Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 16704916555605862679 0 Arto the Caller (level 1, 14/14 HPs) Began as an Armataur Wanderer on May 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (0 turns). Arto the Caller (Armataur Wanderer) Turns: 0, Time: 00:00:13 Health: 14/14 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 helmet (worn) Potions b - a potion of brilliance Skills: + Level 1.0 Throwing + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 2.4 Summonings + Level 1.7 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 24% N/A 13% 1 Sandblast Erth 10% 2d5 17% 1 Passwall Erth 5% N/A 45% 3 Summon Ice Beast Ice/Summ 3% N/A 54% 3 Martyr's Knell Necr/Summ 3% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, Arto the Armataur Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found 9 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of brilliance, a +0 leather armour, a +0 helmet; and the following spells available to memorise: Summon Small Mammal, Sandblast, Passwall, Summon Ice Beast, Martyr's Knell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) §§§...# #§§§... #.....## #.....# #.....# #....# #..$.## #...@ß# #....## #.....# #.....# #......# #.§....## §§..... §§...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Armataur Wanderer began the quest for the Orb. 0 | D:1 | Arto set off with the following items: a +0 club, a potion | of brilliance, a +0 leather armour, a +0 helmet; and the | following spells available to memorise: Summon Small | Mammal, Sandblast, Passwall, Summon Ice Beast, Martyr's | Knell. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_corner, aquarium_window_1, aquarium_window_1, aquarium_window_corner, aquarium_view_2b, aquarium_view_2c, aquarium_balcony_double_1, aquarium_pool_S