Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 13747629592697244828 28 Arto the Ducker (level 3, 27/27 HPs) Began as a Merfolk Gladiator on July 11, 2024. Got out of the dungeon alive. The game lasted 00:04:25 (1033 turns). Arto the Ducker (Merfolk Gladiator) Turns: 1033, Time: 00:04:25 Health: 27/27 AC: 3 Str: 14 XL: 3 Next: 12% Magic: 3/3 EV: 13 Int: 5 God: Gold: 37 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, deformed body, dopey 1, frail 1, inhibited regeneration, weak 1, inability to drink after injury 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets e - a javelin g - 6 boomerangs (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) i - a +0 pair of gloves (worn) m - the +1 kite shield of the Sturgeon {^Contam rCorr Dex+3 Stlth+} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls f - a scroll of vulnerability {unknown} h - 3 scrolls of identify {unknown} k - a scroll of teleportation {unknown} Potions j - 2 potions of magic {unknown} Skills: + Level 3.7 Fighting - Level 4.0 Polearms - Level 2.0 Throwing - Level 4.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Armour fits poorly on your strangely shaped body. You are dopey. (Int -2) You are frail. (-10% HP) You do not regenerate when monsters are visible. You are weak. (Str -2) You occasionally lose the ability to drink potions when taking damage. Message History Your body shudders with the violent release of wild energies! The magical storm engulfs you! You feel weaker. You start resting. Your body shudders with the violent release of wild energies! Your body twists and deforms. You start resting. You feel less contaminated with magical energies. You start resting. HP restored. You start removing your armour. You continue taking off your +0 helmet. x4 You finish taking off your +0 helmet. You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. You drop a +0 helmet. You start putting on your armour. You continue putting on the +1 kite shield of the Sturgeon {^Contam rCorr Dex+3 Stlth+}. x4 You finish putting on the +1 kite shield of the Sturgeon {^Contam rCorr Dex+3 Stlth+}. You feel agile. You feel a build-up of mutagenic energy. You start removing your armour. You continue taking off the +1 kite shield of the Sturgeon {^Contam rCorr Dex+3 Stlth+}. x4 You finish taking off the +1 kite shield of the Sturgeon {^Contam rCorr Dex+3 Stlth+}. Mutagenic energies flood into your body! You are contaminated with residual magic. You start waiting. Your body shudders with the violent release of wild energies! You feel frail. You start waiting. Your body shudders with the violent release of wild energies! You feel less contaminated with magical energies. You start waiting. Your magical contamination has completely faded away. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Your legs become a tail as you enter the water. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ########## #........# #........# #.@......# #........# #........# #####'#### ######.##### #..........# ### #.8..≈≈≈≈..# ##.# ######..........# ...# #....##########.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 3 ball pythons (D:1) 3 bats 2 giant cockroaches 3 goblins A hobgoblin (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 5 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 270 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 600 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 654 | D:2 | Identified the +1 kite shield of the Sturgeon {^Contam | rCorr Dex+3 Stlth+} 752 | D:2 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [mutagenic glow] 770 | D:2 | Gained mutation: You are dopey. (Int -2) [mutagenic glow] 779 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [mutagenic glow] 796 | D:2 | Gained mutation: You are weak. (Str -2) [mutagenic glow] 809 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [mutagenic glow] 861 | D:2 | Gained mutation: You are frail. (-10% HP) [mutagenic glow] 1033 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms D:2: layout_loops_corners, minmay_tree_intersection, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.7 Polearms | | 4.0 Throwing | | 2.0 Dodging | | 4.1 Action || total ---------------------------++------- Melee: Trident || 64 Throw: Throwing net || 1 Stab: Sleeping || 2 Armour: Leather armour || 23 Dodge: Dodged || 36