Arto Level 1 of the Dungeon (3, -10, D:1) a +0 plate armour (12, 5, D:1) a +0 short sword (18, -8, D:1) a +0 hand axe (22, 27, D:1) 153 javelins (45, 21, D:1) a +0 club 5 stones (46, 17, D:1) a +0 robe (49, 2, D:1) a cursed +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -8, D:2) a +0 dagger (4, -8, D:2) a +0 club a +0 ring mail (5, -7, D:2) a +0 robe (7, -7, D:2) a +0 club a +0 hand axe (19, 21, D:2) a +0 whip (22, 11, D:2) 199 arrows (23, 11, D:2) a cursed -1 club (34, -7, D:2) a +0 mace (41, 13, D:2) (unseen) (41, 19, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 168 arrows (2, 37, D:3) 185 sling bullets (5, 37, D:3) a stone (12, 4, D:3) a +0 dagger (13, 25, D:3) 139 stones (17, 47, D:3) a +0 club (28, 17, D:3) (unseen) (29, 44, D:3) a +0 robe (34, 40, D:3) 100 stones (35, 17, D:3) a +0 falchion (35, 18, D:3) 104 stones (38, 22, D:3) 81 bolts (41, 6, D:3) a +0 club (48, 35, D:3) (unseen) (49, 24, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, 12, D:4) a +0 trident (6, -5, D:4) 106 javelins (8, 10, D:4) a book of Changes (8, 33, D:4) a +0 short sword (9, 8, D:4) a +0 ring mail (9, 10, D:4) 136 stones (9, 16, D:4) 171 stones (11, 14, D:4) a +0 hand axe a +0 leather armour (13, 5, D:4) a +0 club (15, 6, D:4) a cursed ring of teleportation (15, 24, D:4) 121 stones (16, 7, D:4) a +0 giant spiked club (19, 8, D:4) a +0 club (20, 10, D:4) 183 stones (22, -2, D:4) a +0 chain mail 26 poisoned tomahawks (24, 18, D:4) 118 stones (27, 31, D:4) 107 arrows (29, 14, D:4) a +0 dagger a +0 robe (30, -2, D:4) 138 stones (35, 14, D:4) a +0 scale mail a +0 war axe (47, 2, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Pyfootz's Antique Weapon Shoppe a +0 quarterstaff (108 gold) a +0 rapier (108 gold) a +1 great sword of protection (399 gold) a +0 whip (67 gold) a +0 quarterstaff (108 gold) a +0 hand crossbow (94 gold) a +0 hand axe (81 gold) a +1 rapier of speed (513 gold) the +6 whip of Gallantry {slash, Int+4} (1325 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). (0, 3, D:5) 171 stones (2, -1, D:5) 153 stones (3, 4, D:5) a large rock (6, -21, D:5) a cursed +0 hand axe (6, -20, D:5) a +0 club (6, -19, D:5) a +0 dagger a +0 robe (6, -18, D:5) a +0 dagger a +0 hand axe (8, -8, D:5) a +0 giant club (10, -24, D:5) a +0 ring mail (13, -23, D:5) 125 arrows (19, 9, D:5) a +0 robe (21, 12, D:5) 150 stones (24, 7, D:5) a +0 leather armour (32, -24, D:5) a cursed -2 dagger a +0 robe (33, -12, D:5) a +0 dagger (34, -24, D:5) a +0 dagger a +0 robe (34, -13, D:5) 156 arrows (34, -12, D:5) a +0 robe (35, -24, D:5) a +0 dagger a +0 robe (37, -23, D:5) a +0 hand axe (37, -17, D:5) a +0 giant spiked club (38, -24, D:5) a +0 war axe (38, -6, D:5) a +0 leather armour a +0 falchion (39, -23, D:5) 162 stones (47, -8, D:5) a +0 dagger a +0 robe (52, -4, D:5) a +0 ring mail (59, -17, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 flail of holy wrath (1, 2, D:6) 94 stones (1, 30, D:6) a hippogriff skeleton (2, 22, D:6) a +0 leather armour (7, 42, D:6) a quokka skeleton (9, 28, D:6) 130 stones (14, 19, D:6) a +0 war axe (14, 40, D:6) a +0 war axe (15, 35, D:6) a +0 giant club (29, 30, D:6) (unseen) (31, 14, D:6) a +0 war axe of chopping the Ecumenical Temple