Arto Level 1 of the Dungeon (4, 16, D:1) a bat corpse (skeletalised by now) (9, 0, D:1) a frilled lizard skeleton (14, -8, D:1) a ball python corpse (skeletalised by now) (14, 52, D:1) a hobgoblin corpse (skeletalised by now) (18, 18, D:1) a bat skeleton (20, 53, D:1) a hobgoblin corpse (skeletalised by now) (24, 3, D:1) a +0 leather armour (24, 38, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (25, 17, D:1) a +0 short sword 3 stones (26, 5, D:1) 4 poisoned darts (28, 48, D:1) a rat corpse (skeletalised by now) (30, 38, D:1) a +0 ring mail (35, -1, D:1) a +0 robe (39, 39, D:1) 5 stones (43, 19, D:1) a jackal skeleton (43, 42, D:1) a book of the Tundra (44, 30, D:1) a ball python skeleton (49, 6, D:1) a +0 short sword a stone (50, 16, D:1) a book of Contraptions (52, 32, D:1) a bat skeleton (57, 17, D:1) 6 datura-tipped darts (59, 14, D:1) a +0 robe (61, 31, D:1) a hobgoblin corpse (skeletalised by now) (65, 10, D:1) a +0 robe Level 2 of the Dungeon (8, -3, D:2) a +0 leather armour (11, 1, D:2) the +0 plate armour of the Guild-Master {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (14, 24, D:2) a hobgoblin corpse