Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 1863053539359257812 51 Arto the Conjurer (level 3, 0/27 HPs) Began as an Armataur Conjurer on June 30, 2025. Slain by an ogre ... wielding a +0 giant club (27 damage) ... on level 2 of the Dungeon. The game lasted 00:03:27 (1985 turns). Arto the Conjurer (Armataur Conjurer) Turns: 1985, Time: 00:03:28 Health: 0/27 AC: 4 Str: 12 XL: 3 Next: 57% Magic: 5/7 EV: 9 Int: 20 God: Gold: 102 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, rugged brown scales 3, deformed body, armoured tail, roll, long tongue, awkward tongue a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - 3 scrolls of teleportation {unknown} f - a scroll of brand weapon {unknown} k - a scroll of identify {unknown} l - a scroll of poison {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} h - a potion of resistance {unknown} i - a potion of flight {unknown} j - a potion of invisibility {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 3.0 Spellcasting + Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 44% 2d8 6% 1 Freeze Ice 12% 1d3 14% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Hailstorm Conj/Ice 11% 3d5 19% 3 Confusing Touch Hex 3% N/A 38% 3 Frozen Ramparts Ice 6% 1d1 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dispel Undead Necr 3% 3d7 80% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) Armour fits poorly on your strangely shaped body. You have a long armoured tail. You roll when moving toward enemies. (Rampage) Your long tongue fully drains potion bottles. (2x potion effects) Your tongue gives you trouble enunciating. (1.5x scroll delay) Message History You open the door. There is an open door here. g - 2 fuming yellow potions (gained 1) A quokka comes into view. A quokka is nearby! The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is severely wounded. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a quokka corpse. Key pressed, stopping explore. You see here a quokka corpse. You now have 102 gold pieces (gained 13). You open the door. A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. Key pressed, stopping explore. You open the door. There is an open door here. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.# #>...#.. #.#######.#..##. #.......#.#..... #######.#.#.#### #.#.#..... #.#.###.#. #.#.# #.#. ##########.#..##.#. #.@........#...#.## #O##########....... #. ####..## #. ##..# ## #######.# ........# ........# .)....... ########. You could see an ogre. Vanquished Creatures 2 adders (D:2) 3 endoplasms 2 giant cockroaches 2 goblins 4 hobgoblins (D:1) A quokka (D:2) 7 ball pythons 4 bats A frilled lizard (D:1) 2 kobolds 6 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 401 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 1220 | D:2 | Reached XP level 3. HP: 27/27 MP: 1/7 1361 | D:2 | Found a bloodstained altar of Trog. 1365 | D:2 | Learned a level 2 spell: Searing Ray 1618 | D:2 | Reached skill level 4 in Conjurations 1984 | D:2 | Noticed an ogre 1985 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_cross D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 70 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 8