Ayyar Level 1 of the Dungeon (20, 20, D:1) a +0 quarterstaff (29, 0, D:1) a +0 dagger (31, 23, D:1) 24 stones (35, 24, D:1) a +0 club (37, 9, D:1) 23 bolts (38, -5, D:1) a +0 club (45, 27, D:1) a +0 leather armour (49, 11, D:1) a +0 robe (50, -5, D:1) a +0 short sword (51, 22, D:1) a +0 hand axe Level 2 of the Dungeon (2, 12, D:2) 11 stones (5, 5, D:2) 4 stones a +0 falchion (11, 7, D:2) 11 stones (22, 20, D:2) 16 sling bullets (28, -3, D:2) a +0 club (34, -4, D:2) a staff of cold (44, 6, D:2) a +0 spear (48, 9, D:2) 29 stones Level 3 of the Dungeon (0, 0, D:3) 12 stones (11, 19, D:3) a +0 ring mail (13, 24, D:3) 18 stones a +0 club a +0 hunting sling (15, 17, D:3) a stone a +0 dagger (36, 27, D:3) 22 arrows Level 4 of the Dungeon (0, 0, D:4) the +3 leather armour "Empob" {Contam Will+ rCorr Int+2} Int: It affects your intelligence (+2). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower.