Dungeon Sprint DCSS version 0.28.0 (webtiles) character file. Game seed: 7646215909114349204 43 Asphodel the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on May 8, 2022. Succumbed to a gnoll sergeant's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:02:09 (500 turns). Asphodel the Conjurer (Demigod Conjurer) Turns: 500, Time: 00:02:09 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 20% Magic: 0/8 EV: 12 Int: 24 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . l - +2 quarterstaff (speed) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -24) A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons l - a +2 quarterstaff of speed (weapon) Armour a - a +0 robe (worn) Scrolls i - 5 scrolls of amnesia j - a scroll of summoning Potions b - 6 potions of curing c - 6 potions of heal wounds d - a potion of haste e - 4 potions of magic f - 3 potions of berserk rage h - 2 potions of invisibility Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting + Level 7.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the gnoll. The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 whip. The gnoll barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin, p - gnoll Aim: a water moccasin (66% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 whip. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the water moccasin. The water moccasin is heavily wounded. Your Conjurations skill increases to level 7! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the gnoll sergeant but does no damage. The water moccasin barely misses you. An ogre comes into view. It is wielding a +0 giant club. The gnoll sergeant hits you from afar with a +2 spear of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin misses you. Blink to where? Press: ? - help, Dir - move target, p - water moccasin As you read the scroll of blinking, it crumbles to dust. You die... ###### ##########+##..... #.?(.')))'.##..... ##########.##..... #......÷....'..... #'#####'#####..... #@#...#†#[[##..... #.#...#÷#))#####'# #.#.÷.÷.#))##..... #.##'####))##..... #.#.....#..##..... #.#.....#'###...<. #.#........##..... #§#........##..... #S###########..... There were no monsters in sight! Vanquished Creatures An adder (D) 2 gnolls (D) 3 ball pythons (D) A giant cockroach (D) A hobgoblin (D) 4 jackals (D) A quokka (D) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Asphodel the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 14 | D | Reached skill level 4 in Conjurations 144 | D | Reached skill level 5 in Conjurations 144 | D | Reached XP level 2. HP: 20/20 MP: 2/7 204 | D | Learned a level 2 spell: Searing Ray 261 | D | Reached skill level 6 in Conjurations 494 | D | Noticed a gnoll sergeant 495 | D | Noticed a water moccasin 495 | D | Noticed a scorpion 499 | D | Reached skill level 7 in Conjurations 499 | D | Reached XP level 3. HP: 18/26 MP: 1/8 499 | D | Noticed an ogre 500 | D | Succumbed to a gnoll sergeant's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 7 | 7.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action || total -------------------------++------- Melee: Quarterstaff || 3 Cast: Magic Dart || 7 Searing Ray || 6 Use: Scroll || 1 Armor: Robe || 4 Dodge: Dodged || 13