Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1223870111829864337 1 Arto the Conjurer (level 1, 14/14 HPs) Began as an Armataur Conjurer on June 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:11 (60 turns). Arto the Conjurer (Armataur Conjurer) Turns: 60, Time: 00:01:12 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 16% Magic: 3/3 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} e - a potion of might {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 1.8 Spellcasting * Level 3.6 Conjurations + Level 0.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, Arto the Armataur Conjurer. The heart of this dungeon contains the magnificent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a brown potion and 5 stones. Found two stairs. c - a brown potion Found a stone staircase leading down. A quokka comes into view. A quokka is nearby! You roll towards the quokka! You barely miss the quokka. The quokka closely misses you. The magic dart hits the quokka. The quokka is severely wounded. The quokka bites you. x2 The magic dart hits the quokka. The quokka is almost dead. The quokka closely misses you. The magic dart hits the quokka. You kill the quokka! HP restored. Magic restored. d - a scroll labelled SEWETS YGOQYLIA e - an amethyst potion Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############ #..........# #########.#...### ###...............# # ......#####.#>..#.##.# .##.#.### #.##..#....# ........# #.....@....# ..§≈§≈≈..########...## §§≈≈≈≈≈§.# #.## ..§≈≈§≈≈..# .# ..§§§§≈≈...# # #..≈§§≈....# ##.§§§§§... #......... ....... There were no monsters in sight! Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 60 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_cross, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_small_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Armour: Robe || 2 Dodge: Dodged || 2