Ascher Level 1 of the Dungeon (2, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (2, 12, D:1) a +0 club (4, 10, D:1) a whip (12, 21, D:1) a +0 club (14, 36, D:1) a +0 club (15, 8, D:1) a hand axe (15, 34, D:1) a ball python skeleton (16, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (16, 34, D:1) a rat skeleton (16, 35, D:1) a ball python skeleton (21, 48, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, 2, D:1) a hand axe (28, 43, D:1) a +0 club a goblin corpse (skeletalised by now) (32, 15, D:1) a +0 robe Level 2 of the Dungeon [Shop] Teuseoh's Antique Weapon Boutique the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (1117 gold) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. a flail (94 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (2635 gold) rF+: It protects you from fire. It cannot be enchanted further. a morningstar (162 gold) a mace (81 gold) a runed flail (175 gold) a long sword (94 gold) a club (13 gold) a dagger (54 gold) a brightly glowing quarterstaff (270 gold) (0, 0, D:2) a quokka corpse (skeletalised by now) (30, -13, D:2) a +0 robe a +0 club (41, -53, D:2) a +0 dagger a kobold corpse (53, -12, D:2) a hobgoblin corpse (skeletalised by now) (54, -24, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) Level 3 of the Dungeon