Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11050246296015622915 36 Arto the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on July 6, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:01 (1541 turns). Arto the Conjurer (Armataur Conjurer) Turns: 1541, Time: 00:04:01 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 19% Magic: 6/7 EV: 8 Int: 20 God: Gold: 47 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . i - +0 dagger (protect) rCold . . . n - orb {mayhem} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 1.09/turn %: mayhem, roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons i - a +0 dagger of protection (weapon) Armour a - a +0 robe (worn) n - an orb of mayhem (worn) Wands m - a wand of digging (5) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of poison {unknown} f - a scroll of revelation {unknown} h - a scroll of identify {unknown} k - a scroll of enchant armour {unknown} l - a scroll of acquirement {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} g - 2 potions of enlightenment {unknown} j - a potion of brilliance {unknown} o - a potion of cancellation {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 2.7 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 14% 1 Blink Tloc 4% N/A 22% 2 Call Imp Summ 4% N/A 22% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Martyr's Knell Necr/Summ 2% N/A 82% 4 Bombard Conj/Erth 5% 9d2 100% 6 Death Channel Necr 1% N/A 100% 6 Fortress Blast Frge 2% 6d4 100% 6 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History There is a stone staircase leading down here. Found a glowing grey potion. You roll towards the ribbon worm! Found a ring mail. The ribbon worm bites you. There is a stone staircase leading down here. You roll towards the ribbon worm! You barely miss the ribbon worm. The ribbon worm bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. The searing ray hits the ribbon worm! You kill the ribbon worm! The ribbon worm flies into a frenzy! Your Conjurations skill increases to level 4! The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. You finish channelling your searing ray. The ribbon worm bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, fast, strong, frenzied and wild, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm closely misses you. The searing ray misses the ribbon worm. The ribbon worm bites you! You die... #.#.. #.# ..)##.# #.#.# ....# ###.#.## ....# #......######....# #.#.#...........# #.....##.(....# #.....++!.....# #.....##......# ....#...@w....#.... ..#.#.#######.# ... ...#.#.# .# . .. ## [# # ##### #.... #...#...# #.... You could see a neutral ribbon worm (fast, strong, frenzied). Vanquished Creatures 2 ribbon worms (D:2) 4 dart slugs 4 endoplasms 3 giant cockroaches 2 hobgoblins 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 4 goblins 2 kobolds 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 239 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 264 | D:1 | Learned a level 2 spell: Searing Ray 1344 | D:2 | Found Noecaik's Information Kiosk. 1469 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/7 1539 | D:2 | Reached skill level 4 in Conjurations 1541 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_basic, nicolae_shop_information_kiosk, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Magic Dart || 49 Searing Ray || 7 Stab: Sleeping || 2 Armour: Robe || 35 Dodge: Dodged || 14