Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Av1shanth the Conjurer (Deep Elf Conjurer) Turns: 354, Time: 00:04:40 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 6/8 EV: 11 Int: 22 God: Gold: 14 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) d - +0 war axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: studying Polearms A: magic regeneration a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 14 gold pieces. Inventory: Hand Weapons b - a +0 mace c - a +0 short sword d - a +0 war axe (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll labelled IBBIUCZOTUU Potions g - a potion of magic Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 4.6 Conjurations You have 6 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the dart slug. The dart slug is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Found a parchment of Plasma Beam. You now have 14 gold pieces (gained 6). You see here a parchment of Plasma Beam. You see here a +0 war axe. You unwield your +0 short sword. d - a +0 war axe (weapon) You see here a parchment of Plasma Beam. The endoplasm quivers. You see here a parchment of Plasma Beam. Okay, then. The endoplasm hits you. You barely miss the endoplasm. The endoplasm hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You encounter a quokka. The quokka attacks as it pursues you! The quokka closely misses you. The quokka closely misses you. You closely miss the quokka. The quokka closely misses you. You hit the quokka. The quokka is almost dead. The quokka barely misses you. x2 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Welcome back, Av1shanth the Deep Elf Conjurer. Press ? for a list of commands and other information. ...........#......# #.# ..........#.####..###....# ..#...###.#........!..# .### ..##### #.#..###..###...... ... # #..######.# ... #.......>.# #.######### #.# #@# ##.####.# ........# ...####.# #.# #.# #.# #.# #.# There are no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:2) A goblin (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Av1shanth the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 354 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 Illustrated notes Action || total ---------------------------++------- Attack: Normal || 6 Melee: War axe || 3 Mace || 2 Short sword || 1 Cast: Magic Dart || 12 Stab: Sleeping || 1 Armour: Robe || 13 Dodge: Dodged || 15