Arto Level 1 of the Dungeon (0, 0, D:1) a +0 spear (4, 17, D:1) a +0 leather armour (7, 29, D:1) 98 arrows (8, -13, D:1) a +0 dagger (11, 25, D:1) a +0 mace (13, -12, D:1) 166 arrows (16, 10, D:1) 148 arrows (16, 25, D:1) 146 arrows (17, -10, D:1) a +0 animal skin (25, -2, D:1) a +0 club (30, 1, D:1) 108 poisoned needles (40, -7, D:1) a +0 club (42, -6, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 2 potions of degeneration (17, 12, D:2) a +0 short sword (21, 19, D:2) a +0 flail (26, 35, D:2) a +0 ring mail (30, 34, D:2) a +0 club (30, 36, D:2) a +0 dagger (37, 3, D:2) a +0 short sword (38, 29, D:2) a cursed +0 buckler (48, 16, D:2) 174 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 leather armour (0, 1, D:3) a +0 club (4, -11, D:3) a +0 club (12, -15, D:3) (unseen) (12, -11, D:3) a +0 club (13, -39, D:3) a +0 club (14, -15, D:3) (unseen) (21, -38, D:3) 64 poisoned tomahawks (22, -32, D:3) 19 gold pieces (unseen) (30, -12, D:3) 156 bolts (31, 7, D:3) a +1 hand axe a +0 leather armour (36, 1, D:3) a +0 dagger (38, 1, D:3) a +0 dagger (42, 0, D:3) a +0 dagger a +0 robe (42, 1, D:3) a +0 chain mail (44, -19, D:3) a +0 leather armour Level 4 of the Dungeon (0, 13, D:4) a +0 dagger (2, 4, D:4) a +0 ring mail (15, 0, D:4) 7 large rocks (15, 3, D:4) 13 gold pieces a stone (15, 17, D:4) (unseen) (16, 0, D:4) a stone (17, -8, D:4) a +0 robe (17, 4, D:4) (unseen) (18, -1, D:4) a stone (18, 4, D:4) (unseen) (19, 1, D:4) a stone (19, 4, D:4) (unseen) (20, -1, D:4) a stone (20, 0, D:4) a ration (20, 3, D:4) a stone (21, 2, D:4) 3 scrolls of identify (26, 8, D:4) a +0 mace (28, 1, D:4) 72 needles of frenzy {=f} (33, -18, D:4) a +0 rapier Level 5 of the Dungeon [Shop] Tirawkuc's Antique Weapon Boutique a +0 antimagic spear (308 gold) a +0 hand crossbow of freezing (232 gold) a +0 flail (98 gold) a +0 whip (70 gold) a +0 giant spiked club (53 gold) the +6 staff of Battle {slice, MP+12} (2240 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your magic capacity (+12). a +0 mace (84 gold) a +2 spear of venom (436 gold) a +0 flail (98 gold) a +2 short sword of electrocution (546 gold) a +0 flail (98 gold) a +0 flail (98 gold) (0, 0, D:5) a crocodile skeleton