Askman Level 1 of the Dungeon (0, 0, D:1) a dagger (8, -36, D:1) a dagger (14, -26, D:1) a +1 robe (19, -24, D:1) a club (19, 11, D:1) a club (23, 7, D:1) a spear (35, -37, D:1) a club (37, -25, D:1) a dagger (47, -22, D:1) a +0 dagger (47, -21, D:1) a short sword (50, -6, D:1) a dagger Level 2 of the Dungeon (0, 0, D:2) a ring mail (9, -2, D:2) a club (16, -6, D:2) a whip (16, -5, D:2) a spear (18, 22, D:2) an uncursed club (18, 25, D:2) a dagger (19, 25, D:2) a dagger (26, 27, D:2) a ring mail (27, 21, D:2) 54 large rocks (33, 7, D:2) a leather armour (39, 20, D:2) 205 bolts (42, -2, D:2) 186 arrows (45, 28, D:2) a +3 ring of intelligence Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of speed a +0 ring mail a scythe a glowing robe the human skeleton of Sigmund (3, 3, D:3) a plate armour (3, 26, D:3) 120 arrows (4, 31, D:3) a dagger a ring mail (5, 31, D:3) a club (10, 43, D:3) a runed leather armour (17, 12, D:3) a leather armour (18, 12, D:3) a short sword a ring mail a club (18, 37, D:3) a club (18, 42, D:3) a ring mail (19, 12, D:3) a trident (20, 45, D:3) a glowing leather armour (23, 37, D:3) 10 gold pieces (28, 26, D:3) a metal-bound book (31, 19, D:3) a potion of heal wounds (34, 23, D:3) a scroll labeled RAMIVI WURERPH (39, 9, D:3) a flail