloc 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Hepliaklqana Makhleb Uskayaw Vehumet Xom Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History A goblin is nearby! The magic dart hits the goblin! You kill the goblin! Vehumet accepts your kill. A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. A quokka is nearby! The magic dart hits the quokka but does no damage. The quokka is moderately wounded. The magic dart hits the quokka! You kill the quokka! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger of venom. A gnoll sergeant comes into view. It is wielding a +0 spear. The gnoll sergeant shouts! A gnoll sergeant is nearby! A gnoll sergeant is nearby! The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you from afar with a +0 spear! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (lightly wounded, 85% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear! The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you with a +0 spear! You die... ######### ## ## #÷.....## #.# . # #..÷P..#. ..#..# #÷.....#. ..#.# #÷_._._#. ####g.# # #......#. #.##@##.### #._÷__÷#) #.........# #......#. #.......#$# #P.P...'# ####.......# #.÷....## #####..........# ######## ####...)..........# ########### ..............................# #....###..........##########..# .#..#...#....###+## #.>. You could see a gnoll sergeant. Vanquished Creatures 2 jellies (D:3) Terence (D:2) Robin (D:2) 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 7 ball pythons 9 bats 14 endoplasms 12 goblins 6 hobgoblins A jackal (D:2) 13 kobolds 3 quokkas 4 frilled lizards 5 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 756 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/8 1113 | D:2 | Noticed Terence 1161 | D:1 | Learned a level 2 spell: Searing Ray 1683 | D:2 | Killed Terence 1684 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/10 2171 | D:2 | Noticed Robin 2181 | D:2 | Killed Robin 2182 | D:2 | Reached XP level 5. HP: 28/28 MP: 7/12 2839 | D:3 | Found a burning altar of Makhleb. 2839 | D:3 | Found a white marble altar of Elyvilon. 2839 | D:3 | Found a radiant altar of Vehumet. 2839 | D:3 | Found a hazy altar of Hepliaklqana. 2839 | D:3 | Found a shimmering altar of Xom. 2839 | D:3 | Found a hide-covered altar of Uskayaw. 2874 | D:3 | Reached skill level 5 in Spellcasting 2930 | D:3 | Reached skill level 6 in Conjurations 2968 | D:3 | Became a worshipper of Vehumet 3234 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_c, layout_basic D:2: minmay_chambers_of_ones, layout_basic, uniq_robin, uniq_terence D:3: cheibrodos_fertilizer, layout_basic, marbit_many_paths, dilly_ecumenical_altar_fadedgnrine, serial_bayou_pond_e, dk_noncrumbling_2, fountainhead, eino_tiny_chamber Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 5 | 5.0 Conjurations | 6 | 6.1 Dodging | | 2.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | | 20 || 20 Kick | | 2 || 2 Peck | | 1 || 1 Cast: Magic Dart | 73 | 50 || 123 Searing Ray | 5 | 6 || 11 Stab: Sleeping | | 1 || 1 Armour: Robe | | 16 || 16 Dodge: Dodged | 4 | 38 || 42