Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 7540792145707915009 0 Arto the Sneak (level 1, 0/18 HPs) Began as an Armataur Delver on July 18, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:00:25 (33 turns). Arto the Sneak (Armataur Delver) Turns: 33, Time: 00:00:25 Health: 0/18 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 10 God: Gold: 9 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . a - +0 mace rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: roll @: lethally poisoned (0 -> -14), hasted, very quick A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Wands g - a wand of digging (3) Scrolls c - a scroll of fog d - a scroll of revelation e - a scroll of fear Skills: - Level 2.6 Fighting + Level 1.7 Maces & Flails - Level 1.3 Dodging - Level 5.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:5 exclusion: orc priest Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a stone staircase leading down. You open the door. There is an open door here. There is a stone staircase leading down here. You open the door. An orc priest comes into view. It is wielding a +0 dagger. There is an open door here. Press: ? - help, v - describe, . - travel Here: an orc priest, wielding a +0 dagger (asleep) The floor. Placed new exclusion. You open the door. There is an open door here. Found 6 stones. You now have 9 gold pieces. You open the door. A water moccasin comes into view. The water moccasin hisses angrily. There is an open door here. You feel yourself speed up. You roll towards the water moccasin! You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! You hit the water moccasin but do no damage. The water moccasin is lightly wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. You die... ###......########..# ................ ### ................ ................ ..............(. ................ ................ +#######'####### ......S@...# ...........# ...........# ...........# ############ You could see a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Arto the Armataur Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 6 | D:5 | Noticed an orc priest 26 | D:5 | Noticed a water moccasin 33 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:5: layout_gridville, minmay_temple_entry_gardened_gates Action || total ---------------------------++------- Melee: Mace || 5 Use: Potion || 1 Armour: Leather armour || 4 Dodge: Dodged || 1