Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 17309727746394560352 146 Arto the Conjurer (level 5, -6/38 HPs) Began as an Armataur Conjurer on July 6, 2025. Mangled by an ogre ... wielding a +0 giant club (20 damage) ... on level 3 of the Dungeon. The game lasted 00:04:33 (1686 turns). Arto the Conjurer (Armataur Conjurer) Turns: 1686, Time: 00:04:34 Health: -6/38 AC: 4 Str: 13 XL: 5 Next: 7% Magic: 5/10 EV: 8 Int: 20 God: Gold: 69 SH: 8 Dex: 8 Spells: 8/11 levels left rFire + . . b - +11 whip of Onodanav {freeze, rF+ rCorr} rCold . . . c - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no barding) Will ..... l - amulet of reflection Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: reflection, roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons b - the +11 whip of Onodanav (weapon) {freeze, rF+ rCorr} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) c - a +0 buckler (worn) Jewellery d - a ring of wizardry l - an amulet of reflection (worn) Scrolls e - a scroll of enchant weapon {unknown} f - a scroll of poison {unknown} h - 3 scrolls of identify {unknown} k - a scroll of blinking {unknown} m - a scroll of fog {unknown} Potions g - 2 potions of invisibility {unknown} i - a potion of curing {unknown} j - a potion of heal wounds {unknown} n - a potion of attraction {unknown} o - a potion of moonshine {unknown} p - a potion of haste {unknown} q - 2 potions of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 3.8 Spellcasting - Level 4.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You closely miss the orc. The orc hits you but does no damage. You whack the orc! You freeze the orc. You kill the orc! You roll towards the endoplasm! You hit the endoplasm. You freeze the endoplasm. You tail-slap the endoplasm. The endoplasm is almost dead. The endoplasm hits you. The endoplasm hits you but does no damage. You completely miss the endoplasm. You tail-slap the endoplasm. You kill the endoplasm! No target in view! HP restored. You see here a hobgoblin corpse. Key pressed, stopping explore. Key pressed, stopping explore. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The searing ray hits the ogre. The ogre is severely wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. You hit the ogre. You freeze the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... . ## #. .# #.# .# #.# ... .# #.# #.###.# #.# #.....# #.# ###.### #.# #O# #.# ######@####### ### #.# #............. ..# ##.## #.####.####### #.# ##.#.## #.# #.###...####.##### ##.###.###.# #.....#..........# #.## ##.##.######..^#...##.###.# ##>###†.....##....#####.......#. ##.#.####..##.##...#....#.###.# #..## #..##.####.#.##.#.# #.. You could see an ogre. Vanquished Creatures 2 orc priests (D:2) 4 adders (D:2) 5 orcs 8 endoplasms 7 hobgoblins 4 jackals (D:2) 2 quokkas (D:1) 4 ball pythons 3 bats (D:1) 5 frilled lizards A giant cockroach (D:2) 3 goblins (D:1) 4 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arto the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 291 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 296 | D:1 | Learned a level 2 spell: Searing Ray 1053 | D:2 | Reached XP level 3. HP: 22/26 MP: 4/6 1061 | D:2 | Reached skill level 4 in Conjurations 1114 | D:2 | Reached XP level 4. HP: 22/33 MP: 3/8 1184 | D:2 | Identified the +11 whip of Onodanav {freeze, rF+ rCorr} 1363 | D:2 | Reached XP level 5. HP: 38/38 MP: 10/10 1678 | D:3 | Noticed an ogre 1686 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic D:2: layout_rooms D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.8 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 7 | 1 || 8 Tailslap | 1 | 2 || 3 Whip | | 28 || 28 Cast: Magic Dart | 42 | 2 || 44 Searing Ray | 8 | 3 || 11 Use: Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 27 | 27 || 54 Dodge: Dodged | 11 | 5 || 16 Block: Buckler | 4 | 8 || 12 Reflection | | 2 || 2